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October 24, 2020
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Category: Social/Online


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Posted by Simon Carless on 10/14/20 05:41:00 pm in Social/Online
Analyzing an interesting Twitter thread asking ‘content creators’ and media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness!

Posted by Josh Bycer on 10/13/20 10:55:00 am in Social/Online
Studying Game Design factually is difficult to do, but for today's piece we're going to use achievements to see if we can learn more about fan engagement and use it to accurately judge a game's quality.

Posted by Ruben Torres Bonet on 10/08/20 11:10:00 am in Social/Online
Complex scenes, huge C# assemblies, expensive initialization in your scripts... All of them lead to slow iteration times in the Unity editor. But why exactly is your editor so slow in your specific project at entering and exiting play mode?

Posted by Simon Carless on 10/07/20 01:34:00 pm in Social/Online
Instead of pitching all those photogenic, influential YouTubers - why don’t you just become a slick, photogenic YouTuber? Some thoughts for game discoveryland, including the above!

Posted by Ruben Torres Bonet on 09/28/20 10:29:00 am in Social/Online
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.

Posted by George Jijiashvili on 09/17/20 10:30:00 am in Social/Online
New research from market analyst firm Omdia shows that cloud gaming revenues will hit $12bn by 2025. Boosted by the Xbox Game Pass Ultimate and PlayStation Now, cloud gaming will generate $4bn in consumer spending in 2021 alone.