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December 12, 2019
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Case Study: A 'peek' at Golf Peaks' multiplatform sales 1
by Gamasutra Community [12.12.19]
Luke Spierewka of Polish indie studio Afterburn shares insights into the sales of the multiplatform golf-puzzle game Golf Peaks, shedding light on what other devs might expect from similar mobile-first games.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

GameStop plans to wind down Nordic presence, close more stores to cut costs  
by Alissa McAloon [12.11.19]
GameStop is in the process of winding down its operations in Denmark, Finland, Norway, and Sweden, an exit that aims to help the company get its finances back on track.
Business/Marketing

Double Fine veteran Greg Rice is Sony's new global head of indie accounts  
by Chris Kerr [12.11.19]
Double Fine’s former VP of business development Greg Rice has joined Sony Interactive Entertainment as the global head of indie accounts.
Business/Marketing, Console/PC

Pokemon Go developer Niantic raised $100,000 for STEM programs in 2019  
by Chris Kerr [12.11.19]
Pokemon Go and Harry Potter: Wizards Unite developer Niantic raised $100,000 for STEM programs in communities around the world during 2019. 
Business/Marketing, Smartphone/Tablet

Report: Former Platinum CEO Tatsuya Minami opens new studio M-Two Inc.  
by Chris Kerr [12.11.19]
Former Capcom producer and Platinum Games CEO Tatsuya Minami has formed a new studio called M-Two Inc.
Business/Marketing, Production, Console/PC

Resident Evil 2 remake has passed 5 million sales  
by Chris Kerr [12.11.19]
The remake business is booming over at Capcom, with the studio’s reimagining of Resident Evil 2 having sold over 5 million copies since launching in January.
Business/Marketing, Console/PC


iOS/Android/Steam sales case study: Golf Peaks 1
by Simon Carless [12.11.19]
In this particular piece, Luke Spierewka of Afterburn was kind enough to provide full stats for iOS, Android and Steam for his team’s title Golf Peaks.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Price your game high or you will fail  
by Mariusz Kowalczyk [12.11.19]
The most optimal price for your game is higher than you think, here is why.
Business/Marketing, Serious, Indie

The Flip: Turning a Negative Review Positive  
by Dora Breckinridge [12.10.19]
Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed, with a little open dialogue, you stand a good chance of turning it around. I know because we've done it, and you can, too.
Business/Marketing, Indie

How Are Bitcoin and Blockchain Changing Online Gaming?  
by Jori Hamilton [12.10.19]
When Steam announced that it would begin to accept Bitcoin in 2016, the gaming world knew that something huge was about to happen. This is how blockchain as impacted the online gaming community.
Business/Marketing, Social/Online

12 tips to improve your Twitter for gamedev  
by Mariusz Kowalczyk [12.10.19]
We are all trying to find players for our games. Twitter may be a good place to start building your community from scratch. But it will work only if you know how to. I have figured a way to make it work.
Business/Marketing, Indie, Social/Online

Video game music composer: Getting your big break (2020 edition)  
by Winifred Phillips [12.10.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR


Futureplay — Helsinki, Finland
[12.12.19]
Senior Game Designer


Futureplay — Helsinki, Finland
[12.12.19]
Senior Game Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[12.11.19]
Camera Designer


Sucker Punch Productions — Bellevue, Washington, United States
[12.11.19]
Producer


Deep Silver Volition — Champaign, Illinois, United States
[12.11.19]
UI Artist


GreenPark Sports — Los Angeles , California, United States
[12.11.19]
Senior Game Designer


Wevr — Los Angeles, California, United States
[12.11.19]
Audio Designer / Implementer
As Audio Designer / Implementer you will be part of the team working on a new, unannounced project based on one of the foremost popular IPs in the world today. The right candidate will be multifaceted and self-motivated with shipped project experience under their belt and is ready to come in and make an immediate impact on our projects.

Schell Games — Pittsburgh, Pennsylvania, United States
[12.11.19]
Experienced Graphics Engineer


LOKO AI — Los Angeles, California, United States
[12.11.19]
Senior Unreal Engine Developer
Senior Unreal Engine Developer

Sanzaru Games Inc. — Dublin, California, United States
[12.11.19]
Producer
Sanzaru Games is looking for an experienced Producer to work across multi-disciplinary teams, both internal and external, to deliver our next Virtual Reality and AAA projects.