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Posted by Josh Bycer on 06/01/22 01:33:00 pm in Design, Console/PC, Indie, Social/Online, VR
Elden Ring once again frames our discussion to talk about why "fun" is not the best way to rate a game's design, and why you can't please everyone with your game.

Learn how to make your expensive Unity scripts cost nothing while they are offscreen.

Learn about the lovely KISS Command Pattern in Unity I can’t live without in my games. This pattern will empower you to easily connect your gameplay systems without all the complexity that comes from asynchronous systems. Best of al

- Are you using a dependency injection system in Unity? - If so, can you understand, read, debug and maintain the code of your dependency injection system in less than 10 minutes? If the answer to any is NO, this post might ring a bell

Learn about the lovely KISS Command Pattern in Unity I cannot live without. Enjoy powerful async gameplay systems!

Posted by Josh Bycer on 10/07/21 11:49:00 am in Design, Production, Console/PC, Indie, VR
Learning any videogame is all about an effective onboarding process and providing the player with the right amount of feedback and information. For today, we're going to talk about how much is the correct amount of info to give to the player.