Gamasutra.com - All Blogs https://gamaphp.gamasutra.com/blogs/ Gamasutra Blogs Mon, 14 Oct 2019 07:02:50 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20191011/352102/Video_Game_Deep_Cuts_Hearthstone_Boycotts_Concrete_Genie_Indie_Sales.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Indie,Social/Online,Smartphone/Tablet,VR https://gamaphp.gamasutra.com/blogs/SimonCarless/20191011/352102/Video_Game_Deep_Cuts_Hearthstone_Boycotts_Concrete_Genie_Indie_Sales.php Fri, 11 Oct 2019 08:03:00 EDT <![CDATA[The simple most difficult challenge of bringing Frostpunk to consoles - by Jakub Stokalski]]> https://gamaphp.gamasutra.com/blogs/JakubStokalski/20191011/352061/The_simple_most_difficult_challenge_of_bringing_Frostpunk_to_consoles.php https://gamaphp.gamasutra.com/blogs/author/JakubStokalski/879610/ Design,Console/PC https://gamaphp.gamasutra.com/blogs/JakubStokalski/20191011/352061/The_simple_most_difficult_challenge_of_bringing_Frostpunk_to_consoles.php Fri, 11 Oct 2019 10:45:00 EDT <![CDATA[ PixelCast 6, Reggie, Kirby, Techy, Devs Meetup Next Tuesday!!! - by Jeremy Alessi]]> https://gamaphp.gamasutra.com/blogs/JeremyAlessi/20191010/352003/PixelCast_6_Reggie_Kirby_Techy_Devs_Meetup_Next_Tuesday.php https://gamaphp.gamasutra.com/blogs/author/JeremyAlessi/223635/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamaphp.gamasutra.com/blogs/JeremyAlessi/20191010/352003/PixelCast_6_Reggie_Kirby_Techy_Devs_Meetup_Next_Tuesday.php Thu, 10 Oct 2019 11:31:00 EDT <![CDATA[Mario Kart Tour: Gameplay: 1 - Onboarding: 0 - by Pascal Luban]]> https://gamaphp.gamasutra.com/blogs/PascalLuban/20191010/351868/Mario_Kart_Tour_Gameplay_1__Onboarding_0.php https://gamaphp.gamasutra.com/blogs/author/PascalLuban/136385/ Design https://gamaphp.gamasutra.com/blogs/PascalLuban/20191010/351868/Mario_Kart_Tour_Gameplay_1__Onboarding_0.php Thu, 10 Oct 2019 10:43:00 EDT <![CDATA[How to get on the front page of imgur - by Chris Zukowski]]> https://gamaphp.gamasutra.com/blogs/ChrisZukowski/20191010/351815/How_to_get_on_the_front_page_of_imgur.php https://gamaphp.gamasutra.com/blogs/author/ChrisZukowski/842841/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://gamaphp.gamasutra.com/blogs/ChrisZukowski/20191010/351815/How_to_get_on_the_front_page_of_imgur.php Thu, 10 Oct 2019 07:34:00 EDT <![CDATA[Kliuless #53: The China Cultural Clash - by Kenneth Liu]]> https://gamaphp.gamasutra.com/blogs/KennethLiu/20191009/351856/Kliuless_53_The_China_Cultural_Clash.php https://gamaphp.gamasutra.com/blogs/author/KennethLiu/1025726/ Business/Marketing,Design,Production,Console/PC,Serious,Social/Online,Smartphone/Tablet https://gamaphp.gamasutra.com/blogs/KennethLiu/20191009/351856/Kliuless_53_The_China_Cultural_Clash.php Wed, 09 Oct 2019 09:24:00 EDT <![CDATA[Living with Vulkan and DirectX 12 - by Brad Wardell]]> https://gamaphp.gamasutra.com/blogs/BradWardell/20191007/351772/Living_with_Vulkan_and_DirectX_12.php https://gamaphp.gamasutra.com/blogs/author/BradWardell/450723/ Programming,Production,Console/PC https://gamaphp.gamasutra.com/blogs/BradWardell/20191007/351772/Living_with_Vulkan_and_DirectX_12.php Mon, 