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Get a job: Egosoft is hiring a Senior Game Programmer  
by Staff [07.23.21]
Egosoft, the creators of the popular X space simulation game series, are looking for an experienced Game Programmer.
Programming, Console/PC, Recruitment

Using vorticles to simulate wind in Ghost of Tsushima 1
by Chris Kerr [07.23.21]
"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely."
Design, Programming, Production, Console/PC, GDC

Get a job: Legends of Learning is looking for a Senior Systems Designer  
by Staff [07.22.21]
The team at Legends of Learning is looking for a Senior Systems Designer to help build fun educational games.
Programming, Console/PC, Recruitment

Blog: Dynamic destruction in Radio Viscera  
by Gamasutra Community [07.22.21]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Audio, Programming, Art, Console/PC, Indie

How Naughty Dog prototyped the interactive guitar in The Last of Us Part II  
by Chris Kerr [07.22.21]
"[We decided] the simplest affordance is probably going to be a wheel menu on the analog stick. That way the player can deflect in a corresponding direction without having them look down."
Design, Programming, Production, Console/PC, GDC

The Microsoft Game Development Kit is now available for free on GitHub  
by Chris Kerr [07.22.21]
Microsoft said it wants to "enable any creator, anywhere on the planet, to make games for our ecosystem."
Business/Marketing, Design, Programming, Production, Console/PC


Dynamic destruction in Radio Viscera  
by Owen Deery [12.31.69]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Audio, Programming, Art, Console/PC, Indie

Proof of Concept for First Game Made  
by Glenn Savarese [12.31.69]
I'm making my first proof of concept and need community feedback.
Programming, Console/PC

Chests. Opening mechanism.  
by Sergei Golitsyn [12.31.69]
This post is about game rewards and how we did it on the server side.
Programming

Game Dev Digest Issue #103 - Making Things Better  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #103 - Making Things Better. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

3 launch strategies to get your hyper-casual game to the top of the charts  
by Miri Shlimak [12.31.69]
Getting your game to the top includes implementing a unique launch strategy for each channel. Here are the top 3 launch strategies available for hyper-casual games on in-app ad networks so your game scales quickly and profitably.
Design, Programming, Indie, Smartphone/Tablet

Looking for case study for game mechanic. 3
by Kyle McBain [12.31.69]
Looking for case study for game mechanic that will help me in developing a game for my children.
Design, Programming, Console/PC, Indie


Insomniac Games — Burbank, California, United States
[07.23.21]
Technical Artist - Pipeline
Insomniac Games is looking for a Technical Artist - Pipeline

Insomniac Games — Burbank, California, United States
[07.23.21]
Engine Programmer
Insomniac Games is looking for an Engine Programmer (Maya/Pipeline)

Legends of Learning — Baltimore, Maryland, United States
[07.23.21]
Senior Gameplay Engineer - $160k - Remote OK
Senior Gameplay Engineer - We are looking for an experienced COMMERCIAL Gameplay Programmer, NOT Learning Game Programmers

Bytro Labs GmbH — Hamburg, Germany
[07.23.21]
Senior Product Owner / Live-Ops Owner (f/m/x)


Bytro Labs GmbH — Hamburg, Germany
[07.23.21]
Senior Producer / Production Lead (f/m/x)


Egosoft GmbH — Würselen, Germany
[07.23.21]
Senior Game Programmer


Bitwise Alchemy — Austin, Texas, United States
[07.22.21]
Senior Software Engineer (Remote)


Robot Gentleman Sp. z o.o. — Poznan, Poland
[07.22.21]
Senior Gameplay Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[07.21.21]
AI Systems Designer


Xbox Graphics — Redmond, Washington, United States
[07.21.21]
Senior Software Engineer: Performance Tooling
Senior Software Engineer: Performance Tooling