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January 19, 2020
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Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Designing user interfaces for visually impaired players 1
by Tom Gantzer [01.15.20]
A collection of thoughts, discoveries and considerations while designing user interfaces for visually impaired gamers.
Design, Programming

Get a job: Join Disbelief as a Junior Programmer  
by Staff [01.13.20]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming
Programming, Recruitment

Don't Miss: A Level Design Deep Dive into Dishonored 2's Clockwork Mansion 2
by Christophe Carrier [01.13.20]
"Having the walls move in an elegant and credible way is very difficult in itself, but making sure the player wouldn't be lost was one of the biggest challenges for us."
Design, Programming, Console/PC

GDC YouTube Top 5: Mipumi Games' Eline Muijres  
by Kris Graft [01.13.20]
For January, we bring you the top picks from Eline Muijres, producer at indie studio Mipumi Games who also worked on the IGF-nominated game Bounden.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Simon Carless [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

The Dark Lord is among us! - Part 2  
by Randell Trulson [01.17.20]
Building “NATAS”, the Devil’s easy bake oven
Programming, Production, Art

Game Dev Digest Issue #27 - OpenUPM, UVs, Reducing Memory, DOTS, Sounds, and ML  
by Mike Marrone [01.17.20]
Game Dev Digest. The free weekly Unity game dev newsletter. Issue #27 - OpenUPM, UVs, Reducing Memory, DOTS, Sounds, and ML.
Audio, Design, Programming, Art, Indie

How to Keep Adding Content Without Hitting a Limit  
by Ruben Torres Bonet [01.17.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Ultimate Guide to Draw Call Batching in Unity 2020+  
by Ruben Torres Bonet [01.14.20]
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+
Programming, Console/PC, Serious, Indie, Smartphone/Tablet

Crazy Karting with Monkeys, Chickens and UFOs a Touring Karts post-mortem  
by IVAN CASCALES [01.14.20]
This article we briefly goes through the history of the studio, and explains the key facts and circumstances that took them to create Touring Karts, to end up focusing on the unique aspects of the game development, their challenges and lessons learned.
Design, Programming, Production, Console/PC, Indie, VR


Disbelief — Chicago, Illinois, United States
[01.17.20]
Junior Programmer, Chicago
Junior Programmer

Disbelief — Cambridge, Massachusetts, United States
[01.17.20]
Senior Programmer, Cambridge, MA
Senior Programmer

Disbelief — Cambridge, Massachusetts, United States
[01.17.20]
Junior Programmer, Cambridge, MA
Junior Programmer

Wargaming.net — Bellevue , Washington, United States
[01.17.20]
UI Engineer
UI Engineer

Wargaming.net — Chicago, Illinois, United States
[01.17.20]
Senior Gameplay Engineer
Senior Gameplay Engineer

Amazon Game Studios — Irvine, California, United States
[01.17.20]
Sr. Game Server Engineer - New World


Everi Games — Austin, Texas, United States
[01.17.20]
Game Developer


Insomniac Games — Burbank, California, United States
[01.17.20]
UI Developer
Insomniac Games - UI Developer

Bohemia Interactive — Amsterdam, Netherlands
[01.17.20]
C++ Programmer
Our team in Amsterdam needs your programming skills! Join up!

Health Scholars — Westminster, Colorado, United States
[01.16.20]
Quality Assurance Engineer