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Devs can now check out Epic Games' MetaHuman Creator, now in early access  
by Alissa McAloon [04.15.21]
Epic Games is slowly opening up access to its MetaHuman Creator, a browser and cloud-based tool that allows devs to create high-fidelity (and fully rigged!) human models in a matter of minutes.
Art, Console/PC, Video

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Get a job: Hinterland Studio is hiring an Art Director  
by Staff [04.07.21]
In this role, you will lead a team of artists across multiple areas and unify their efforts behind a clear artistic vision, ensuring the result reinforces gameplay, strengthens narrative, and delights players.
Art, Recruitment

Resident Evil Village director shares the process behind creating its imposing antagonist  
by Alissa McAloon [04.06.21]
In a larger interview with IGN, Resident Evil Village director Morimasa Sato notes that the setting of the upcoming horror game was built around the character concepts that emerged, similar, he says, to Resident Evil 4.
Design, Art, Console/PC

Blog: Out of Weakness, Strength - The Three Ds of Narrative Design  
by Gamasutra Community [04.05.21]
An analysis of what makes for compelling storytelling in games, and a proposed set of guidelines for maximizing the intrinsic advantages of video game narration.
Design, Art, Console/PC


How To Develop Your Game Industry Skills Alone  
by Berke Erem [12.31.69]
Fobula Games founder Berke Erem explores some practical ways for indie developers to improve their industry-relevant skills. The article is meant for indie studio founders and professionals. It is designed to be read within 5 minutes.
Business/Marketing, Design, Programming, Art, Indie

Game Dev Digest Issue #90 - Find Out What's New  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #90 - Find Out What's New. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Rendered #4: A New Reality for Epic and ML-Assisted Creativity  
by Kyle Kukshtel [12.31.69]
The latest issue of the Rendered newsletter talks about Epic's acquisition of a major photogrammetry tool, Microsoft's Hololens Army Deal, and brings a brief overview of "assisted creation" techniques and tools.
Business/Marketing, Programming, Production, Art, VR

Using live biometric data to adapt a mood and enhance the player experience  
by Helena Polman [12.31.69]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
Audio, Design, Programming, Production, Art, VR

Lessons 1-50 from a Decade of Play: #TheJoyOfGameDesign  
by Gregory Lane [12.31.69]
You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Game Dev Digest Issue #89 - Code Driven  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #89 - Code Driven. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Staff Environment Artist
ART - Staff Environment Artist

Arkane Studios — Austin, Texas, United States
[04.19.21]
Lead VFX Artist


innogames — Hamburg, Germany
[04.19.21]
Product Owner for a new F2P Mobile Game


innogames — Hamburg, Germany
[04.19.21]
Head of Product for a new F2P Mobile Game


innogames — Hamburg, Germany
[04.19.21]
Game Designer - Forge of Empires - Feature Design & UX


innogames — Hamburg, Germany
[04.19.21]
Game Designer - Elvenar - Event Design & Live Ops


Insomniac Games — Burbank, California, United States
[04.14.21]
Lead Character Artist
Insomniac Games - Lead Character Artist

Insomniac Games — Burbank, California, United States
[04.14.21]
Sr. Character Artist (Outsourcing)
Insomniac Games - Sr. Character Artist (Outsourcing)

University of the Incarnate Word — San Antonio, Texas, United States
[04.14.21]
Assistant Professor or Instructor of 3D Animation