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April 20, 2021
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Report: Amazon cancels Lord of the Rings game over dispute with Tencent 1
by Chris Kerr [04.19.21]
Amazon Game Studios has cancelled an upcoming Lord of the Rings title over a contractual dispute between itself and Tencent.
Business/Marketing, Production

Get a job: Join Airship Syndicate as a Producer  
by Staff [04.16.21]
Airship is currently seeking a skilled Producer to help drive the schedule and quality across its games.
Production, Recruitment

Hitman and Project 007 developer IO Interactive opens Barcelona studio 1
by Chris Kerr [04.16.21]
Hitman developer IO Interactive has opened a new studio in Barcelona as it continues to scale up.
Business/Marketing, Production, Console/PC

Get a job: Join Immutable as a Game Producer  
by Staff [04.14.21]
The studio is looking for a Producer to join its team on Guild of Guardians.
Production, Recruitment

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Oculus bringing Air Link wireless and native 120Hz support to Quest 2 headsets  
by Chris Kerr [04.14.21]
Oculus is bringing official wireless support to its Quest 2 headset using new 'Oculus Air Link' technology.
Business/Marketing, Production


When demos can radically expand your game's discoverability  
by Simon Carless [04.19.21]
Are game demos good? When you should leave your demo or prologue up for longer? We look at games with standout (but short!) gameplay loops for an answer.
Business/Marketing, Design, Production, Console/PC, Indie, VR

Predictions on Supercell's new Clash Games  
by Javier Barnes [04.19.21]
Earlier this month, Supercell announced 3 new games based on the Clash Franchise, and they already softlaunched one of them (Clash Quest). Here are my thoughts & predictions on them, and a brief analysis after playing Clash Quest.
Business/Marketing, Design, Production, Smartphone/Tablet

Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [04.15.21]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Rendered #4: A New Reality for Epic and ML-Assisted Creativity  
by Kyle Kukshtel [04.15.21]
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.
Business/Marketing, Programming, Production, Art, VR

Why TikTok matters for game discovery 2
by Simon Carless [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, VR

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Simon Carless [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Business/Marketing, Design, Production, Console/PC, Indie


Arkane Studios — Austin, Texas, United States
[04.19.21]
Senior Producer


Airship Syndicate — Austin, Texas, United States
[04.16.21]
Producer


Square Enix Co., Ltd. — Tokyo, Japan
[04.15.21]
Experienced Game Developer


Deep Silver Volition — Champaign, Illinois, United States
[04.15.21]
Studio Production Director


Remedy Entertainment — Espoo, Finland
[04.15.21]
Head of Project Management


Deep Silver Volition — Champaign, Illinois, United States
[04.14.21]
Mission Designer


Immutable — Sydney, New South Wales, Australia
[04.14.21]
Game Producer