Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Cross-platform development is based on a Boogle House foundation that is beginning to creak from age and reaching its limit. In part one of this series, Neil Schneider demonstrates some of its challenges through one of the ecosystem's biggest successes.
Posted by
Chris Solarski
on 01/05/21 10:55:00 am
in
Audio,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Social/Online,
Smartphone/Tablet,
VR
The 'Interactive Empathy and Embodiment' framework is an innovative, sensory design approach to game design founded on traditional craft, which promotes empathy and hopes to nudge the industry in a more self-aware and conscientious direction.
Here's one of the questions that I often get when it comes to ray-tracing in Unity: how do I get started?
Let me help you out with that.
Historians Bob Whitaker, Chris Dietrich, and Joe Parrott discuss Call of Duty: Black Ops Cold War. Topics include the Cold War in the 1980s, Operation Fracture Jaw, and the game's depiction of Ronald Reagan.
Reviewing how Cogmind's special ARG event for Halloween 2020 was conceptualized, built, played, and received.