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June 16, 2019
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Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Level up your VR game's music with tips from Owlchemy at XRDC!  
by Staff [06.12.19]
Come out to XRDC at Fort Mason in October, where Owlchemy Labs audio wizard Daniel Perry will share a fun look at how you can leverage music in VR projects without breaking immersion or flow.
Audio

Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Gamasutra Staff [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

RPG Time: The Legend of Wright, The Missing, and more awarded at BitSummit  
by Alissa McAloon [06.05.19]
This year's BitSummit event gave out awards to games for design, innovation, and more.
Audio, Design, Art

Video Game Deep Cuts: The Outer Wilds Of A Void City  
by Gamasutra Staff [05.31.19]
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Simon Carless [06.14.19]
This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Simon Carless [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo, kids apps, D&D in 2019, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Part 3, Putting into play - On narrative from a cognitive perspective II  
by Katarina Gyllenback [06.03.19]
"Putting into play" is part of more than a one-year-long project which goal is to explain from a cognitive and narrative perspective the mind and hands-on approach to the design of an engaging and dynamic game system.
Audio, Business/Marketing, Design, Programming, Production, Art

Video Game Deep Cuts: The Outer Wilds Of A Void City  
by Simon Carless [05.31.19]
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, insane auto-playing Mario Maker levels & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Part 2, Putting into play - On narrative from a cognitive perspective I  
by Katarina Gyllenback [05.31.19]
"Putting into play" is part of more than a one-year-long project which goal is to explain from a cognitive and narrative perspective the mind and hands-on approach to the design of an engaging and dynamic game system.
Audio, Business/Marketing, Design, Programming, Production, Art

I'm a game developer struggling with mental health  
by Marina Diez [05.31.19]
In the last times, I've been aware of the fact that so many professionals in the games industry are struggling with mental health in one way or another. In this post, I tell my own experience for making myself a place in this field.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Digital Extremes Ltd. — London, Ontario, Canada
[05.23.19]
Senior Sound Designer