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April 20, 2021
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Blog: Examining the craft of video game music composition  
by Gamasutra Community [04.16.21]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio, Console/PC, Indie, Smartphone/Tablet

Dive into the dialogue of Hades at GDC 2021  
by Staff [04.13.21]
Supergiant Games' Darren Korb and Greg Kasavin will be discussing the development of Hades' dialogue at the all-digital GDC 2021!
Audio, Design, Console/PC

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Registration is now open for the all-digital GDC 2021!  
by Staff [03.31.21]
It's time to register for GDC 2021! Sign up today to get the best price.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet, GDC

Hades dominates BAFTA Games Awards with five wins including Best Game 1
by Chris Kerr [03.26.21]
Supergiant Games' acclaimed roguelike Hades stole the show at the BAFTA Games Awards last night, taking home five awards including the Best Game prize.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet


Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [12.31.69]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio, Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Using live biometric data to adapt a mood and enhance the player experience  
by Helena Polman [12.31.69]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art, VR

Lessons 1-50 from a Decade of Play: #TheJoyOfGameDesign  
by Gregory Lane [12.31.69]
You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Big List 2021: Resources for Game Music Composers 1
by Winifred Phillips [12.31.69]
Game music composer Winifred Phillips shares an extensive list of online resources, including upcoming industry conferences, online communities, bulletin boards, and a round-up of audio software. Features links to free videos of conference sessions.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

We're two devs who made an open world alien galaxy – Here's How 1
by John Watmuff [12.31.69]
Our space adventure/survival game holds a galaxy filled with more than 1000 unique worlds, 20+ interactive space businesses, and various points of interest. I want to share our groundwork and approach for doing this with only two developers.
Audio, Design, Programming, Art, Indie

Tap into your musical creativity with AI?!  
by Kyle Worrall [12.31.69]
An comedic anecdote of a composer who is suffering from writer's block and uses AI music tools to help stimulate their creativity. Brought to you from a PhD student working on procedural music tools that can work in symbiosis with composers for their PhD.
Audio


Sony PlayStation — San Diego , California, United States
[04.19.21]
Sound Designer
Senior Sound Designer

Insomniac Games — Burbank, California, United States
[04.13.21]
Sr. Technical Sound Designer
Insomniac Games - Sr. Technical Sound Designer