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Game platform deep-dive: from NeuroVoider to ScourgeBringer  
by Gamasutra Staff [01.18.21]
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Business/Marketing, Design, Production, Console/PC, Indie

Mobile developer Savage Game Studios nets $4.4 million for competitive shooter  
by Chris Kerr [01.18.21]
Fledgling mobile developer Savage Game Studios has raised $4.4 million to establish two new studios in Helsinki and Berlin.
Business/Marketing, Design, Smartphone/Tablet

Blog: How can we improve support powers in RTS games?  
by Gamasutra Community [01.18.21]
In RTS titles, support powers' greatest strengths come hand-in-hand with their greatest weaknesses. This piece looks at how we can improve these abilities in RTS games.
Design, Production

Don't Miss: Monolith Productions' postmortem of Middle-earth: Shadow of Mordor 7
by Staff [01.15.21]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Don't Miss: A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Staff [01.14.21]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Business/Marketing, Design, Console/PC, Indie

Registration is now open for the GDC Masterclass spring sessions  
by Staff [01.14.21]
It's time for the next round of GDC Masterclass sessions! You can now register for several amazing courses taking place this spring.
Business/Marketing, Design, Production, Console/PC


Game platform deep-dive: from NeuroVoider to ScourgeBringer  
by Simon Carless [01.18.21]
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Business/Marketing, Design, Production, Console/PC, Indie

Ion Cannon Online: How Do We Improve Support Powers in RTS?  
by Brandon Casteel [01.15.21]
Support powers are a controversial topic in the RTS space. Their greatest strengths come hand-in-hand with their greatest weaknesses. This piece addresses the types of support power and how to improve these abilities in RTS games.
Design

How did Rust make $1 million in Steam revenue in a day - twice?  
by Simon Carless [01.13.21]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing, Design, Console/PC, Indie

Getting your big break - 2021 edition (Video game music composer)  
by Winifred Phillips [01.13.21]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

The Successful Steps of Early Access Games  
by Josh Bycer [01.13.21]
Early Access has proven to be a popular and viable option to release and develop a game by for indie developers. For today, we're going to look at what it means in the current market and the steps you need to take to have a successful early access game.
Design, Production, Console/PC, Indie

Nova Drift: the making of a Steam holiday 'sleeper' hit 1
by Simon Carless [01.11.21]
Nova Drift - arcade space combat roguelite, Geometry Wars meets Asteroids meets randomly generated ‘runs’ - had a really good holiday season sales-wise. But why? We look into it.
Business/Marketing, Design, Production, Console/PC, Indie


Insomniac Games — Burbank, California, United States
[01.18.21]
Senior Designer
Insomniac Games - Sr. Designer

innogames — Hamburg, Germany
[01.18.21]
Game Designer - New Mobile Game


innogames — Hamburg, Germany
[01.18.21]
UI Artist - Forge of Empires


Square Enix, Inc. — El Segundo, California, United States
[01.15.21]
Senior Web Developer


Gunfire Games — Austin, Texas, United States
[01.15.21]
Senior Boss Designer


innogames — Hamburg, Germany
[01.15.21]
Game Designer - Forge of Empires


Airship Syndicate — Austin, Texas, United States
[01.13.21]
Mid to Senior Worldbuilder - Unreal Engine