The 2nd installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This article explores more complex deployments of the horizontal resequencing model.
The Fear of Missing Out, or "FOMO", is one of the most effective monetization strategies, but in this post, I want to talk about how it causes problems for consumers and developers.
After trying out the Samsung Galaxy Z Fold 3 for over a week, I share my experience of playing five popular games (of different genres), as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
In-depth gameplay analysis Legends of Runeterra, the CCG by Riot Games.
It explores its mechanics, the mechanics of its closest competitors, how the game has solved their problems, and which are its key innovations.
First of a trilogy of articles that break down Legends of Runeterra, the CCG by Riot Games, released in April 2020.
This one reviews the genre market status, including Runeterra’s position on it and the clash on mobile between Hearthstone and MTGA.
Composer Winifred Phillips shares insights into her process composing music for two Sumo Digital games featured in her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." Topics supplement the content of the upcoming lecture.