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October 14, 2019
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Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: The math behind predictable projectiles in games 1
by Staff [10.11.19]
In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design.
Programming, Console/PC, Indie, Video, Vault

Get a job: The Pokemon Company is hiring a Senior Software Engineer  
by Staff [10.10.19]
The Senior Software Engineer contributes to the development, polish, and optimization of new Pokémon mobile game services.
Programming, Recruitment

Don't Miss: An in-depth look at the physics of trains in Assassin's Creed Syndicate 10
by Staff [10.10.19]
In this article, Ubisoft Quebec gameplay engineer Bartlomiej Waszak presents details of the simulator for the physics of trains in Assassin's Creed Syndicate.
Programming, Console/PC

Steam will soon let users play local-multiplayer games over the internet 1
by Chris Kerr [10.10.19]
Steam is close to rolling out a new feature called 'Remote Play Together' that will let friends play local-multiplayer games together over the internet.
Programming, Console/PC

Blog: Rimworld, Dwarf Fortress, and procedurally generated storytelling 4
by Gamasutra Community [10.10.19]
Dwarf Fortress and Rimworld have been named story generators, a type of game in which fun does not come from reaching specific objectives but rather from seeing non-scripted stories play out.
Design, Programming


Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Simon Carless [10.11.19]
This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 6, Reggie, Kirby, Techy, Devs Meetup Next Tuesday!!!  
by Jeremy Alessi [10.10.19]
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Effective co-development really does make for better games  
by Elijah Freeman [10.10.19]
A recent chat with Richard Turek, one of our senior producers at Virtuos, on how the "exotic gameplay" approach to games development is different and what teams need to do to make co-development successful.
Programming, Production, Art, Console/PC

Adding Detail and Color with Palettes in NES Art  
by James Deighan [10.09.19]
Despite console restrictions, the NES is capable of delivering beautiful and captivating art, if the proper techniques are used.
Programming, Art

Unity Addressables: The Final Quiz Analysis  
by Ruben Torres Bonet [10.07.19]
Last week we quizzed you on Unity Addressables. This time, we analyze the results of this quiz, including the top answers the community has chosen. Curious?
Programming, Console/PC, Serious, Indie

Living with Vulkan and DirectX 12 1
by Brad Wardell [10.07.19]
Putting aside the theoretical power of Vulkan and DirctX 12 when compared to DirectX 11 how do they do in practice? The answer, not surprising is, it depends.
Programming, Production, Console/PC


Disbelief — Cambridge, Massachusetts, United States
[10.11.19]
Senior Programmer, Cambridge, MA
Senior Programmer

University of Exeter — Exeter, England, United Kingdom
[10.11.19]
Serious Games Developer


Square Enix Co., Ltd. — Tokyo, Japan
[10.10.19]
Experienced Game Developer


Juncture Media — New York, New York, United States
[10.10.19]
Cloud-Based Solutions Programmer


Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[10.10.19]
Technical Director


The Pokémon Company International — Bellevue, Washington, United States
[10.09.19]
Senior React Front-End Developer
Ready to help our Online Services Team "Evolve"? We are seeking a Senior React Front-End Developer in Bellevue, WA to take a prominent role in UI development implementing React.js components and workflows to support our Pokémon Organized Play initiatives!

The Pokémon Company International — Bellevue, Washington, United States
[10.09.19]
Senior Software Engineer (Pokémon Trainer Club)
Ready for your next Career Adventure in Bellevue, WA? Our Senior Software Engineer will take a prominent role in the development of new features and enhancements within the Pokémon Trainer Club system!

The Pokémon Company International — Bellevue, Washington, United States
[10.09.19]
Software Engineer (Content Management System)
We are seeking a Software Engineer in Bellevue, WA to help us select, customize, and integrate a multi-tenant Content Management System (CMS) solution!

The Pokémon Company International — Bellevue, Washington, United States
[10.09.19]
Senior Software Engineer (Game Studio)
A Wild Hot Job Appeared! We're in pursuit of a legendary Senior Software Engineer who will contribute to the development, polish, and optimization of exciting Pokémon mobile games and PC services in our Bellevue, WA office!

Deep Silver Volition — Champaign, Illinois, United States
[10.09.19]
Senior Engine Programmer