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Posted by Josh Bycer on 06/24/22 12:36:00 pm in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.

This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system for the music of Lineage M: The Elmor (composed by video game composer Winifred Phillips).

Posted by Josh Bycer on 06/01/22 01:33:00 pm in Design, Console/PC, Indie, Social/Online, VR
Elden Ring once again frames our discussion to talk about why "fun" is not the best way to rate a game's design, and why you can't please everyone with your game.

This article discusses the process of creating rhythmic and melodic diversity in a system based on horizontal segmentation for the music of Lineage M: The Elmor, by video game composer Winifred Phillips.

Posted by George Jijiashvili on 05/12/22 04:38:00 pm in Business/Marketing, Console/PC, Social/Online
EA broke up with FIFA, but this will have little impact on �EA Sports FC� games� future success. Meanwhile, FIFA is about to learn about the complexities involved in making a successful game. Omdia's games analyst provides his thoughts in this piece

Posted by George Jijiashvili on 05/06/22 01:51:00 pm in Business/Marketing, Console/PC, Social/Online
In April 2022, Omdia polled over 3,700 consumers in the US, UK, and Germany to gain insight into their awareness and uptake of cloud gaming services. Compared to our findings from a similar survey in November 2020, there has been a surge in awareness.