07 Oct 2019 10:53:00 EDT <![CDATA[Improving readability in Dragon Bridge - by Keith Burgun]]> https://gamaphp.gamasutra.com/blogs/KeithBurgun/20191007/351773/Improving_readability_in_Dragon_Bridge.php https://gamaphp.gamasutra.com/blogs/author/KeithBurgun/852396/ Design,Indie https://gamaphp.gamasutra.com/blogs/KeithBurgun/20191007/351773/Improving_readability_in_Dragon_Bridge.php Mon, 07 Oct 2019 10:53:00 EDT <![CDATA[Engaging Level Design for Combat - Pt 2 - by Max Pears]]> https://gamaphp.gamasutra.com/blogs/MaxPears/20191003/351528/Engaging_Level_Design_for_Combat__Pt_2.php https://gamaphp.gamasutra.com/blogs/author/MaxPears/1007924/ Design,Console/PC,Serious,Indie https://gamaphp.gamasutra.com/blogs/MaxPears/20191003/351528/Engaging_Level_Design_for_Combat__Pt_2.php Thu, 03 Oct 2019 10:25:00 EDT <![CDATA[PixelCast 5, Castlevania IV, News, and Game Dev Obituaries... - by Jeremy Alessi]]> https://gamaphp.gamasutra.com/blogs/JeremyAlessi/20191003/351567/PixelCast_5_Castlevania_IV_News_and_Game_Dev_Obituaries.php https://gamaphp.gamasutra.com/blogs/author/JeremyAlessi/223635/ Audio,Business/Marketing,Design,Programming,Production,Art,Console/PC,Serious,Indie,Social/Online,Smartphone/Tablet,VR https://gamaphp.gamasutra.com/blogs/JeremyAlessi/20191003/351567/PixelCast_5_Castlevania_IV_News_and_Game_Dev_Obituaries.php Thu, 03 Oct 2019 10:11:00 EDT <![CDATA[Hidden Treasures: A look at Scavenger Hunts in two modern Adventure Games - by Adam Cohen]]> https://gamaphp.gamasutra.com/blogs/AdamCohen/20191011/352019/Hidden_Treasures_A_look_at_Scavenger_Hunts_in_two_modern_Adventure_Games.php https://gamaphp.gamasutra.com/blogs/author/AdamCohen/1031485/ Design,Console/PC https://gamaphp.gamasutra.com/blogs/AdamCohen/20191011/352019/Hidden_Treasures_A_look_at_Scavenger_Hunts_in_two_modern_Adventure_Games.php Fri, 11 Oct 2019 10:51:00 EDT <![CDATA[Region-Based Narrative - by Nathan Savant]]> https://gamaphp.gamasutra.com/blogs/NathanSavant/20191011/352030/RegionBased_Narrative.php https://gamaphp.gamasutra.com/blogs/author/NathanSavant/1002032/ Design,Serious,Indie https://gamaphp.gamasutra.com/blogs/NathanSavant/20191011/352030/RegionBased_Narrative.php Fri, 11 Oct 2019 10:47:00 EDT <![CDATA[Accessibility and Difficulty - Barriers to Art - by Daniel St Germain]]> https://gamaphp.gamasutra.com/blogs/DanielStGermain/20191010/351730/Accessibility_and_Difficulty__Barriers_to_Art.php https://gamaphp.gamasutra.com/blogs/author/DanielStGermain/1024479/ Design,Production,Art https://gamaphp.gamasutra.com/blogs/DanielStGermain/20191010/351730/Accessibility_and_Difficulty__Barriers_to_Art.php Thu, 10 Oct 2019 10:44:00 EDT <![CDATA[How to Fail in F2P Mobile Games, Part III: Nebulous Product Goals - by Matthew Emery]]> https://gamaphp.gamasutra.com/blogs/MatthewEmery/20191010/351867/How_to_Fail_in_F2P_Mobile_Games_Part_III_Nebulous_Product_Goals.php https://gamaphp.gamasutra.com/blogs/author/MatthewEmery/1030980/ Business/Marketing,Design,Production,Social/Online,Smartphone/Tablet https://gamaphp.gamasutra.com/blogs/MatthewEmery/20191010/351867/How_to_Fail_in_F2P_Mobile_Games_Part_III_Nebulous_Product_Goals.php