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July 13, 2020
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Ubisoft executives resign amid sexual misconduct allegations 1
by Bryant Francis [07.11.20]
Three Ubisoft execs are departing the company after weeks of allegations about sexual, physical, and emotional abuse have emerged around company leadership.
Business/Marketing, Console/PC

Analyzing those Satisfactory sales numbers (& more!)  
by Simon Carless [07.10.20]
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

BAFTA Games Awards applicants will be challenged over diversity and inclusion  
by Chris Kerr [07.10.20]
BAFTA has opened entries for the British Academy Games Awards 2021, and has announced it will be piloting the BFI Diversity Standards across the British Games category. 
Business/Marketing

Blog: Balancing Tips - How we managed math on Idle Idol  
by Gamasutra Community [07.10.20]
During Idle Idol development - our first Idle Game - we came across some balancing challenges we managed to solve with creative approaches. Here's what we learned from that process.
Business/Marketing, Production

Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [07.09.20]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Ex-Game Informer EIC Andy McNamara joins EA 1
by Alissa McAloon [07.09.20]
Longtime Game Informer editor-in-chief Andy McNamara has joined up with Electronic Arts as the company's new director of comms strategy.
Business/Marketing


Analyzing Those Satisfactory Sales Numbers (& More!)  
by Simon Carless [07.10.20]
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Can you be a full time solo indie developer?  
by Karl Kontus [07.10.20]
Exploring the answers to questions like 'How much can I earn as an indie solo developer?' and 'How much does a typical indie game earn in its lifetime?'
Business/Marketing, Indie

Game subscriptions draw in millions, but will all developers get on board?  
by George Jijiashvili [07.09.20]
Subscriptions will not dominate video games in the same way as OTT video or music over the next five years, but subscriptions will nevertheless play an important role in user retention and engagement
Business/Marketing, Console/PC

Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Business/Marketing, Design, Production, Art, Console/PC, Indie

The Dilemma of Perception vs Reality  
by Andre Faure [07.08.20]
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

My 10 Year Game Development Journey 1
by Nico Tuason [07.07.20]
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie


Remedy Entertainment — Espoo, Finland
[07.13.20]
Senior Programmer (Character Technology team)


Remedy Entertainment — Espoo, Finland
[07.13.20]
Senior Gameplay Programmer


Impulse Gear, Inc. — San Francisco, California, United States
[07.11.20]
Art Director
Impulse Gear is looking for an experienced Art Director with a thorough understanding of video game development and production pipelines.

Disbelief — Chicago, Illinois, United States
[07.10.20]
Senior Technical Artist
Senior Technical Artist

Klang Games GmbH — Berlin, Germany
[07.10.20]
Technical Producer


Klang Games GmbH — Berlin, Germany
[07.10.20]
Senior Level Artist


Klang Games GmbH — Berlin, Germany
[07.10.20]
Senior Game Designer


Remedy Entertainment — Espoo, Finland
[07.10.20]
Programmer (Character Technology team)


Square Enix Co., Ltd. — Tokyo, Japan
[07.10.20]
Experienced Game Developer


Klang Games GmbH — Berlin, Germany
[07.09.20]
AI Engineer (f/m/d)