Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 13, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Analyzing those Satisfactory sales numbers (& more!)  
by Simon Carless [07.10.20]
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Blog: Balancing Tips - How we managed math on Idle Idol  
by Gamasutra Community [07.10.20]
During Idle Idol development - our first Idle Game - we came across some balancing challenges we managed to solve with creative approaches. Here's what we learned from that process.
Business/Marketing, Production

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [07.09.20]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Finnish mobile studio Traplight nets $9 million to support Battle Legion  
by Chris Kerr [07.09.20]
Finnish mobile studio Traplight has netted $9 million in funding after launching its latest title, Battle Legion
Business/Marketing, Production, Smartphone/Tablet

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [07.08.20]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Design, Programming, Production, Console/PC

VGDC: Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing, Design, Production, Art, Console/PC, Indie


Analyzing Those Satisfactory Sales Numbers (& More!)  
by Simon Carless [07.10.20]
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

A Beginner’s Guide to making your own Games  
by Joey Heinze [07.10.20]
This guide is made for new and aspiring indie devs who have no prior knowledge of game development. The reader should learn about the most essential parts of game development, from the idea to the finished game, to enable them to make their own game.
Design, Production, Indie

Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More!  
by Mike Marrone [07.10.20]
Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More! The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing, Design, Production, Art, Console/PC, Indie

The Evil of Perfectionism  
by Nicholas Lives [07.08.20]
A reflection on the evils of a culture that values perfectionism, and why we shouldn't let it stop us from creating imperfect works.
Production, Art, Serious

The Dilemma of Perception vs Reality  
by Andre Faure [07.08.20]
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Klang Games GmbH — Berlin, Germany
[07.10.20]
Technical Producer


Square Enix Co., Ltd. — Tokyo, Japan
[07.10.20]
Experienced Game Developer


Ziggurat Interactive Inc — Denver, Colorado, United States
[06.30.20]
Video Game Brand and Marketing Manager (Remote)


Testronic — New Orleans, Louisiana, United States
[06.24.20]
QA Project Lead