Thu, 10 Oct 2019 10:38:00 EDT <![CDATA[How KleptoCats Cartoon Network happened - by Antonio Uribe]]> https://gamaphp.gamasutra.com/blogs/AntonioUribe/20191010/351925/How_KleptoCats_Cartoon_Network_happened.php https://gamaphp.gamasutra.com/blogs/author/AntonioUribe/993907/ Business/Marketing,Production,Indie,Smartphone/Tablet https://gamaphp.gamasutra.com/blogs/AntonioUribe/20191010/351925/How_KleptoCats_Cartoon_Network_happened.php Thu, 10 Oct 2019 10:35:00 EDT <![CDATA[Pixelbite Studio: &quot;We were told our game wouldn’t sell in China. What happened next surprised everyone else except us!&quot; - by Dolly Dai]]> https://gamaphp.gamasutra.com/blogs/DollyDai/20191010/351950/Pixelbite_Studio_quotWe_were_told_our_game_wouldnt_sell_in_China_What_happened_next_surprised_everyone_else_except_usquot.php https://gamaphp.gamasutra.com/blogs/author/DollyDai/1029925/ Business/Marketing,Design,Production,Indie,Social/Online,Smartphone/Tablet https://gamaphp.gamasutra.com/blogs/DollyDai/20191010/351950/Pixelbite_Studio_quotWe_were_told_our_game_wouldnt_sell_in_China_What_happened_next_surprised_everyone_else_except_usquot.php Thu, 10 Oct 2019 10:34:00 EDT <![CDATA[Effective co-development really does make for better games - by Elijah Freeman]]> https://gamaphp.gamasutra.com/blogs/ElijahFreeman/20191010/351951/Effective_codevelopment_really_does_make_for_better_games.php https://gamaphp.gamasutra.com/blogs/author/ElijahFreeman/1030758/ Programming,Production,Art,Console/PC https://gamaphp.gamasutra.com/blogs/ElijahFreeman/20191010/351951/Effective_codevelopment_really_does_make_for_better_games.php Thu, 10 Oct 2019 10:34:00 EDT <![CDATA[Rimworld, Dwarf Fortress, and procedurally generated story telling - by Henri Brouard]]> https://gamaphp.gamasutra.com/blogs/HenriBrouard/20191009/351783/Rimworld_Dwarf_Fortress_and_procedurally_generated_story_telling.php https://gamaphp.gamasutra.com/blogs/author/HenriBrouard/1025230/ Design,Console/PC https://gamaphp.gamasutra.com/blogs/HenriBrouard/20191009/351783/Rimworld_Dwarf_Fortress_and_procedurally_generated_story_telling.php Wed, 09 Oct 2019 09:28:00 EDT <![CDATA[Adding Detail and Color with Palettes in NES Art - by James Deighan]]> https://gamaphp.gamasutra.com/blogs/JamesDeighan/20191009/351626/Adding_Detail_and_Color_with_Palettes_in_NES_Art.php https://gamaphp.gamasutra.com/blogs/author/JamesDeighan/1025657/ Programming,Art https://gamaphp.gamasutra.com/blogs/JamesDeighan/20191009/351626/Adding_Detail_and_Color_with_Palettes_in_NES_Art.php Wed, 09 Oct 2019 09:28:00 EDT <![CDATA[&quot;I Can’t See What I Have To Do!&quot; - Guiding Player Interactions in Escape Room Games - by Alastair Aitchison]]> https://gamaphp.gamasutra.com/blogs/AlastairAitchison/20191009/351849/quotI_Cant_See_What_I_Have_To_Doquot__Guiding_Player_Interactions_in_Escape_Room_Games.php https://gamaphp.gamasutra.com/blogs/author/AlastairAitchison/1030714/ Design,Production https://gamaphp.gamasutra.com/blogs/AlastairAitchison/20191009/351849/quotI_Cant_See_What_I_Have_To_Doquot__Guiding_Player_Interactions_in_Escape_Room_Games.php Wed, 09 Oct 2019 09:27:00 EDT