Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 25, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Play Ventures raises $40 million to fuel game-focused VC fund  
by Alissa McAloon [08.23.19]
The venture capital firm Play Ventures has closed out its first round of funding, raising a total of $40 million to later invest in pre-seed and seed-stage game startups.
Business/Marketing, Console/PC, Smartphone/Tablet

DICE cancels new Battlefield V multiplayer mode to focus on eradicating bugs  
by Chris Kerr [08.23.19]
DICE has scrapped plans to bring a competitive 5v5 multiplayer mode to Battlefield V so its dev team can focus on tackling bugs and adding other content.
Business/Marketing, Production, Console/PC

PlayStation Productions joins the Uncharted movie as another director exits  
by Chris Kerr [08.23.19]
PlayStation Productions, the film studio launched by Sony Interactive Entertainment back in May, has joined the production team of the long-gestating Uncharted movie.
Business/Marketing, Production, Console/PC

Riot Games settles gender-discrimination class action lawsuit  
by Chris Kerr [08.23.19]
League of Legends developer Riot has agreed to settle a class action lawsuit that alleged the studio allowed gender-based discrimination and fostered a work culture that favored men.
Business/Marketing

Game stores: you need more real-time charts!  
by Simon Carless [08.23.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Google Play Store design refresh aims to boost game discoverability 2
by Chris Kerr [08.22.19]
The Google Play Store has been given a visual refresh to improve the overall store experience, and notably for mobile devs, make it easier for users to find and access games.
Business/Marketing, Smartphone/Tablet


Kliuless #46: The Impact of Incentives on Innovation  
by Kenneth Liu [08.23.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

The first week of a Kickstarter 1
by Nic Rutherford [08.22.19]
More information about the Fringe Planet Kickstarter - a week into the adventure
Business/Marketing, Social/Online

How to Fail in F2P Mobile Games Publishing, Part 1  
by Matthew Emery [08.22.19]
95% of mobile F2P games are unprofitable. In this series of articles, I’ll share my insights on the most common reasons why mobile games don’t reach profitability. To kick things off, let’s start with: starting development without a clear business c
Business/Marketing, Design, Production, Smartphone/Tablet

Aesthetic-Driven Development: creating Merchant of the Skies from announcement to Early Access launch 1
by Vladimirs Slavs [08.21.19]
In October 2018, I’ve told her, Helen, to just draw whatever she wants and put it on twitter. Ten months later, we have published our game, Merchant of the Skies, our best game so far, into early access. It is a direct result of that decision.
Business/Marketing, Programming, Production, Indie

How to Gear Up for iOS 13 to Get Noticed by Apple  
by Kate AppFollow [08.21.19]
In September, Apple traditionally refreshes its branded operating system. As promised, we will get the dark theme, Apple Watch App Store, reduced sizes of apps and their updates, sign in with Apple, and more.
Business/Marketing

Game stores: you need more real-time charts!  
by Simon Carless [08.20.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet


Deep Silver Volition — Champaign, Illinois, United States
[08.23.19]
Senior Engine Programmer


Insomniac Games — Burbank, California, United States
[08.23.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Wargaming.net — Austn, Texas, United States
[08.23.19]
Senior Community Manager, World of Warships
Senior Community Manager, World of Warships

HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[08.23.19]
Experienced Software Engineer


Wargaming Sydney — Sydney, New South Wales, Australia
[08.23.19]
Lead Game Designer


Square Enix Co., Ltd. — Tokyo, Japan
[08.23.19]
Experienced Game Developer


Sony PlayStation — San Mateo, California, United States
[08.22.19]
Head of Global Portfolio and Acquisitions
The Head of Global Portfolio and Acquisitions will oversee the entire content pipeline from content creators both existing and potential. This person will lead a team of people based across the globe who source, track, evaluate and build partnerships with the best 3rd party Publishers and Developers on the planet, ensuring PlayStation is the Best Place to Play.

Cold Iron Studios — San Jose, California, United States
[08.22.19]
Sr. Character Artist


Cold Iron Studios — San Jose, California, United States
[08.22.19]
Principal Character Artist


Cold Iron Studios — San Jose, California, United States
[08.22.19]
Senior Content Designer