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December 12, 2019
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Blog: Getting your big break as a game composer (2020 edition)  
by Gamasutra Community [12.11.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig, including advice on the effectiveness of demo reels, networking tips, and a discussion of middleware.
Audio, Business/Marketing

Behind the ingenious audio design of action RPG classic Diablo II  
by Gamasutra Community [12.10.19]
Diablo 2's audio team reflects on the game's soundscape in this excerpt from David L. Craddock's book Stay Awhile and Listen: Book II - Heaven, Hell, and Secret Cow Levels.
Audio, Design

Catch a Classic Game Postmortem of FMV chiller 7th Guest at GDC!  
by Staff [12.10.19]
GDC organizers are excited to welcome some of the original development team to GDC 2020 in March for a special Classic Game Postmortem of their influential '90s FMV horror game The 7th Guest!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, GDC, History

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Audio, Video, History, Console/PC, Art, Production, Programming, Design, Business/Marketing, Vault

Composing a soundtrack to match the intimate game design of Telling Lies  
by Jay Castello [12.03.19]
Accompanying the intimate game design of Sam Barlow's Telling Lies is the striking score by Nainita Desai. Here she explains in detail how she composed music that complements the game's characters, their personalities, and their situations.
Audio, Indie


Video game music composer: Getting your big break (2020 edition)  
by Winifred Phillips [12.10.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

How Audio Design Enhances Diablo 2  
by David Craddock [12.09.19]
Diablo 2's audio team reflects on what the game's soundscape brought to Blizzard North's legendary sequel.
Audio, Design, Console/PC

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Simon Carless [12.08.19]
This week's roundup includes excellent pieces on the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders, Mario Maker 2, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

What I didn't learn by not writing a soundtrack for a game for 2 years  
by Matthew Bentley [12.06.19]
Why you shouldn't care what other people think, unless you actually should in which case totally do that. I didn't though.
Audio, Business/Marketing, Indie

PixelCast 14, Comics, Live Games, and Personal Challenges...  
by Jeremy Alessi [12.05.19]
In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Intermission Music - The Surge  
by Sinan Ozer [12.04.19]
How a monotonus soundtrack can elevate the game experience
Audio, Design


Wevr — Los Angeles, California, United States
[12.11.19]
Audio Designer / Implementer
As Audio Designer / Implementer you will be part of the team working on a new, unannounced project based on one of the foremost popular IPs in the world today. The right candidate will be multifaceted and self-motivated with shipped project experience under their belt and is ready to come in and make an immediate impact on our projects.