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Category: Serious


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Posted by Robert Green on 06/02/22 11:27:00 am in Design, Serious
There's more to be lost than a few crypto-bro's money when a play-to-earn game passes its peak.

Learn how to make your expensive Unity scripts cost nothing while they are offscreen.

Posted by Scott Fine on 03/29/22 12:26:00 pm in Design, Console/PC, Serious
Today we're digging into the math behind estimating the value of battle passes. We'll discuss a few popular ones, a few tricks devs pull to balance them, and how to reverse engineer their estimated value.

Posted by Scott Fine on 03/18/22 11:27:00 am in Design, Console/PC, Serious
Today I'm starting a multi-part series on Battle Passes and their economic value. In this post we'll start with a high level overview of some of the most popular in the AAA space: Halo Infinite, CoD Warzone, Destiny 2, and Fortnite.

Learn about the lovely KISS Command Pattern in Unity I can’t live without in my games. This pattern will empower you to easily connect your gameplay systems without all the complexity that comes from asynchronous systems. Best of al

Posted by Johan Hoberg on 02/06/22 01:14:00 pm in Programming, Production, Console/PC, Serious
In game development you usually have a bug backlog. And it usually never stops growing. These are my thoughts on how to tackle that problem.