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April 20, 2021
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Sony reverses course, will keep PS3, Vita stores online 1
by Bryant Francis [04.19.21]
Sony has announced it will be keeping the PlayStation 3 and PlayStation Vita stores online after public pressure. The PlayStation Portable store was not so lucky.
Business/Marketing, Console/PC

Path of Exile dev apologizes to players for letting streamers skip login queues  
by Chris Kerr [04.19.21]
Path of Exile lead developer Chris Wilson has apologized to players after a marketing campaign for the title's Ultimatum expansion backfired. 
Business/Marketing, Console/PC

The simplest trailer to make for your Steam page  
by Gamasutra Community [04.19.21]
Valve itself recommends you put your Steam page up as soon as possible, but one major hurdle for first time and hobbyist developers is making a trailer. Here are my recommendations for how to make a minimum viable product Steam trailer.
Business/Marketing, Console/PC, Indie

GameStop CEO George Sherman will step down later this year  
by Chris Kerr [04.19.21]
The company said Sherman will be stepping down on July 31, 2021, or sooner if a successor can be found. 
Business/Marketing

Report: Amazon cancels Lord of the Rings game over dispute with Tencent 1
by Chris Kerr [04.19.21]
Amazon Game Studios has cancelled an upcoming Lord of the Rings title over a contractual dispute between itself and Tencent.
Business/Marketing, Production

Blog: The IAP merchandising playbook - Part 2  
by Gamasutra Community [04.19.21]
When viewing visual elements our eyes naturally gravitate to certain features. By being deliberate in how we structure information, we can guide the user’s experience and streamline their purchase decision.
Business/Marketing


When demos can radically expand your game's discoverability  
by Simon Carless [12.31.69]
Are game demos good? When you should leave your demo or prologue up for longer? We look at games with standout (but short!) gameplay loops for an answer.
Business/Marketing, Design, Production, Console/PC, Indie, VR

The Simplest Trailer to Make For Your Steam Page  
by Derek Lieu [12.31.69]
Valve itself recommends you put your Steam page up as soon as possible, but one major hurdle for first time and hobbyist developers is making a trailer. Here are my recommendations for how to make a minimum viable product Steam trailer.
Business/Marketing, Indie

How To Develop Your Game Industry Skills Alone  
by Berke Erem [12.31.69]
Fobula Games founder Berke Erem explores some practical ways for indie developers to improve their industry-relevant skills. The article is meant for indie studio founders and professionals. It is designed to be read within 5 minutes.
Business/Marketing, Design, Programming, Art, Indie

Predictions on Supercell's new Clash Games  
by Javier Barnes [12.31.69]
Earlier this month, Supercell announced 3 new games based on the Clash Franchise, and they already softlaunched one of them (Clash Quest). Here are my thoughts & predictions on them, and a brief analysis after playing Clash Quest.
Business/Marketing, Design, Production, Smartphone/Tablet

Develop a mobile game the easy way: Use a framework  
by manish rawat [12.31.69]
Mobile game development is a task not everyone can do, if they are doing it from the scratch. However, with the help of mobile game development frameworks, even newbie developers can build mobile games by using already existing scripts and concepts.
Business/Marketing

Should Gamers Become Developers? 2
by Berke Erem [12.31.69]
Fobula Games founder Berke Erem explores the advantages and disadvantages of becoming a full-time game developer as a gamer. The article is meant for indie studio founders and professionals as well as hobbyists considering a career switch.
Business/Marketing, Indie



Sony PlayStation — San Diego , California, United States
[04.19.21]
Sound Designer
Senior Sound Designer

Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Combat Designer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Junior Technical Designer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Audio Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Multiplayer/Network Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Gameplay Programmers


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Graphics Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Tools and Engine Programmers