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April 4, 2020
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Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Outer Wilds and Disco Elysium win big at BAFTA Games Awards 1
by Chris Kerr [04.03.20]
Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Unity launches 'Unite Now' digital series to help devs stay in the know during pandemic  
by Chris Kerr [04.02.20]
Unity has launched a new digital programming series of talks, how-tos, demos, Q&As, and stories under the 'Unite Now' banner to help developers learn more about its tech during the COVID-19 pandemic.
Business/Marketing, Design, Programming, Production, Art

Deep Dive: Making a cozy, therapeutic experience in Coffee Talk 1
by Coffee Talk Team [03.26.20]
The developers behind Coffee Talk go deep on explaining the cozy, welcoming ambience of their "heart-to-heart talking simulator."
Design, Art, Console/PC, Indie

Get a job: Health Scholars is hiring a Technical Artist in Colorado  
by Staff [03.25.20]
Health Scholars is looking for a talented, driven, creative Technical Artist to help design and build the next generation of interactive VR educational training applications.
Programming, Art, Recruitment

Sekiro: Shadows Die Twice named game of the year in 2020 SXSW Gaming Awards  
by Alissa McAloon [03.25.20]
While the on-location event was called off due to the increasing presence of COVID-19, the 2020 SXSW Gaming Awards are still a go (digitally).
Design, Art, Console/PC, Indie, Social/Online


Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More.  
by Mike Marrone [04.03.20]
Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
Design, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, VR

Localizing A Game Into French—Which Variant Should You Choose?  
by Damien Yoccoz [04.03.20]
The French spoken in France is quite different from the variant spoken in North America—Canadian French, or Québécois. Here is what you should know about both.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Would you work for free?  
by Andre Faure [04.02.20]
I have written an article about the value of time. I’m still having bad examples of industry professionals that not only do not respect other professional’s time, but, covered by a big brand, try to abuse smaller companies. Check this testimonial.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Evolution Of Pokemon Designs – Generation 3  
by Caleb Compton [03.30.20]
The third part in the ongoing "Evolution of Pokemon Design" series, this one looking at Generation 3. It examines design themes, trends and motifs among these Pokemon to see how they have changed from previous generations.
Design, Art, Console/PC

The Selfish Story model  
by Egil\"Vumsy\" Johansen [03.30.20]
A model for designers and writers in developing stories for games. And how to differentiate traditional storytelling compared to games.
Design, Production, Art, Serious, Indie


ZigZaGame Inc — Shinagawa, Japan
[04.02.20]
Motion Graphic Designer- Marketing


Infinity Ward — Woodland Hills, California, United States
[04.02.20]
Concept Artist (Temporary)
Infinity Ward, developer of Call of Duty: Modern Warfare, is looking to hire a temporary talented and passionate Concept Artist who’s passionate about working on our current and future projects. Qualified candidates will engage alongside a team of artists who have worked on one of the most successful videogame franchises of all time. Our ideal candidate is excited about creating immersive environments, has a good understanding of architecture, organic environments, shading, color and light. If you are passionate about videogames, concept art, and have a strong portfolio, come join our team!

Heart Machine — Los Angeles, California, United States
[04.01.20]
Level Designer


Visual Concepts — Novato, California, United States
[04.01.20]
SENIOR ENVIRONMENT ARTIST


Health Scholars — Westminster, Colorado, United States
[04.01.20]
Technical Artist


Blue Marble Health Co — Altadena, California, United States
[04.01.20]
Programmer


Industrial Toys @ EA — Pasadena, California, United States
[04.01.20]
Senior Software Engineer - Game Tech (C++)
Senior Software Engineer - Game Tech (C++)

Visual Concepts — Agoura Hills, California, United States
[03.31.20]
Technical Artist


Visual Concepts — Foothill Ranch, California, United States
[03.31.20]
Senior VFX Artist


Visual Concepts — Foothill Ranch, California, United States
[03.31.20]
Senior Technical Artist