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Interested in the development of ARM based multimedia platforms for 3D virtual worlds and applications which require 3D rendering/modeling resources. Hardware interfaces of interest include the Cyberith gaming platform, the Oculus Rift (DK2), the PrioVR system (17 sensor Pro Developer Suit), and the Leap Motion VR developer tools. Unity 3D and the Unreal gaming engine are also areas of recent study. Java multimedia applications are interest, especially those which use advanced 3D modeling/rendering technologies. Java technologies of interest include J2SE, J2ME, Java3D, JINI, JMF, Android, & JavaFX. Currently using Xcode, Eclipse, Atmel Studio, Qt, and Netbeans IDEs for development.
I develop virtual world content and software for HighFidelity.io, Second Life, and OpenSim. I recently installed source code for the HighFidelity project and plan to get more involved in related development projects. I have experience building and configuring OpenSim servers on Ubuntu Linux, Mac OS-X, & Windows platforms. My test servers are currently running on Via Technologies Mini-ITX cards. I am also interested in porting OpenSim to ARM based platforms.
I have extensive experience porting applications to Mac OS-X, Windows, and various Linux platforms. My broad exposure to operating systems includes; Mac OS-X, Fedora 10, Ubuntu [8.4/9.05/10.04/12.04/14.04], Mint, CentOS, Android, Chrome OS, Solaris 10. I typically use Java, C, C++, and some TCL/TK & Qt for development projects. Considering Swift for iOS applications.