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August 25, 2019
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DICE cancels new Battlefield V multiplayer mode to focus on eradicating bugs  
by Chris Kerr [08.23.19]
DICE has scrapped plans to bring a competitive 5v5 multiplayer mode to Battlefield V so its dev team can focus on tackling bugs and adding other content.
Business/Marketing, Production, Console/PC

PlayStation Productions joins the Uncharted movie as another director exits  
by Chris Kerr [08.23.19]
PlayStation Productions, the film studio launched by Sony Interactive Entertainment back in May, has joined the production team of the long-gestating Uncharted movie.
Business/Marketing, Production, Console/PC

Game stores: you need more real-time charts!  
by Simon Carless [08.23.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Get a job: Join Guerrilla Games as a Senior Producer  
by Staff [08.21.19]
As a Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
Production, Recruitment

Don't Miss: Surrendering control and trusting in players with Her Story 3
by Staff [08.21.19]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Get up to speed on how AR/VR is transforming healthcare at XRDC!  
by Staff [08.21.19]
Healthcare as we know it is evolving to incorporate all sorts of cutting-edge AR/VR/MR technologies, and there's no better place to learn all about it than XRDC in San Francisco this October!
Business/Marketing, Design, Production


Beyond A Steel Sky - Dev Diary #1  
by Catherine Fox [08.23.19]
The first of our Development Diary articles! We'll be sharing news about the development of Beyond A Steel Sky from time to time. Make sure to check back in for lots of extra Beyond A Steel Sky information and behind the scenes content!
Production, Serious

Creating a Procedural Mini-RPG in Godot with Memory Mechanics 1
by Night Blade [08.23.19]
I created Eman Quest, a procedurally-generated mini-RPG with memory mechanics, over nine months, in Godot. In this retro, I chronicle what went well, not so well, and some actionable take-aways (especially if you use Godot).
Programming, Production, Indie

Kliuless #46: The Impact of Incentives on Innovation  
by Kenneth Liu [08.23.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

How to Fail in F2P Mobile Games Publishing, Part 1  
by Matthew Emery [08.22.19]
95% of mobile F2P games are unprofitable. In this series of articles, I’ll share my insights on the most common reasons why mobile games don’t reach profitability. To kick things off, let’s start with: starting development without a clear business c
Business/Marketing, Design, Production, Smartphone/Tablet

Aesthetic-Driven Development: creating Merchant of the Skies from announcement to Early Access launch 1
by Vladimirs Slavs [08.21.19]
In October 2018, I’ve told her, Helen, to just draw whatever she wants and put it on twitter. Ten months later, we have published our game, Merchant of the Skies, our best game so far, into early access. It is a direct result of that decision.
Business/Marketing, Programming, Production, Indie

Get To Know The WeChat Mini Game Infrastructure  
by Luke Stapley [08.21.19]
Continuing our discussion on building your game for the Tencent's WeChat platform, we talk a bit about the infrastructure of games developed in WeChat, as well as a few tips and tricks you might need to know to save you time and hassle.
Programming, Production, Smartphone/Tablet


Square Enix Co., Ltd. — Tokyo, Japan
[08.23.19]
Experienced Game Developer


Street Smarts VR — San Antonio, Texas, United States
[08.21.19]
Senior Producer/Game Designer


Guerrilla Games — Amsterdam, Netherlands
[08.21.19]
Senior Producer
Our producers are the heart of the studio and ensure all Guerrillas work in sync to deliver the best results within the most ideal timeframe. As a Producer you will be an integral part of development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.

Sucker Punch Productions — Bellevue, Washington, United States
[08.20.19]
Producer


Heart Machine — Culver City, California, United States
[08.19.19]
Studio Manager


iGotcha Studios — Stockholm, Sweden
[08.19.19]
Mid - Senior Producer


Digital Extremes Ltd. — London, Ontario, Canada
[08.08.19]
Senior Project Manager


Sucker Punch Productions — Bellevue, Washington, United States
[07.30.19]
QA Manager
QA Manager