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Get a job: Volition is hiring a Senior Engine Programmer  
by Staff [09.28.20]
Volition is seeking an energetic, driven, and skilled engine programmer to participate in the development of technology for our next generation of titles.
Programming, Recruitment

Don't Miss: Ray Muzyka's Baldur's Gate II postmortem 1
by Staff [09.23.20]
In honor of BioWare's much-beloved RPG, check out Ray Muzyka's in-depth postmortem from a 2001 issue of Game Developer magazine.
Design, Programming, Production, Console/PC

Frictional Games' Amnesia: The Dark Descent, A Machine for Pigs are now open source 1
by Alissa McAloon [09.23.20]
Frictional Games has given fellow devs and modders the go-ahead to explore what makes both iconic horror games tick.
Programming, Console/PC, Indie

Sponsored: Learn the best ways to keep bugs from killing your development momentum  
by Backtrace [09.21.20]
The longer a team waits to address bugs, the more difficult they are to resolve. Learn how to better understand problems and accelerate fixes in this free white paper.
Programming, Console/PC, Indie, Smartphone/Tablet

Building AI to fight to the beat in roguelike shooter BPM: Bullets Per Minute  
by Gamasutra Community [09.15.20]
As the game launches on PC, we sit down with developers Awe Interactive find out how AI design and level generation are built to support this rhythm-focused first-person shooter.
Design, Programming

Get a job: Join Deep Silver Volition as a Senior Engine Programmer  
by Staff [09.14.20]
Volition is seeking an energetic, driven, and skilled engine programmer to participate in the development of technology for our next generation of titles.
Programming, Recruitment


Monitor Your Memory Usage - By Asset Type & Automatically  
by Ruben Torres Bonet [09.28.20]
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Space Moguls map screen retrospective  
by Carl-Henrik Skarstedt [09.25.20]
A technical article describing the development of the map screen of Space Moguls for Commodore 64. The article is not reasoning why I develop Commodore 64 games, but a no code technical and design deep dive into the map screen of the title
Design, Programming, Art, Indie

Introduction to Mesh Sading in Diligent Engine  
by Egor Yusov [09.24.20]
This article gives an introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and shows how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API.
Programming, Console/PC

How I decided to make a game inspired by HoMM and lost money (part 1)  
by Sergey Pomorin [09.23.20]
This story will consist of 3 parts, because I have released three games: ● Beasts Battle ● Necromancer Returns ● Magicians Legacy The articles will contain figures for each game, how much I invested (spent) in it and how much I earned.
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Beast Master - Development Update 10 - Swarm Mastery  
by Olcay MANCILIKCILAR [09.21.20]
Greetings to all! This week we had some fun with our AI system.
Design, Programming, Art, Console/PC, Indie

Emotion in Game Design, Video Game Storytelling, and Tips To Help Memory | GameDev Weekly Digest 04  
by Jacob Jameson [09.18.20]
This weeks GameDev Digest looks at Emotion in Game Design, Video Game Storytelling, and Tips on how To Help Memory | GameDev Weekly Digest 04
Design, Programming, Production, Serious, Indie, Social/Online


Deep Silver Volition — Champaign, Illinois, United States
[09.24.20]
Senior Engine Programmer


Deep Silver Volition — Champaign, Illinois, United States
[09.24.20]
Senior Technical Designer


Random42 — London, England, United Kingdom
[09.24.20]
UE4 Technical Artist


Disbelief — Cambridge, Massachusetts, United States
[09.24.20]
Programmer
Programmer - Cambridge, MA

OPGG, Inc. — Remote, Remote, Remote
[09.08.20]
React JS Front-end Engineer (Fortnite) - Remote Hire
OP.GG is looking to incorporate an experienced Front-end Engineer to work on the development of the Fortnite site within the OP.GG platform for gamers around the world. Please note that this is a remote hire and you'll work remotely with the teams in Korea.

OPGG, Inc. — Remote, Remote, Remote
[09.08.20]
JAVA Spring Back-end Engineer (Fortnite) - Remote Hire
OP.GG is looking to incorporate an experienced Back-end Engineer to work on the development of the Fortnite site within the OP.GG platform for gamers around the world. Please note that this is a remote hire and you'll work remotely with the teams in Korea.

OPGG, Inc. — Remote, Remote, Remote
[09.08.20]
PHP Laravel Back-end Engineer (Fortnite) - Remote Hire
OP.GG is looking to incorporate an experienced Back-end Engineer to work on the development of the Fortnite site within the OP.GG platform for gamers around the world. Please note that this is a remote hire and you'll work remotely with the teams in Korea.

Playco — Remote, Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
[09.06.20]
Engineering Manager
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

Playco — Tokyo, Mountain View, San Francisco, Seoul, Remote, Remote
[09.06.20]
Senior Game Engineer
100% Remote, Tokyo, Mountain View, San Francisco, Seoul

innogames — Hamburg, Germany
[09.03.20]
Java Software Developer - Core Team