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July 13, 2020
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Don't Miss: An oral ('Sporal'?) history on the development of Maxis' Spore  
by Staff [07.09.20]
Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC

Blog: Four tips for amazing audio design 1
by Gamasutra Community [07.02.20]
Good sound design can transform a game but often gets overlooked. Luckily, it's easier today to create great sound and audio without a technical background.
Audio, Design

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Summer In Mara's Shipbreaker Wildfire 1
by Gamasutra Staff [06.20.20]
The latest Video Game Deep Cuts (new games/best links of the week!) features Summer In Mara, Beyond Blue, and... 3D graphics card box art?
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Game composers and the importance of themes - Part 1 2
by Gamasutra Community [06.18.20]
The first instalment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference.
Audio, Design

Video Game Deep Cuts: The Last Of Us, The First Little Orpheus 2
by Gamasutra Staff [06.12.20]
The latest links of the week include new games The Last Of Us Part II & Little Orpheus, plus PC shareware relic Ken's Labyrinth & lots more!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


The Dilemma of Perception vs Reality  
by Andre Faure [07.08.20]
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Writing Music for the World of Trackmania (1 of 3)  
by Elliot Callighan [07.07.20]
How I approached writing the music for Trackmania, the composition process, and what I remember most about writing each track.
Audio, Console/PC, Serious

Video Game Deep Cuts: I Am Iron Man  
by Simon Carless [07.04.20]
Notes on the latest games and interesting links of the week, from Iron Man VR to Townscaper and beyond.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online

Painting the Scene with Sound: Four Tips for Amazing Audio Design 1
by JORDAN MAYNARD [07.01.20]
Good sound design can transform a game but often gets overlooked. Luckily, it's easier today to create great sound and audio without a technical background. Here are four tips about game-changing audio that we learned during our rapid game design project.
Audio, Design

Video Game Deep Cuts: SpongeBob's Death Come True  
by Simon Carless [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
Audio, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: Summer In Mara's Shipbreaker Wildfire 1
by Simon Carless [06.20.20]
The latest Video Game Deep Cuts (new games/best links of the week!) features Summer In Mara, Beyond Blue, and... 3D graphics card box art?
Audio, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet


Remedy Entertainment — Espoo, Finland
[07.13.20]
Senior Programmer (Character Technology team)


Remedy Entertainment — Espoo, Finland
[07.13.20]
Senior Gameplay Programmer


Impulse Gear, Inc. — San Francisco, California, United States
[07.11.20]
Art Director
Impulse Gear is looking for an experienced Art Director with a thorough understanding of video game development and production pipelines.

Disbelief — Chicago, Illinois, United States
[07.10.20]
Senior Technical Artist
Senior Technical Artist

Klang Games GmbH — Berlin, Germany
[07.10.20]
Technical Producer


Klang Games GmbH — Berlin, Germany
[07.10.20]
Senior Level Artist


Klang Games GmbH — Berlin, Germany
[07.10.20]
Senior Game Designer


Remedy Entertainment — Espoo, Finland
[07.10.20]
Programmer (Character Technology team)


Square Enix Co., Ltd. — Tokyo, Japan
[07.10.20]
Experienced Game Developer


Klang Games GmbH — Berlin, Germany
[07.09.20]
AI Engineer (f/m/d)