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Get a job: Square Enix, Volition, and more are hiring now!  
by Staff [05.24.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Design, Programming, Art, Recruitment

Blog: Welcome to rabbit hell! Reliable AI locomotion with TDD  
by Gamasutra Community [05.24.19]
This is how we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion in ElemenTerra.
Programming, Production

Get a job: Disbelief is hiring a Senior Programmer  
by Staff [05.23.19]
Disbelief is looking for a senior programmer to work both independently and with a team to develop, test and integrate software into a larger codebase.
Programming, Recruitment

Video: Cultivating and caring for great AI behavior trees  
by Staff [05.23.19]
In this 2017 GDC talk, Bobby Anguelov, Mika Vehkala, and Ben Weber outline core principles to get the most out of your behavior trees while avoiding common issues!
Design, Programming, Console/PC, Indie, Video, Vault

Blog: A technical approach to Titan's environment in Afterlight  
by Gamasutra Community [05.23.19]
Afterlight has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation.
Design, Programming

Sony hardware demo showcases speedy next-gen load times and rendering  
by Chris Kerr [05.21.19]
An official video showcasing the performance of Sony's next-gen console compared to the PlayStation 4 Pro has been posted online.
Programming, Production, Console/PC


Design trajectories in Let's Play: Ancient Greek Punishment: Chess Edition  
by Pippin Barr [05.24.19]
Pippin Barr examines the design and development process of his game Let's Play: Ancient Greek Punishment: Chess Edition, making use of his extensive documentation for the project.
Design, Programming, Indie

Welcome to rabbit hell! Reliable AI locomotion with TDD  
by Brendan LoBuglio [05.23.19]
Unit testing is often thought to be inapplicable to game development due to randomness, 3D interaction, and unpredictable player input. But in ElemenTerra, we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion.
Programming

Titan's Environment in 'Afterlight'. A technical Approach  
by Vic Franco [05.22.19]
"Afterlight" has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation. Here it is a technical breakdown about its lighting and environment
Programming, Art, Console/PC, Indie

Why crunch will break the best and brightest in the industry.  
by Mark Lloyd [05.22.19]
The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Creativity is at the heart of development, and it comes from the people. Smash the team, and you damage everything.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Global Accessibility Awareness Day 2019  
by Ian Hamilton [05.20.19]
Summary of some of the great things the industry was doing for GAAD 2019
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Simon Carless [05.17.19]
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Ubisoft RedLynx — Helsinki, Finland
[05.24.19]
Senior/Lead Graphics Programmer


PixelPool — Portland, Oregon, United States
[05.23.19]
Backend Developer ?(Unreal Engine 4, Blueprint, C++)


Petroglyph Games — Las Vegas, Nevada, United States
[05.23.19]
Senior Game Engineer (C++)


Sanzaru Games Inc. — Foster City , California, United States
[05.23.19]
Junior Gameplay Engineer


Brace Yourself Games — Vancouver, British Columbia, Canada
[05.23.19]
VFX ARTIST


Disbelief — Cambridge, Massachusetts, United States
[05.23.19]
Senior Programmer, Cambridge, MA
Senior Programmer

Disbelief — Cambridge, Massachusetts, United States
[05.23.19]
Junior Programmer, Cambridge, MA
Junior Programmer

Wargaming.net — Chicago, Illinois, United States
[05.23.19]
Senior Gameplay Engineer
Senior Gameplay Engineer

Crystal Dynamics — Redwood City, California, United States
[05.22.19]
FX Artist
Crystal Dynamics is seeking an experienced Real-time FX Artist!

Hyper Hippo Games — Kelowna, British Columbia, Canada
[05.22.19]
Software Developer - Unity