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Get a job: Join Infinity Ward as a Lead Tools Tester  
by Staff [04.13.21]
In this role, you will maintain the stability of our proprietary toolset through leading a group of testers responsible for direct testing, monitoring tool development, and assisting engineers investigating defects.
Programming, Recruitment

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art

Get a job: Tactic Studios is hiring a Senior Gameplay Programmer  
by Staff [04.12.21]
A successful candidate will be a skilled and motivated game programmer able to write concise, logical, bug-free multiplayer game code in a modern 3D game engine.
Programming, Recruitment

Get a job: Join Volition as a Senior Technical Designer  
by Staff [04.08.21]
Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping.
Design, Programming, Recruitment

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Get a job: Join Tactic Studios as a Senior Gameplay Programmer  
by Staff [04.05.21]
We are looking for a talented game programmer to join our team and create high-quality game code for an unannounced third-person multiplayer project.
Programming, Recruitment


How To Develop Your Game Industry Skills Alone  
by Berke Erem [12.31.69]
Fobula Games founder Berke Erem explores some practical ways for indie developers to improve their industry-relevant skills. The article is meant for indie studio founders and professionals. It is designed to be read within 5 minutes.
Business/Marketing, Design, Programming, Art, Indie

How To Write a Crash Reporter  
by Mason Remaley [12.31.69]
This post covers how to detect crashes (including segfaults), and how to report them. We'll also build UI so users can consent to sending me the report and add details.
Programming

Hacking Stronger Enums Into GML  
by GameMaker Studio [12.31.69]
GameMaker users might be familiar with enums as numerical constants. They are nothing more than a “find and replace” trick the compiler does for us so that we can use words as identifiers in our code, instead of memorizing numbers.
Programming

Game Dev Digest Issue #90 - Find Out What's New  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #90 - Find Out What's New. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Rendered #4: A New Reality for Epic and ML-Assisted Creativity  
by Kyle Kukshtel [12.31.69]
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.
Business/Marketing, Programming, Production, Art, VR

Using live biometric data to adapt a mood and enhance the player experience  
by Helena Polman [12.31.69]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art, VR


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Audio Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Multiplayer/Network Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Gameplay Programmers


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Graphics Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Tools and Engine Programmers


Concurrents, Inc — San Carlos, California, United States
[04.19.21]
Software Engineer/Game Engine Developer


Square Enix Co., Ltd. — Tokyo, Japan
[04.15.21]
Experienced Game Developer


Sony PlayStation — San Francisco, California, United States
[04.15.21]
Sr. Product Manager, Player Engagement & Social Experiences
Sr. Product Manager, Player Engagement & Social Experiences

Playco — APAC, Remote, Remote
[04.15.21]
Senior Product Manager
Senior Product Manager - APAC

Playco — Japan, Remote, Remote
[04.15.21]
Senior Product Manager - Games | ?????????????? - ??????? (Bilingual)
Senior Product Manager - Games | ?????????????? - ??????? (Bilingual)