Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 13, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Get a job: Join Disbelief as a Senior Technical Artist  
by Staff [07.10.20]
Senior Technical Artists at Disbelief act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own.
Programming, Art, Recruitment

Unreal Engine devs can now capture facial animation using an iOS app  
by Alissa McAloon [07.10.20]
Epic Games has launched a new iOS app that uses the platform's ARKit technology to capture real-world facial movements and translate those to character models in Unreal Engine.
Programming, Art, Console/PC, Smartphone/Tablet

Get a job: Klang Games is hiring an AI Engineer  
by Staff [07.09.20]
Klang is looking for an AI Engineer (f/m/x) who enjoys a collaborative and creative work environment to join us in one of the most exciting cities on the planet!
Programming, Recruitment

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [07.09.20]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Get a job: Join Remedy as a Technical Director  
by Staff [07.08.20]
As the Technical Director, you will be part of the project's core leadership team and own and drive all technical areas and aspects of the project from vision to execution.
Programming, Console/PC, Recruitment

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [07.08.20]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Design, Programming, Production, Console/PC


Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More!  
by Mike Marrone [07.10.20]
Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More! The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

How Can You Profit From C# 7.0 Local Functions in Your Game?  
by Ruben Torres Bonet [07.09.20]
How can you profit from using C# 7.0 local functions in your game? Let's find out
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Dilemma of Perception vs Reality  
by Andre Faure [07.08.20]
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

My 10 Year Game Development Journey 1
by Nico Tuason [07.07.20]
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Torchlight 3 Early Access Launch Weekend Postmortem - "We had to kill all of the zombies." 2
by Jill Sullivan [07.06.20]
Sometimes the best possible way to look to the future of a project, is to understand its past. This Torchlight 3 takes a look back at it's Early Access launch weekend and what it took to "kill all the zombies."
Programming

Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More  
by Mike Marrone [07.06.20]
Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet, VR


Remedy Entertainment — Espoo, Finland
[07.10.20]
Programmer (Character Technology team)


Square Enix Co., Ltd. — Tokyo, Japan
[07.10.20]
Experienced Game Developer


Klang Games GmbH — Berlin, Germany
[07.09.20]
AI Engineer (f/m/d)


Remedy Entertainment — Helsinki, Finland
[07.08.20]
Technical Director


Disbelief — Cambridge, Massachusetts, United States
[07.07.20]
Programmer
Programmer - Cambridge, MA

tinyBuild — Hilversum, Netherlands
[07.07.20]
Unreal Engine 4 Senior Developer


Game Closure — San Francisco, California, United States
[07.06.20]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[07.06.20]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Yacht Club Games — Los Angeles, California, United States
[07.06.20]
Senior 3D Technical Artist


Yacht Club Games — Los Angeles, California, United States
[07.06.20]
Mid-Senior Gameplay Programmer