This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
General Game Design
Skyward* Corp. was founded by Adam Maxwell and Chris Holtorf, veteran game designers with over 25 years of combined game development experience. Our founders have come together to provide premier design support to the industry. Be it game writing, content creation or mechanics and systems design, Skyward* provides timely work at top-level execution quality and for a price you can't beat.
We also provide 'Game Doctoring' services (analysis, course correction and project completion assistance) for those with broader needs, including acting as hiring consultants or we can tap our network of colleagues to help you find quality engineering and art services. Our founders have built the design teams that have shipped some of the world's best games.
If you're ready to explore Skyward*'s design services, or if you have questions about how we can work together, don't hesitate to contact us using the provided link. Our top-quality design services are just an e-mail away.
|Willing to Travel?||Perhaps|
|Can Work Onsite?||Perhaps|
|Skills:||At Skyward* we are proud of our status an all around game design provider, whether you need levels built, quests written, IP created or have more technical needs such as systems and economy design or balance, we can provide. Skyward also maintains a network of available artists and engineers that can be tapped for more comprehensive development needs.|
|Tools:||Word, Excel, Visio, Access, Photoshop, Gamebryo, Unity, C#, python, visual scripting systems, event driven triggering systems, CSG level editors (several flavors), height-field painting/scultping/import/export tools (all types), etc.|
|Platform Experience:||Windows PC, Game Boy Advance, PlayStation 3, Xbox 360, Flash Browser Based, PlayStation Portable|
|Project Preferences:||At Skyward* we strive to adapt ourselves to the needs of our clients. Big or small, traditional or new market, we have the skills that will work for your games.|
|Ideal Client Size:||Any client size is welcome - be you a small indie developer or a top-tier publisher!|