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September 18, 2021
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Posted by Josh Bycer on 09/10/21 11:16:00 am in Business/Marketing, Design, Production, Console/PC, Serious
In this lengthy interview with Ramin Shokrizade, we spoke about his time at Wargaming.net and the mounting controversies facing the studio today over its monetization practices

Posted by Bob Whitaker on 08/31/21 01:01:00 pm in Console/PC, Serious
Bob Whitaker talks with historian and game designer James Coltrain about his new game Blackhaven. Topics include the challenges of presenting history through games, the importance of questioning official narratives, and environmental storytelling.

Posted by Bob Whitaker on 08/12/21 10:27:00 am in Console/PC, Serious
Historians Bob Whitaker and John Harney play Old World. Topics include the game's perspective on the ancient world, Old World's layers of decisions, and comparisons to Sid Meier's Civilization and Paradox games.

In this blog post, you’ll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.

A look back at the decades long history of game accessibility knowledge sharing