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April 4, 2020
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Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Atari VCS system architect Rob Wyatt is suing Atari over missed payments 1
by Chris Kerr [04.03.20]
Rob Wyatt, the system architect behind the original Xbox, is suing Atari for failing to pay him for work he did on the company's retro VCS console. 
Business/Marketing, Console/PC

Outer Wilds and Disco Elysium win big at BAFTA Games Awards 1
by Chris Kerr [04.03.20]
Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Blog: Getting the most out of player reviews  
by Gamasutra Community [04.03.20]
A quick guide to understanding why players write reviews, how to interpret their feedback, and what you as a community manager can do to drive the narrative.
Business/Marketing

Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19  
by Alex Wawro [04.02.20]
As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.
Business/Marketing, Console/PC, Serious

Unity launches 'Unite Now' digital series to help devs stay in the know during pandemic  
by Chris Kerr [04.02.20]
Unity has launched a new digital programming series of talks, how-tos, demos, Q&As, and stories under the 'Unite Now' banner to help developers learn more about its tech during the COVID-19 pandemic.
Business/Marketing, Design, Programming, Production, Art


Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Personal Branding Must-Haves for Aspiring Community Managers  
by Meg Betteridge [04.03.20]
So you want to be a game community manager? Here’s how you can start building your personal brand to land the dream job you’ve been waiting for!
Business/Marketing, Social/Online

Localizing A Game Into French—Which Variant Should You Choose?  
by Damien Yoccoz [04.03.20]
The French spoken in France is quite different from the variant spoken in North America—Canadian French, or Québécois. Here is what you should know about both.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Would you work for free?  
by Andre Faure [04.02.20]
I have written an article about the value of time. I’m still having bad examples of industry professionals that not only do not respect other professional’s time, but, covered by a big brand, try to abuse smaller companies. Check this testimonial.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Thumbs Up: Getting The Most Out Of Player Reviews  
by Meg Betteridge [04.02.20]
A quick guide to understanding why players write reviews, how to interpret their feedback, and what you as a community manager can do to drive the narrative. The whole team can take a slice from this one!
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Interview: Tuning promotion to make Academia a success  
by Simon Carless [04.01.20]
How did Squeaky Wheel co-founder Ryan Sumo help scale his studio's game Academia: School Simulator to $1 million in gross Steam revenue. I interviewed him to find out.
Business/Marketing, Design, Production, Console/PC


Visual Concepts — Agoura Hills, California, United States
[04.03.20]
Animation Engineer


Visual Concepts — Novato, California, United States
[04.03.20]
Senior Server Engineer


Visual Concepts — Novato, California, United States
[04.03.20]
Gameplay Software Engineer


Visual Concepts — Foothill Ranch, California, United States
[04.03.20]
Graphics Engineer


Visual Concepts — Foothill Ranch, California, United States
[04.03.20]
Senior Software Engineer - Unreal Engine


Visual Concepts — Agoura Hills, California, United States
[04.03.20]
Senior Software Engineer - Graphics


The United States Army War College — Carlisle , Pennsylvania, United States
[04.03.20]
PROFESSOR OF STRATEGIC GAME DESIGN
PROFESSOR OF STRATEGIC GAME DESIGN

Game Closure — San Francisco, California, United States
[04.03.20]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[04.03.20]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote

Square Enix Co., Ltd. — Tokyo, Japan
[04.03.20]
Experienced Game Developer