How can you profit from using C# 7.0 local functions in your game? Let's find out
In this post, you will learn how to analyze your unity shader complexity with numbers so you finally can:
- Stop being fragment-bound in your unity game performance and...
- Compare the GPU complexity between two shaders
The FDA has granted clearance to market a game from Akili Interactive that is designed to treat pediatric ADHD. This opens the door to similar clearances of games that act as digital therapeutics.
Today, I had the pleasure to interview Ian Deane.
Ian is the developer behind Mesh Baker, the famous Unity asset that lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate.
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when you deal with C# value types.
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.
The cancellation of this year's Game Developers Conference was a strong indication of what is now transpiring. The continued isolating measures bring many things into sharp focus, including issues present in our global game development environment.
Whether a layoff has ever affected you directly or not, the reality could someday come knocking. In the first in a two part series tackling change, I'll share some insights culled from my experience with layoffs over the past years.
Describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions.
In today's blog post, I'll show you how to measure how long it takes your GPU to draw each of your game elements.
No matter if you are an artist, programmer or designer.... Reading this post will help you find out where to start optimizing.