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October 20, 2019
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Blog: How game composers can enhance virtual presence - Part 4  
by Gamasutra Community [10.16.19]
In this four-part series, video game composer Winifred Phillips shares ideas from her GDC 2019 talk entitled 'How Music Enhances Virtual Presence.'
Audio, Design

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Owlchemy's audio wizard offers tips on making the most of music in VR  
by Staff [10.14.19]
Music is a critical aspect of game design players often overlook, and at XRDC in San Francisco today Owlchemy’s Daniel Perry shared some tips on how to use it well in virtual reality.
Audio, Design

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales 1
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Q&A: How composer Petri Alanko created the otherworldly score for Control  
by Chris Kerr [10.04.19]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Audio, Production, Console/PC

Get a job: Sony PlayStation is hiring a Sr. Audio Designer  
by Staff [10.02.19]
This role is responsible for being an active and key contributor for the creative direction and style for audio assets and workflow processes throughout a production cycle.
Audio, Recruitment


Video Game Deep Cuts: Fortnite's End In Jedi's Order  
by Simon Carless [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 7, Pixels, Bears, and Sacrilegious Santa...  
by Jeremy Alessi [10.18.19]
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Music and Mood Attenuation: How Game Composers Can Enhance Virtual Presence (Pt. 4)  
by Winifred Phillips [10.15.19]
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.
Audio, Production, Console/PC, VR

Ocarina of Time Dungeons Ranked Part 2  
by Caleb Compton [10.15.19]
Last week I looked at the first six dungeons in Ocarina of Time, and gave my thoughts on where they rank. This week I finish the job and rank the remaining 6!
Audio, Design, Art

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales 1
by Simon Carless [10.11.19]
This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

PixelCast 6, Reggie, Kirby, Techy, Devs Meetup Next Tuesday!!!  
by Jeremy Alessi [10.10.19]
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Gameplay Engineer
Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Game Network Engineer
Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Backend Engineer
Backend Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Game Client Engineer
Game Client Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Gameplay Engineer
Senior Gameplay Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Game Network Engineer
Senior Game Network Engineer

Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[10.19.19]
Senior Backend Engineer
Senior Backend Engineer

Insomniac Games — Burbank, California, United States
[10.18.19]
Lead Level Designer
Insomniac Games - Lead Level Designer

Insomniac Games — Burbank, California, United States
[10.18.19]
Lead Environment Artist
Insomniac Games - Lead Environment Artist

Sony PlayStation — San Diego, California, United States
[10.18.19]
Senior Character TD
Senior Character TD