A look back at the decades long history of game accessibility knowledge sharing
You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework
Collection of announcements, initiatives, launches and events from this year's event
On International Day Against Homophobia, Transphobia, and Biphobia, Iron Galaxy Studios' Co-CEO Chelsea Blasko and her team share their personal journeys about finding acceptance
As someone who makes policy that affects over 200 peoples’ lives every day, being a good leader means never losing sight of the individual. Policies are made to address trends, but they affect individuals. The American Families Plan sees people
Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.
In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.
This is a reflective piece from Iron Galaxy's Co-CEO Chelsea Blasko about growth and lessons learned, one year later since the start of the pandemic.
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.
Game music composer Winifred Phillips shares an extensive list of online resources, including upcoming industry conferences, online communities, bulletin boards, and a round-up of audio software. Features links to free videos of conference sessions.