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April 4, 2020
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Get a job: Join Game Closure as a Backend Engineer  
by Staff [04.03.20]
Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games.
Programming, Recruitment

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Outer Wilds and Disco Elysium win big at BAFTA Games Awards 1
by Chris Kerr [04.03.20]
Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Unity launches 'Unite Now' digital series to help devs stay in the know during pandemic  
by Chris Kerr [04.02.20]
Unity has launched a new digital programming series of talks, how-tos, demos, Q&As, and stories under the 'Unite Now' banner to help developers learn more about its tech during the COVID-19 pandemic.
Business/Marketing, Design, Programming, Production, Art

Get a job: Frictional Games is hiring a Tech Lead  
by Staff [04.01.20]
We are looking for a Tech Lead to have a major part in forming tech and the workflow for upcoming projects at Frictional Games.
Programming, Recruitment

Blog: Understanding the improved out parameters in Unity C# 4
by Gamasutra Community [03.31.20]
In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0.
Design, Programming


Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More.  
by Mike Marrone [04.03.20]
Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, VR

Localizing A Game Into French—Which Variant Should You Choose?  
by Damien Yoccoz [04.03.20]
The French spoken in France is quite different from the variant spoken in North America—Canadian French, or Québécois. Here is what you should know about both.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Would you work for free?  
by Andre Faure [04.02.20]
I have written an article about the value of time. I’m still having bad examples of industry professionals that not only do not respect other professional’s time, but, covered by a big brand, try to abuse smaller companies. Check this testimonial.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Symmetric Matrices & Triangle Numbers  
by Mason Remaley [04.01.20]
With Santa Cruz officially in lockdown due to COVID-19, I've been at home a lot working on Way of Rhea. Since I'm left without any excuse for not posting, here's a neat proof I happened across while working on some new puzzles. :)
Programming, Indie

Super-Charged C# Tuples With Unity (C# 7.0) - The Gamedev Guru  
by Ruben Torres Bonet [04.01.20]
Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Visual Concepts — Agoura Hills, California, United States
[04.03.20]
Animation Engineer


Visual Concepts — Novato, California, United States
[04.03.20]
Senior Server Engineer


Visual Concepts — Novato, California, United States
[04.03.20]
Gameplay Software Engineer


Visual Concepts — Foothill Ranch, California, United States
[04.03.20]
Graphics Engineer


Visual Concepts — Foothill Ranch, California, United States
[04.03.20]
Senior Software Engineer - Unreal Engine


Visual Concepts — Agoura Hills, California, United States
[04.03.20]
Senior Software Engineer - Graphics


The United States Army War College — Carlisle , Pennsylvania, United States
[04.03.20]
PROFESSOR OF STRATEGIC GAME DESIGN
PROFESSOR OF STRATEGIC GAME DESIGN

Game Closure — San Francisco, California, United States
[04.03.20]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[04.03.20]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote

Square Enix Co., Ltd. — Tokyo, Japan
[04.03.20]
Experienced Game Developer