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January 28, 2020
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Sega will be at GDC 2020 to deliver a unique postmortem of the Genesis Mini!  
by Staff [01.28.20]
At GDC 2020 in March Sega Games' Yosuke Okunari and M2 CEO Naoki Horii will share insights into the inception and realization of the project that (in a sense) brought Sega back to the console market! 
Business/Marketing, Console/PC, GDC

ArtCraft nets $11.7 million to boost Crowfall development ahead of launch  
by Chris Kerr [01.28.20]
Crowfall developer ArtCraft Entertainment has secured $11.7 million in funding as it prepares to officially launch the MMO.
Business/Marketing, Production, Console/PC

Rocket League left behind on macOS and Linux due to DirectX 11 shift  
by Chris Kerr [01.28.20]
Rocket League developer Psyonix has explained its decision to end support for the MacOS and Linux version of the game.
Business/Marketing, Production

The State Of Game Discoverability: January 2020  
by Simon Carless [01.28.20]
Following my other recent pieces, I have a whole bunch of follow-ups and interesting links for this article which help define the state of game discoverability in January 2020.
Business/Marketing, Design, Console/PC, Indie

PSA: Tomorrow's your last day to get your early registration discount for GDC 2020!  
by Staff [01.28.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Get a job: Schell Games is hiring a Community Marketing Specialist  
by Staff [01.27.20]
Schell Games is looking for a skilled online community marketing specialist to build and grow communities for our original games, as well as our corporate channels. 
Business/Marketing, Recruitment


Most Featured iOS Apps and Games Across the Globe  
by Kate AppFollow [01.28.20]
We have conducted research to find out which apps and games Apple’s editors give preference to. We have analyzed over 3,000 apps and games that appeared on the App Store's main page across the globe between January and December 2019.
Business/Marketing, Smartphone/Tablet

The State Of Game Discoverability: January 2020  
by Simon Carless [01.27.20]
Following my other recent pieces, I have a whole bunch of follow-ups and interesting links for this article which help define the state of game discoverability in January 2020.
Business/Marketing, Design, Console/PC, Indie

UK lays out standards for handling children’s data  
by Paul Lanois [01.27.20]
On 21 January 2020, the UK’s data protection watchdog, the Information Commissioner's Office, published a set of design standards for Internet services, which are intended to help protect the privacy and safety of children online.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, VR

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Simon Carless [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & plenty more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Sips Happen #7: Coronavirus and it’s impact on China’s tech & gaming ecosystem 2
by Xavier Rosee [01.24.20]
Every week, a rundown of the best articles around video games and how to market them. Comments & opinions are mine.
Business/Marketing, Smartphone/Tablet

From a prototype to one of the biggest idle games in 3 years – postmortem  
by Rok Jesenicnik [01.23.20]
Enjoy a postmortem look at development of Gamex Studio's first military game War Clicks!
Business/Marketing, Programming, Production, Indie, Social/Online


Double Fine Productions — San Francisco, California, United States
[01.28.20]
Multiplayer Programmer
Multiplayer Programmer for Double Fine, San Francisco

Double Fine Productions — San Francisco, California, United States
[01.28.20]
Senior Gameplay Programmer
Senior Gameplay Programmer for Double Fine, San Francisco

Double Fine Productions — San Francisco, California, United States
[01.28.20]
Gameplay Programmer
Gameplay Programmer for Double Fine, San Francisco

Disbelief — Cambridge, Massachusetts, United States
[01.28.20]
Programmer
Programmer

Osmo — Palo Alto, California, United States
[01.28.20]
Sr. Game Engineer / Developer


Insomniac Games — Burbank, California, United States
[01.28.20]
VFX Artist
Insomniac Games - VFX Artist

Insomniac Games — Burbank, California, United States
[01.28.20]
Audio Designer
Insomniac Games - Audio Designer (Technical)

Insomniac Games — Burbank, California, United States
[01.28.20]
Lead Environment Artist
Insomniac Games - Lead Environment Artist

Insomniac Games — Burbank, California, United States
[01.28.20]
Lead Material Artist
Insomniac Games - Lead Material Artist

Insomniac Games — Burbank, California, United States
[01.28.20]
Lead Level Designer
Insomniac Games - Lead Level Designer