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August 5, 2020
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Category: Vr


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Posted by Ruben Torres Bonet on 08/03/20 11:00:00 am in VR
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.

Posted by Ruben Torres Bonet on 07/27/20 12:49:00 pm in VR
How to profile and work on the editor at the same time without affecting your performance results with the Unity Standalone Profiler

Posted by Simon Carless on 07/23/20 02:09:00 pm in VR
So the Xbox One’s pre-release demo event is currently running, and hopefully some of you have checked it out - here's a run-down and analysis (alongside other game discovery news.)

Posted by Sebastian Long on 07/21/20 11:13:00 am in VR
Should you consider practicality, utility, or legibility of UI that's destined for the trash?

Posted by Simon Carless on 07/19/20 10:04:00 pm in VR
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it f

Posted by Ruben Torres Bonet on 07/15/20 10:06:00 am in VR
Choosing your next shader? Strike the balance between your dream visuals and the performance you take away. Today, I'll give you handy tables so you can see the performance cost of the common unity shaders