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September 29, 2020
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Does your game have 'staying power'?  
by Simon Carless [09.29.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Business/Marketing, Design, Production, Console/PC, Indie

Don't Miss: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success 2
by Bryant Francis [09.28.20]
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like with interest in Jackbox at an all-time high.
Business/Marketing, Design, Production, Console/PC

Blog: Amazon's Luna, what's on the Steam front page, and more on discoverability  
by Simon Carless [09.28.20]
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
Business/Marketing, Design, Production, Console/PC, Indie

Video: How game companies can do better philanthropy  
by Bryant Francis [09.28.20]
In this 2020 GDC Summer session, Derrick Morton & Daniel Widner discuss the benefits of incorporating social responsibility as a business strategy for free-to- play games.
Business/Marketing, Console/PC, Video

Phil Spencer: Microsoft 'absolutely' plans on releasing future console hardware  
by Chris Kerr [09.28.20]
Xbox chief Phil Spencer has indicated that Microsoft still intends to release new consoles following the launch of the Xbox Series S and Xbox Series X.
Business/Marketing, Console/PC

Zynga is shutting down FarmVille after over a decade  
by Chris Kerr [09.28.20]
Zynga is shutting down the original FarmVille at the end of this year, over a decade after the popular Facebook title launched.
Business/Marketing, Console/PC


Does your game have 'staying power'?  
by Simon Carless [09.28.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Amazon's Luna, what's on the Steam front page, more  
by Simon Carless [09.25.20]
All kinds of the latest game discoverability/platform news - from Amazon Luna analysis to front-page Steam explanations and more.
Business/Marketing, Design, Production, Console/PC, Indie

Mobile App Industry Benchmarks for Week Ending Sep 13  
by Brian Bowman [09.25.20]
Ever wonder how your mobile game KPIs perform vs industry benchmarks? Each week we release “Mobile App Industry Benchmarks” to uncover your performance vs competitors and see KPIs like CTR, CPM, CPC, CPI, IPM, Conv%, country breakdowns, and more.
Business/Marketing

How to do Facebook Ads for Kickstarter  
by Matthew Olick [09.24.20]
The main challenge with Kickstarter is that you cannot place a pixel on the Kickstarter page itself. So you need to work around this to track your conversions, while maintaining a highly compelling customer journey.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How to get nearly 250k Steam wishlists, The Riftbreaker way 1
by Simon Carless [09.23.20]
Talking to Pawel Lekki of EXOR Studios, we explored his upcoming game The Rift Breaker, which has amassed nearly 250,000 wishlists on Steam to date pre-release. How did he do it?
Business/Marketing, Design, Production, Console/PC, Indie

Bethesda x Xbox - what does it mean for 'regular' game devs? 1
by Simon Carless [09.21.20]
What does Microsoft's $7.5 billion acquisition of Bethesda parent company Zenimax mean for the video game ecosystem in general, and regular publisher/devs in particular?
Business/Marketing, Design, Production, Console/PC, Indie


Remedy Entertainment — Espoo, Finland
[09.29.20]
Senior Material Artist


Remedy Entertainment — Espoo, Finland
[09.29.20]
Development Manager (Xdev Team)


Remedy Entertainment — Espoo, Finland
[09.29.20]
Animation Director


Remedy Entertainment — Espoo, Finland
[09.25.20]
Development Director


Remedy Entertainment — Espoo, Finland
[09.25.20]
Senior Development Manager (Xdev Team)


Remedy Entertainment — Espoo, Finland
[09.25.20]
Senior Cinematic Scripter


Deep Silver Volition — Champaign, Illinois, United States
[09.24.20]
Senior Engine Programmer


Deep Silver Volition — Champaign, Illinois, United States
[09.24.20]
Senior Technical Designer


Random42 — London, England, United Kingdom
[09.24.20]
UE4 Technical Artist


Insomniac Games — Burbank, California, United States
[09.24.20]
Story Lead
Insomniac Games - Story Lead