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June 16, 2019
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Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Tips and tricks for managing open game development  
by Gamasutra Community [06.14.19]
More and more indies are allowing players to have a say about game updates. Maybe you decided to do this as well, so here are some tips and tricks I learned from my own experience with open game dev.
Design, Production

Breath of the Wild sequel partially inspired by Red Dead Redemption 2 1
by Chris Kerr [06.12.19]
Zelda producer Eiji Aonuma revealed the team working on the follow-up to Breath of the Wild have been playing a lot of Red Dead Redemption 2.
Design, Production, Console/PC, E3

What Massive has learned making live content for The Division 2  
by Bryant Francis [06.12.19]
Massive Entertainment live content manager Yannick Banchereau shares lessons the company's picked up from making live content for The Division and The Division 2.
Production, Console/PC, E3

Get a job: New World Interactive is hiring a Head of Production  
by Staff [06.11.19]
New World Interactive is looking for someone to facilitate a best-in-class game development environment as part of its Calgary-based team.
Production, Recruitment

Don't Miss: How bad crediting hurts the game industry and muddles history 7
by Richard Moss [06.11.19]
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
Production, Console/PC


Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Simon Carless [06.14.19]
This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

A Chronicle of Story Games: Part 2  
by Junxue Li [06.14.19]
In the last decade, our team/as art contractor creates background art for various story games. In this series of posts, I will introduce the key features of different types of story games. And as an art producer, I would go deep into the art production a
Design, Production, Art, Social/Online, Smartphone/Tablet

Why failing your Kickstarter might be a good thing  
by Aiaz Marx [06.14.19]
Is it a sad story about failure, or just another tale about recognition and success? That depends on what you take from it.
Business/Marketing, Production, Serious, Indie

Tips & Tricks to manage Open Game Development  
by Yannick Elahee [06.13.19]
Open The Gates! More and more indies are allowing players to have a say about game updates. Maybe you decided to do this aswell, here are some tips & tricks after making 4 open game development games!
Business/Marketing, Production, Indie

3 Design Techniques We Use To Keep Virtual Battlespace Development on Track  
by Andrew Barron [06.11.19]
This article shows 3 simple design techniques we use at Bohemia Interactive Simulations to clearly define goals early in our projects.
Design, Production, Serious

Game Designer Spotlight: Hideo Kojima  
by Caleb Compton [06.10.19]
In this installment of Game Designer Spotlight, I look at the acclaimed director of the Metal Gear Series and Death Stranding. How did he get started making games, what is his design philosophy, and how did his love of film influence his designs?
Business/Marketing, Design, Production, Console/PC


Square Enix Co., Ltd. — Tokyo, Japan
[06.13.19]
Experienced Game Developer


New World Interactive — Calgary, Alberta, Canada
[06.11.19]
Head of Production
Facilitate a best-in-class game development environment, inclusive of building a culture of success, creativity, low-drama and balanced lifestyle.

Ubisoft RedLynx — Helsinki, Finland
[06.11.19]
Senior Game Designer


Sucker Punch Productions — Bellevue, Washington, United States
[06.09.19]
QA Manager


Digital Extremes Ltd. — London, Ontario, Canada
[06.06.19]
Senior Project Manager


Gameloft Ibérica, S.A.U. — Barcelona, Spain
[06.05.19]
Senior Producer (Game Manager)


CCP — Reykjavik, Iceland
[05.22.19]
Production Director - EVE Online
CCP Reykjavik are looking for a world-class Production Director to lead production efforts on EVE Online. Reporting into the Executive Producer, the ideal candidate will have a background running production efforts on large, multi-disciplined teams, experience over-seeing the development of live games, and a passion for the MMO genre.