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January 19, 2021
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Features » Business/Marketing
Are Game Developers Standing Up for Their Rights? 30
by Marie-Josée Legault, Johanna Weststar [01.09.13]
A comprehensive look at the quality of life issue from EA_spouse onward, this article surveys the efforts of professional organizations, whistleblowers, studios, and governments to protect the rights of game developers.

Amnesia Fortnight: How Double Fine Embraces the Future 5
by Christian Nutt [01.04.13]
Can a new way of developing games save a company? Gamasutra speaks to two Double Fine developers about what the recently ended public Amnesia Fortnight means to the company, and why the failure of Brütal Legend was a blessing.
Business/Marketing, Interview, Console/PC, Indie

The Secrets of Promotion for Indies 38
by Erik Sebellin-Ross [01.03.13]
How do you connect with reviewers and bloggers to build buzz around your game? This simple guide will show you the basic steps you need to follow to get people interested in your project.
Business/Marketing, Indie

Game Developer Magazine's 2012 In Review 4
by Gamasutra staff [01.01.13]
2012 has been a big year for the game industry, and here, Game Developer polled accomplished industry veterans and indies alike for their respective takes on what we're glad to be done with, looking forward to working with, year-end shout-outs, and more.

Gamasutra's Best of 2012 4
by Gamasutra staff [12.24.12]
2012 has been a landmark year for shifts in the game industry, and that's why Gamasutra, in the form of this round-up feature of our annual year-end pieces, has taken an expansive look back at the year -- to closely examine what has happened in the past 12 months.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

The Burning of Star Wars: The Old Republic 106
by Simon Ludgate [12.14.12]
In its quest to quickly push out a free-to-play model for its flagship MMO, has BioWare burned all players -- both subscribers and the new free crowd? MMO consultant Simon Ludgate takes a look at what the developer has really wrought with its adaptation of the game.
Business/Marketing, Social/Online

Nintendo Power: Remembering America's Longest-Lasting Game Magazine 21
by Frank Cifaldi [12.11.12]
Nintendo Power founding editors Gail Tilden and Howard Phillips share their memories of launching -- for better or worse -- one of the most influential periodicals for those of a certain generation.

What You Need to Know About Breaking into the Arab Market 24
by Eric Caoili [12.10.12]
Can your game be a hit in the Middle East? Gamasutra speaks to experts to gain a better understanding of just what it takes to launch in the region -- and how to sidestep the easy-to-make mistakes that come with global expansion.

What Do Investors Look for in a Game Developer? 15
by Jeremy Liew [12.06.12]
Lightspeed Venture Partners venture capitalist Jeremy Liew explains exactly what he and other VCs look for in a game developer -- taking stock of the ingredients for success by examining the wins different games and developers have made in the market.

The Mobile Transition: Why Facebook Developers Are Making the Shift 1
by Christian Nutt [12.03.12]
As companies like and Wooga are finding that their chart-topping Facebook games become smash successes on iOS, Gamasutra talks to them, and to Facebook, about how this shift from PCs to tablets and smartphones is shaking out.
Business/Marketing, Social/Online, Smartphone/Tablet