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May 24, 2019
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Blog: Welcome to rabbit hell! Reliable AI locomotion with TDD  
by Gamasutra Community [05.24.19]
This is how we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion in ElemenTerra.
Programming, Production

Blog: Why crunch will break the best and brightest in the industry  
by Gamasutra Community [05.23.19]
The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Smash the team, and you damage everything.
Design, Production

Video: The care and feeding of live narrative game Fallen London  
by Staff [05.22.19]
In this 2019 GDC session, Failbetter Games' Olivia Wood looks at the difficulties of maintaining a live narrative game like Fallen London and how Failbetter has adapted to surmount them.
Design, Production, Indie, Social/Online, Video, Vault

Get a job: CCP's EVE Online team is hiring a Production Director  
by Alissa McAloon [05.22.19]
CCP Reykjavik are looking for a world-class Production Director to lead production efforts on EVE Online.
Production, Console/PC, Social/Online, Recruitment

Report: Tencent and Riot working on a mobile version of League of Legends 1
by Chris Kerr [05.22.19]
Chinese tech and video game company Tencent is working with subsidiary Riot Games on a mobile version of League of Legends.
Production, Smartphone/Tablet

THQ Nordic acquires Gothic and Risen developer Piranha Bytes 1
by Chris Kerr [05.22.19]
The deal includes the development studio and all intellectual property rights, which means Gothic, Risen, and new franchise ELEX will now fall under the THQ umbrella. 
Business/Marketing, Production, Console/PC


Kliuless #36: The Tech Cold War  
by Kenneth Liu [05.24.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Simon Carless [05.17.19]
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Kliuless #34: Loot Box Legislation  
by Kenneth Liu [05.14.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine  
by Simon Carless [05.10.19]
This week's roundup includes a look at the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, God Of War's creation, Sable, Vader Immortal and a whole host of others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

From the video game music of EA's Spore Hero to Avengers Endgame: Composing the Hero Theme  
by Winifred Phillips [05.07.19]
Composer Winifred Phillips presents a mini-postmortem on the evolution of a single melodic theme - first composed for EA's Spore Hero, undergoing several in-game variations, and eventually appearing in a trailer for the blockbuster AVENGERS ENDGAME film.
Audio, Production, Console/PC

Kliuless #33: How China Is Upending Western Marketing  
by Kenneth Liu [05.06.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR


Deep Silver Volition — Champaign, Illinois, United States
[05.23.19]
Senior System Designer (Living World)


FoxNext Games — San Jose, California, United States
[05.22.19]
Senior Producer


CCP — Reykjavik, Iceland
[05.22.19]
Production Director - EVE Online
CCP Reykjavik are looking for a world-class Production Director to lead production efforts on EVE Online. Reporting into the Executive Producer, the ideal candidate will have a background running production efforts on large, multi-disciplined teams, experience over-seeing the development of live games, and a passion for the MMO genre.

Infinity Ward / Activision — Woodland Hills, California, United States
[05.21.19]
UI Engineer (Temporary)
Infinity Ward is currently seeking a temporary UI Engineer. This person will provide expertise to develop UI and work on our new FPS. If you have a strong technical background and love UI, we are looking for you.

Square Enix Co., Ltd. — Tokyo, Japan
[05.20.19]
Experienced Game Developer


Sucker Punch Productions — Bellevue, Washington, United States
[05.19.19]
QA Manager


Deep Silver Volition — Champaign, Illinois, United States
[05.17.19]
System Designer (Player Progression)


Digital Extremes Ltd. — London, Ontario, Canada
[05.01.19]
Senior Project Manager


STUDIOS ILLOGIKA INC — Montréal, Quebec, Canada
[04.29.19]
Technical Director


Deep Silver FISHLABS — Hamburg, Germany
[04.26.19]
Senior Producer (m/f/d)