Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 4, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Category: Serious


Expert RSS


Posted by Bob Whitaker on 04/01/20 10:54:00 am in Serious
Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the Darkest of Times. Topics include the history of resistance to the Nazi regime, political ideology in the Third Reich, persecuted groups, and paper hoarding.

Posted by Ruben Torres Bonet on 04/01/20 10:53:00 am in Serious
Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.

Posted by Ruben Torres Bonet on 03/30/20 10:31:00 am in Serious
Today I'm starting a new series of short posts about neat C# features that many Unity game developers are missing on. In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0.

Posted by Ruben Torres Bonet on 03/25/20 10:47:00 am in Serious
There is a single thing that has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is and what is doing to you? Don't let overdraw ruin your game... Prepare for it.

Posted by Chris Solarski on 03/19/20 10:33:00 am in Serious
An introduction to 'Interactive Empathy and Embodiment' framework, and sensory-design for game design, virtual reality (VR), augmented reality (AR) and cross reality (XR), as presented in my Google Tech Talk.

Posted by Ruben Torres Bonet on 03/17/20 12:32:00 pm in Serious
Do you know when exactly Unity releases the memory your game assets take? Most game developers wrongly assume "when you stop using them" (whatever using means). This assumption might unpredictably have negative consequences... so let's find out.