Gamasutra.com - All Blogs https://gamaphp.gamasutra.com/blogs/ Gamasutra Blogs Sat, 04 Apr 2020 02:41:37 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Deep Cuts: The Year Of The Pac - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20200403/360660/Video_Game_Deep_Cuts_The_Year_Of_The_Pac.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamaphp.gamasutra.com/blogs/SimonCarless/20200403/360660/Video_Game_Deep_Cuts_The_Year_Of_The_Pac.php Fri, 03 Apr 2020 01:34:00 EDT <![CDATA[Data special: Cultist Simulator's first year on mobile - by Lottie Bevan]]> https://gamaphp.gamasutra.com/blogs/LottieBevan/20200402/360477/Data_special_Cultist_Simulators_first_year_on_mobile.php https://gamaphp.gamasutra.com/blogs/author/LottieBevan/983219/ https://gamaphp.gamasutra.com/blogs/LottieBevan/20200402/360477/Data_special_Cultist_Simulators_first_year_on_mobile.php Thu, 02 Apr 2020 10:25:00 EDT <![CDATA[Interview: Tuning promotion to make Academia a success - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20200401/360482/Interview_Tuning_promotion_to_make_Academia_a_success.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC https://gamaphp.gamasutra.com/blogs/SimonCarless/20200401/360482/Interview_Tuning_promotion_to_make_Academia_a_success.php Wed, 01 Apr 2020 05:34:00 EDT <![CDATA[E-sports in China, in the past, present and post COVID-19 Period - by Junxue Li]]> https://gamaphp.gamasutra.com/blogs/JunxueLi/20200401/360440/Esports_in_China_in_the_past_present_and_post_COVID19_Period.php https://gamaphp.gamasutra.com/blogs/author/JunxueLi/1029051/ Business/Marketing,Console/PC,Smartphone/Tablet https://gamaphp.gamasutra.com/blogs/JunxueLi/20200401/360440/Esports_in_China_in_the_past_present_and_post_COVID19_Period.php Wed, 01 Apr 2020 11:03:00 EDT <![CDATA[Historians discuss Through the Darkest of Times - by Bob Whitaker]]> https://gamaphp.gamasutra.com/blogs/BobWhitaker/20200401/360402/Historians_discuss_Through_the_Darkest_of_Times.php https://gamaphp.gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious https://gamaphp.gamasutra.com/blogs/BobWhitaker/20200401/360402/Historians_discuss_Through_the_Darkest_of_Times.php Wed, 01 Apr 2020 10:54:00 EDT <![CDATA[Super-Charged C# Tuples With Unity (C# 7.0) - The Gamedev Guru - by Ruben Torres Bonet]]> https://gamaphp.gamasutra.com/blogs/RubenTorresBonet/20200401/360337/SuperCharged_C_Tuples_With_Unity_C_70__The_Gamedev_Guru.php https://gamaphp.gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamaphp.gamasutra.com/blogs/RubenTorresBonet/20200401/360337/SuperCharged_C_Tuples_With_Unity_C_70__The_Gamedev_Guru.php Wed, 01 Apr 2020 10:53:00 EDT <![CDATA[The Differences Between Random and Randomized Progression - by Josh Bycer]]> https://gamaphp.gamasutra.com/blogs/JoshBycer/20200331/360354/The_Differences_Between_Random_and_Randomized_Progression.php https://gamaphp.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamaphp.gamasutra.com/blogs/JoshBycer/20200331/360354/The_Differences_Between_Random_and_Randomized_Progression.php Tue, 31 Mar 2020 12:21:00 EDT <![CDATA[Unity C#: Improved Out Parameters (C# 7.0) - by Ruben Torres Bonet]]> https://gamaphp.gamasutra.com/blogs/RubenTorresBonet/20200330/360305/Unity_C_Improved_Out_Parameters_C_70.php https://gamaphp.gamasutra.com/blogs/author/RubenTorresBonet/1009721/ Programming,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamaphp.gamasutra.com/blogs/RubenTorresBonet/20200330/360305/Unity_C_Improved_Out_Parameters_C_70.php Mon, 30 Mar 2020 10:31:00 EDT <![CDATA[Showcasing on Steam's Game Festival: the real numbers! - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20200327/360280/Showcasing_on_Steams_Game_Festival_the_real_numbers.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamaphp.gamasutra.com/blogs/SimonCarless/20200327/360280/Showcasing_on_Steams_Game_Festival_the_real_numbers.php Fri, 27 Mar 2020 05:38:00 EDT <![CDATA[Understanding LiveOps, Doing LiveOps - by Crystin Cox]]> https://gamaphp.gamasutra.com/blogs/CrystinCox/20200327/360105/Understanding_LiveOps_Doing_LiveOps.php https://gamaphp.gamasutra.com/blogs/author/CrystinCox/1033598/ Design,Production,Console/PC,Social/Online https://gamaphp.gamasutra.com/blogs/CrystinCox/20200327/360105/Understanding_LiveOps_Doing_LiveOps.php Fri, 27 Mar 2020 04:07:00 EDT <![CDATA[Introducing Submarines into World of Warships: How to Balance Fun Gameplay Against Realism - by Philip Molodkovets]]> https://gamaphp.gamasutra.com/blogs/PhilipMolodkovets/20200403/360631/Introducing_Submarines_into_World_of_Warships_How_to_Balance_Fun_Gameplay_Against_Realism.php