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September 29, 2020
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Sponsored: Get started with Dolby Vision and Dolby Atmos on Xbox Series X  
by Dolby [09.28.20]
The Xbox Series X|S will be the first consoles to support Dolby Atmos and Dolby Vision, giving game developers the power to create an unparalleled gaming experience and deliver enhanced audio and graphics.
Audio, Art, Console/PC

Get a job: Join Evil Empire as a Generalist Game Artist (Pixel or 3D)  
by Staff [09.24.20]
Evil Empire, the new team working on Motion Twin’s smash hit Dead Cells among other ambitious projects, is looking for a Generalist Game Artist, preferably with previous experience working on shipped games. 
Art, Recruitment

Get a job: Join Sony PlayStation as a Lead FX Artist 1
by Staff [09.23.20]
We are seeking a Lead FX Artist who will collaborate with the Art Director, VFX Supervisor, and FX team to create consistent, high quality, and performant in-game and cinematic visual FX.
Art, Recruitment

Don't Miss: The evolutionary process of building Rayman Origins 4
by Staff [09.18.20]
Rayman and Beyond Good & Evil creator Michel Ancel talks about how the 2011 2D Rayman Origins got its start and why he just can't get enthusiastic about the Mario series.
Design, Art, Console/PC

Blog: Rules for a future-proof 2D render order 2
by Gamasutra Community [09.18.20]
This guide explains how to set up the render order of your 2D (side-scrolling) game in a future-proof way. Some of it is specific to Unity, but most tips should be helpful regardless of engine.
Design, Art

Get a job: Join Insomniac Games as a Character Artist  
by Staff [09.17.20]
This role is responsible for creating blendshapes, models, textures, and materials for characters and other key assets.
Art, Recruitment


Space Moguls map screen retrospective  
by Carl-Henrik Skarstedt [09.25.20]
A technical article describing the development of the map screen of Space Moguls for Commodore 64. The article is not reasoning why I develop Commodore 64 games, but a no code technical and design deep dive into the map screen of the title
Design, Programming, Art, Indie

How I decided to make a game inspired by HoMM and lost money (part 1)  
by Sergey Pomorin [09.23.20]
This story will consist of 3 parts, because I have released three games: ● Beasts Battle ● Necromancer Returns ● Magicians Legacy The articles will contain figures for each game, how much I invested (spent) in it and how much I earned.
Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Always Get Inspired As It's Fuel For The Heart  
by Vladimir Teneslav [09.22.20]
In this blog I want to talk about what inspired me to get into art and ultimately create my own game, 7 Bones & 7 Stones - The Ritual.
Art, Indie

Beast Master - Development Update 10 - Swarm Mastery  
by Olcay MANCILIKCILAR [09.21.20]
Greetings to all! This week we had some fun with our AI system.
Design, Programming, Art, Console/PC, Indie

How to better represent older characters in your game 2
by Bob De Schutter [09.21.20]
A large demographic segment of the game industry is currently over 50, but 50+ year old characters in games are typically underrepresented and limited to 4 common tropes. This post discusses these tropes, their implications and how to move past them
Business/Marketing, Design, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more!  
by Mike Marrone [09.18.20]
Game Dev Digest Issue #62 - AR/VR, Gestures, 2020.2 and more! The latest from the free weekly Unity3d/gamedev newsletter.
Design, Programming, Production, Art, Console/PC, Serious, Indie, VR


Random42 — London, England, United Kingdom
[09.24.20]
UE4 Technical Artist


Insomniac Games — Burbank, California, United States
[09.24.20]
Art Director
Insomniac Games - Art Director

Insomniac Games — Burbank, California, United States
[09.24.20]
Character Artist (Blendshapes Focused)
Insomniac Games - Character Artist (Blendshapes)

Insomniac Games — Burbank, California, United States
[09.24.20]
VFX Artist
Insomniac Games - VFX Artist

Insomniac Games — Burbank, California, United States
[09.24.20]
Lead Environment Artist
Insomniac Games - Lead Environment Artist

Insomniac Games — Burbank, California, United States
[09.24.20]
Lead Outsourcing Artist
Insomniac Games - Lead Outsourcing Artist

Insomniac Games — Burbank, California, United States
[09.24.20]
Lead VFX Artist
Insomniac Games - Lead VFX Artist

Sony PlayStation — Bend, Oregon, United States
[09.22.20]
Lead FX Artist
Bend Studio is looking for a AAA Game Lead FX Artist who will collaborate with the Art Director, VFX Supervisor, and FX team to create consistent, high quality, and performant in-game and cinematic visual FX.

Airship Syndicate — Austin, Texas, United States
[09.22.20]
Mid to Senior Worldbuilder - Unreal Engine
Mid to Senior Worldbuilder - Unreal Engine

Airship Syndicate — Austin, Texas, United States
[09.22.20]
Senior VFX Artist
Senior VFX Artist