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August 25, 2019
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Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Alissa McAloon [08.19.19]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Sucker Punch, The Walt Disney Company, and more are hiring now!  
by Staff [08.16.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Design, Programming, Production, Art, Recruitment

Video: Achieving high-quality, low-cost skin textures in games  
by Staff [08.14.19]
In this 2017 GDC talk, Square Enix's Adelle Bueno presents a workflow for character skin detail texturing that allows for affordable, detailed representation of a variety of unique pore types!
Art, Console/PC, Indie, Video, Vault

Get a job: Insomniac Games is hiring a Lead Character TD  
by Staff [08.12.19]
Insomniac Games is looking for a Lead Character TD (may be called a Rigger/Technical Animator) to join our studio.
Art, Recruitment

Video: Using AI to build a better future for game art production  
by Staff [08.12.19]
In this 2019 GDC session, Promethean AI founder Andrew Maximov breaks down 3 categories of potential applications for AI in art production:in content creation, at runtime and as creative partner.
Art, Console/PC, Video, Vault


The Making of a Sci-Fi Corridor: UE4 Scene Breakdown  
by Aditya Rajani [08.20.19]
In this article, 3D Environment Artist Aditya Rajani did a very detailed breakdown of a Sci-Fi corridor environment he created using modularity. Adi walks us through his pipeline & shared some very cool tips & tricks in creating mood & atmosphere in UE4.
Art

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Simon Carless [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Pathologic 2 Mindmap: a Questlog People Actually Read 7
by Oleg Nesterenko [08.14.19]
In narrative-driven games, how much of the story informs the gameplay? How much of your writing translates into mechanics and interfaces? The makers of Pathologic 2 reinvent questlogs and codexes so that all aspects of your game are relevant to the story.
Design, Art, Console/PC, Indie

Interview with the former valedictorian that is behind a unique new fantasy game that is looking for streamers!  
by Ashley Kreuer [08.14.19]
If you’re a streamer with some followers and you like classic Zelda you should get in contact with this developer. He’s looking to give away some Beta keys to streamers who want to stream it on Twitch or make YouTube videos.
Business/Marketing, Art, Indie

Interview with the #GameDev behind the new trading game where your camels can die!  
by Ashley Kreuer [08.13.19]
An interview with the #GameDev behind the new trading game where your camels can die!
Business/Marketing, Design, Art, Indie, Smartphone/Tablet

Lessons Learned from the Development of Vicious Circle  
by Caleb Compton [08.12.19]
I sit down with the Head Designer of Vicious Circle, the newest game from Rooster Teeth. We discuss how the game came to be, and some of the lessons learned along the way!
Business/Marketing, Design, Art, Console/PC


Insomniac Games — Burbank, California, United States
[08.23.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Wargaming Sydney — Sydney, New South Wales, Australia
[08.23.19]
Lead Game Designer


Cold Iron Studios — San Jose, California, United States
[08.22.19]
Sr. Character Artist


Cold Iron Studios — San Jose, California, United States
[08.22.19]
Principal Character Artist


iGotcha Studios — Stockholm, Sweden
[08.22.19]
(Senior) Unity Developer


Cold Iron Studios — San Jose, California, United States
[08.21.19]
Lead Character Artist


Cold Iron Studios — San Jose, California, United States
[08.21.19]
Sr. Concept Artist


Wargaming Mobile — Berlin, Germany
[08.21.19]
Senior Concept Artist


Wargaming Mobile — Berlin, Germany
[08.21.19]
Lead Producer


Wargaming Mobile — Berlin, Germany
[08.21.19]
Senior Game Designer