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July 25, 2021
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Using vorticles to simulate wind in Ghost of Tsushima 1
by Chris Kerr [07.23.21]
"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely."
Design, Programming, Production, Console/PC, GDC

How the painful process of cutting ideas almost sank Sea of Solitude 1
by Chris Kerr [07.23.21]
"Calculating the timeframe and the scope for development so poorly is what nearly caused the whole production to fail."
Business/Marketing, Design, Production, GDC

Sports Interactive is bringing women's football to Football Manager  
by Chris Kerr [07.23.21]
Football Manager developer Sports Interactive is bringing the women's game to the popular soccer simulator for the first time.
Business/Marketing, Production, Console/PC

Epic Games acquires Sketchfab asset store, reduces platform fees to 12 percent  
by Chris Kerr [07.23.21]
Epic Games has acquired the Sketchfab asset store for an undisclosed fee, and has pledged to immediately lower platform fees to 12 percent.
Business/Marketing, Design, Production, Art

Blog: Getting excellent voice acting into your indie game - Part 4 5
by Gamasutra Community [07.23.21]
The actors have auditioned and you've made hard choices. In this final part of my series, I go over the last steps for bringing voice acting into your game.
Audio, Production

Blog: A step-by-step guide to game localization  
by Gamasutra Community [07.23.21]
Modern game developers understand that it's not enough just to create an awesome game -- you have to make it accessible to the broader public. That's where localization comes in.
Business/Marketing, Production


Discovering your game's regional appeal, pre-launch?  
by Simon Carless [12.31.69]
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our latest round-up.
Business/Marketing, Design, Production, Console/PC, Indie

A step-by-step guide to game localization  
by Alexander Murauski [12.31.69]
Modern game developers understand that it's not enough just to create an awesome game - you have to make it accessible to the broader public. That's where localization comes in.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Trash Invasion - The Real Truth Behind The Game  
by Vesko Tenekedzhiev [12.31.69]
Why the project started, how it was developed and marketed, my thought process, failures, design and workflows.
Business/Marketing, Design, Production, Indie

(User Research) Why bots are needed: from developers to players  
by Yongcheng Liu [12.31.69]
In fact, in terms of the current situation of Chinese domestic games, bots in game have become an inevitable presence. Almost all Chinese mobile games involving PVP will put bots in game.
Design, Production, Console/PC, Smartphone/Tablet

Game Dev Digest Issue #103 - Making Things Better  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #103 - Making Things Better. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Getting excellent voice acting into your indie game - part 4 5
by Erik Hermansen [12.31.69]
The actors have auditioned and you've made hard choices. In this final part of my series, I go over the last steps for bringing voice acting into your game.
Audio, Production, Serious, Indie


Square Enix Co., Ltd. — Tokyo, Japan
[07.20.21]
Experienced Game Developer


Fred Rogers Productions — Pittsburgh, Pennsylvania, United States
[07.19.21]
Digital Production Coordinator


Playco — Remote, Remote, Remote
[07.05.21]
Director of Product
Director of Product - Americas

Aardman Animations Ltd — Bristol , England, United Kingdom
[06.30.21]
Technical Animator (Games)


Aardman Animations Ltd — Bristol , England, United Kingdom
[06.30.21]
Experienced Technical Artist (Games)


Aardman Animations Ltd — Bristol , England, United Kingdom
[06.30.21]
Lead Engineer (Games)


Aardman Animations Ltd — Bristol , England, United Kingdom
[06.30.21]
Art Director (Games)