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June 16, 2019
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Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Gamasutra Staff [06.14.19]
This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Ghost of Tsushima dev Sucker Punch seeks a Lighting Artist  
by Staff [06.14.19]
The team at Ghost of Tsushima dev Sucker Punch Productions are looking for a lighting artist to join them at the company's HQ in Bellevue, Washington!
Art, Console/PC, Recruitment

Get a job: New World Interactive is hiring an Art Director  
by Staff [06.13.19]
New World Interactive is looking for an Art Director to collaborate with Tech Art, Design, Engineering and Art teams to make recommendations and decisions regarding overall art vision.
Art, Recruitment

Three interesting insights from the making of Void Bastards 3
by Bryant Francis [06.11.19]
Void Bastards game designer and programmer Farbs takes us through some of the design decisions that brought Blue Manchu's latest game to life.
Design, Art, Console/PC, Video

Get a job: N3TWORK is hiring a UI/UX Artist  
by Staff [06.10.19]
N3TWORK is looking for an exceptional UI/UX Artist who can design and build beautiful and intuitive interfaces for an upcoming game being developed in Los Angeles.
Design, Art, Recruitment

Video: Why fashion in (most) games sucks, and why you should care 1
by Staff [06.10.19]
In this 2019 GDC talk, Kitfox Games' Victoria Tran explores the recent history of fashion in games and provides multiple tips for making your own character designs runway-worthy. 
Design, Art, Console/PC, Indie, Smartphone/Tablet, Video, Vault


Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)  
by Simon Carless [06.14.19]
This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

A Chronicle of Story Games: Part 2  
by Junxue Li [06.14.19]
In the last decade, our team/as art contractor creates background art for various story games. In this series of posts, I will introduce the key features of different types of story games. And as an art producer, I would go deep into the art production a
Design, Production, Art, Social/Online, Smartphone/Tablet

Creating Game Character from Scratch  
by Tom Safarov [06.10.19]
In this post originally published on RocketBrush Studio's Blog, you will find a simple tutorial on creating your game character from the idea to the completed work.
Art

The role of the Shadow self in games  
by JP Nogueira [06.10.19]
There is an enemy archetype very common in games, one that mimics the player’s abilities and often shows itself as the main character double. Also named as a “dark” or “shadow” version, it usually lingers on players’ minds and generating rich
Design, Art

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Simon Carless [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo, kids apps, D&D in 2019, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

1 Year of Gamdev, and Making Games Should be Fun  
by Craig Robinson [06.06.19]
Craig shares 1.5 years of learning game development while working a full time job. He talks about the summer leading up to creating Buttery Games and starting LUMEN: Lost Passages as a way to escape.
Design, Production, Art, Serious, Indie, Social/Online


Gear Inc. — Hanoi, Vietnam
[06.15.19]
Technical Director


Insomniac Games — Burbank, California, United States
[06.14.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

N3TWORK, Inc — Los Angeles, California, United States
[06.14.19]
Sr. Game Server Engineer


N3TWORK, Inc — Los Angeles, California, United States
[06.14.19]
UI/UX Artist


N3TWORK, Inc — Los Angeles, California, United States
[06.14.19]
Art Lead/Senior Artist


Sucker Punch Productions — Bellevue, Washington, United States
[06.13.19]
Lighting Artist


Cold Iron Studios — San Jose, California, United States
[06.13.19]
Lead Environment Artist
Cold Iron is seeking an experienced Lead Environment Artist to join us in working on a shooter in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.13.19]
Lead Character Artist
Cold Iron is seeking an experienced Lead Character Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.13.19]
Principal Character Artist
Cold Iron is seeking an experienced Principal Character Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.13.19]
Sr. Character Artist
Now, Cold Iron is seeking an experienced Senior Character Artist to join our world class team on our Aliens shooter for console and PC!