https://gamaphp.gamasutra.com/blogs/author/PhilipMolodkovets/1033271/ Design,Production,Console/PC https://gamaphp.gamasutra.com/blogs/PhilipMolodkovets/20200403/360631/Introducing_Submarines_into_World_of_Warships_How_to_Balance_Fun_Gameplay_Against_Realism.php Fri, 03 Apr 2020 11:51:00 EDT <![CDATA[Personal Branding Must-Haves for Aspiring Community Managers - by Meg Betteridge]]> https://gamaphp.gamasutra.com/blogs/MegBetteridge/20200403/360524/Personal_Branding_MustHaves_for_Aspiring_Community_Managers.php https://gamaphp.gamasutra.com/blogs/author/MegBetteridge/1031413/ Business/Marketing,Social/Online https://gamaphp.gamasutra.com/blogs/MegBetteridge/20200403/360524/Personal_Branding_MustHaves_for_Aspiring_Community_Managers.php Fri, 03 Apr 2020 10:37:00 EDT <![CDATA[Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More. - by Mike Marrone]]> https://gamaphp.gamasutra.com/blogs/MikeMarrone/20200403/360638/Game_Dev_Digest_Issue_38__Coding_Editor_Enhancements_Visuals__Shaders_Animations_Physics_XR_And_Much_More.php https://gamaphp.gamasutra.com/blogs/author/MikeMarrone/1032857/ Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamaphp.gamasutra.com/blogs/MikeMarrone/20200403/360638/Game_Dev_Digest_Issue_38__Coding_Editor_Enhancements_Visuals__Shaders_Animations_Physics_XR_And_Much_More.php Fri, 03 Apr 2020 10:34:00 EDT <![CDATA[Best Practices Learned in Virtual Development in a Covid-19 World - by Steve Stringer]]> https://gamaphp.gamasutra.com/blogs/SteveStringer/20200403/360595/Best_Practices_Learned_in_Virtual_Development_in_a_Covid19_World.php https://gamaphp.gamasutra.com/blogs/author/SteveStringer/1033809/ Production https://gamaphp.gamasutra.com/blogs/SteveStringer/20200403/360595/Best_Practices_Learned_in_Virtual_Development_in_a_Covid19_World.php Fri, 03 Apr 2020 10:32:00 EDT <![CDATA[Localizing A Game Into French—Which Variant Should You Choose? - by Damien Yoccoz]]> https://gamaphp.gamasutra.com/blogs/DamienYoccoz/20200403/360553/Localizing_A_Game_Into_FrenchWhich_Variant_Should_You_Choose.php https://gamaphp.gamasutra.com/blogs/author/DamienYoccoz/1013176/ Serious,Indie,Social/Online,Smartphone/Tablet,VR,Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC https://gamaphp.gamasutra.com/blogs/DamienYoccoz/20200403/360553/Localizing_A_Game_Into_FrenchWhich_Variant_Should_You_Choose.php Fri, 03 Apr 2020 10:32:00 EDT <![CDATA[Would you work for free? - by Andre Faure]]> https://gamaphp.gamasutra.com/blogs/AndreFaure/20200402/360461/Would_you_work_for_free.php https://gamaphp.gamasutra.com/blogs/author/AndreFaure/1032892/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamaphp.gamasutra.com/blogs/AndreFaure/20200402/360461/Would_you_work_for_free.php Thu, 02 Apr 2020 10:26:00 EDT <![CDATA[Thumbs Up: Getting The Most Out Of Player Reviews - by Meg Betteridge]]> https://gamaphp.gamasutra.com/blogs/MegBetteridge/20200402/360531/Thumbs_Up_Getting_The_Most_Out_Of_Player_Reviews.php https://gamaphp.gamasutra.com/blogs/author/MegBetteridge/1031413/ Business/Marketing,Design,Production,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamaphp.gamasutra.com/blogs/MegBetteridge/20200402/360531/Thumbs_Up_Getting_The_Most_Out_Of_Player_Reviews.php Thu, 02 Apr 2020 10:24:00 EDT <![CDATA[Axiom Verge turns 5! - by Thomas Happ]]> https://gamaphp.gamasutra.com/blogs/ThomasHapp/20200401/360423/Axiom_Verge_turns_5.php https://gamaphp.gamasutra.com/blogs/author/ThomasHapp/920997/ Business/Marketing,Production,Indie https://gamaphp.gamasutra.com/blogs/ThomasHapp/20200401/360423/Axiom_Verge_turns_5.php Wed, 01 Apr 2020 11:15:00 EDT <![CDATA[Alberto Belli on Italian gamedev scene: “Evolution always arrives just before extinction” - by Oleg Nesterenko]]> https://gamaphp.gamasutra.com/blogs/OlegNesterenko/20200401/360454/Alberto_Belli_on_Italian_gamedev_scene_Evolution_always_arrives_just_before_extinction.php https://gamaphp.gamasutra.com/blogs/author/OlegNesterenko/1030904/ Business/Marketing,Console/PC,Serious,Indie https://gamaphp.gamasutra.com/blogs/OlegNesterenko/20200401/360454/Alberto_Belli_on_Italian_gamedev_scene_Evolution_always_arrives_just_before_extinction.php Wed, 01 Apr 2020 11:04:00 EDT <![CDATA[Why you need a Technical Designer - by Franck Fitrzyk]]> https://gamaphp.gamasutra.com/blogs/FranckFitrzyk/20200401/360428/Why_you_need_a_Technical_Designer.php https://gamaphp.gamasutra.com/blogs/author/FranckFitrzyk/993894/ Design,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamaphp.gamasutra.com/blogs/FranckFitrzyk/20200401/360428/Why_you_need_a_Technical_Designer.php Wed, 01 Apr 2020 11:02:00 EDT