Gamasutra.com - Member Blogs https://gamaphp.gamasutra.com/blogs/member/ Gamasutra Blogs Fri, 14 Aug 2020 10:58:03 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Everybody's Gone To The Rapture: Songs - by The Chinese Room]]> https://gamaphp.gamasutra.com/blogs/TheChineseRoom/20200814/367725/Everybodys_Gone_To_The_Rapture_Songs.php https://gamaphp.gamasutra.com/blogs/author/TheChineseRoom/1035339/ https://gamaphp.gamasutra.com/blogs/TheChineseRoom/20200814/367725/Everybodys_Gone_To_The_Rapture_Songs.php Fri, 14 Aug 2020 10:58:00 EDT <![CDATA[NatureSims, Vol. 1: Frogworld - Early Release - by Kai Evenson]]> https://gamaphp.gamasutra.com/blogs/KaiEvenson/20200814/368249/NatureSims_Vol_1_Frogworld__Early_Release.php https://gamaphp.gamasutra.com/blogs/author/KaiEvenson/1035486/ https://gamaphp.gamasutra.com/blogs/KaiEvenson/20200814/368249/NatureSims_Vol_1_Frogworld__Early_Release.php Fri, 14 Aug 2020 10:57:00 EDT <![CDATA[Designing Fake Illusions' Accessibility - by Tom Hermans]]> https://gamaphp.gamasutra.com/blogs/TomHermans/20200814/368255/Designing_Fake_Illusions_Accessibility.php https://gamaphp.gamasutra.com/blogs/author/TomHermans/1023666/ https://gamaphp.gamasutra.com/blogs/TomHermans/20200814/368255/Designing_Fake_Illusions_Accessibility.php Fri, 14 Aug 2020 10:57:00 EDT <![CDATA[Game Dev Digest Issue #57 - Cutscenes, Grids, VFX and more - by Mike Marrone]]> https://gamaphp.gamasutra.com/blogs/MikeMarrone/20200814/368246/Game_Dev_Digest_Issue_57__Cutscenes_Grids_VFX_and_more.php https://gamaphp.gamasutra.com/blogs/author/MikeMarrone/1032857/ https://gamaphp.gamasutra.com/blogs/MikeMarrone/20200814/368246/Game_Dev_Digest_Issue_57__Cutscenes_Grids_VFX_and_more.php Fri, 14 Aug 2020 10:56:00 EDT <![CDATA[Bullet Appétit - Volume One - by James Deighan]]> https://gamaphp.gamasutra.com/blogs/JamesDeighan/20200814/368211/Bullet_Apptit__Volume_One.php https://gamaphp.gamasutra.com/blogs/author/JamesDeighan/1025657/ https://gamaphp.gamasutra.com/blogs/JamesDeighan/20200814/368211/Bullet_Apptit__Volume_One.php Fri, 14 Aug 2020 10:54:00 EDT <![CDATA[Sustaining Free Mobile Game with Google Ads to Low PPC Users - by Suerace Pant]]> https://gamaphp.gamasutra.com/blogs/SueracePant/20200814/368209/Sustaining_Free_Mobile_Game_with_Google_Ads_to_Low_PPC_Users.php https://gamaphp.gamasutra.com/blogs/author/SueracePant/1035477/ https://gamaphp.gamasutra.com/blogs/SueracePant/20200814/368209/Sustaining_Free_Mobile_Game_with_Google_Ads_to_Low_PPC_Users.php Fri, 14 Aug 2020 10:53:00 EDT <![CDATA[Game Streaming Service: Know How You Can Choose the Best One for Yourself! - by Amy Johnson]]> https://gamaphp.gamasutra.com/blogs/AmyJohnson/20200814/368208/Game_Streaming_Service_Know_How_You_Can_Choose_the_Best_One_for_Yourself.php https://gamaphp.gamasutra.com/blogs/author/AmyJohnson/1035103/ https://gamaphp.gamasutra.com/blogs/AmyJohnson/20200814/368208/Game_Streaming_Service_Know_How_You_Can_Choose_the_Best_One_for_Yourself.php Fri, 14 Aug 2020 10:47:00 EDT <![CDATA[ImMortal Mystique: Mortal Kombat's John Tobias on the Creation and Evolution of a Franchise - by David Craddock]]> https://gamaphp.gamasutra.com/blogs/DavidCraddock/20200813/368161/ImMortal_Mystique_Mortal_Kombats_John_Tobias_on_the_Creation_and_Evolution_of_a_Franchise.php https://gamaphp.gamasutra.com/blogs/author/DavidCraddock/942811/ https://gamaphp.gamasutra.com/blogs/DavidCraddock/20200813/368161/ImMortal_Mystique_Mortal_Kombats_John_Tobias_on_the_Creation_and_Evolution_of_a_Franchise.php Thu, 13 Aug 2020 10:23:00 EDT <![CDATA[Everybody's Gone To The Rapture: Interview with Katherine Collins - by The Chinese Room]]> https://gamaphp.gamasutra.com/blogs/TheChineseRoom/20200813/367724/Everybodys_Gone_To_The_Rapture_Interview_with_Katherine_Collins.php https://gamaphp.gamasutra.com/blogs/author/TheChineseRoom/1035339/ https://gamaphp.gamasutra.com/blogs/TheChineseRoom/20200813/367724/Everybodys_Gone_To_The_Rapture_Interview_with_Katherine_Collins.php Thu, 13 Aug 2020 10:22:00 EDT <![CDATA[Do you have to give up your dreams to make it as an indie dev? - by Karl Kontus]]> https://gamaphp.gamasutra.com/blogs/KarlKontus/20200813/368153/Do_you_have_to_give_up_your_dreams_to_make_it_as_an_indie_dev.php https://gamaphp.gamasutra.com/blogs/author/KarlKontus/1034503/ https://gamaphp.gamasutra.com/blogs/KarlKontus/20200813/368153/Do_you_have_to_give_up_your_dreams_to_make_it_as_an_indie_dev.php Thu, 13 Aug 2020 10:22:00 EDT <![CDATA[Everybody's Gone To The Rapture: Release Day - by The Chinese Room]]> https://gamaphp.gamasutra.com/blogs/TheChineseRoom/20200813/367723/Everybodys_Gone_To_The_Rapture_Release_Day.php https://gamaphp.gamasutra.com/blogs/author/TheChineseRoom/1035339/ https://gamaphp.gamasutra.com/blogs/TheChineseRoom/20200813/367723/Everybodys_Gone_To_The_Rapture_Release_Day.php Thu, 13 Aug 2020 10:19:00 EDT <![CDATA[Level Design Analysis: Oxenfurt level in The Witcher 3: Wild Hunt - by Eduardo Tassi]]> https://gamaphp.gamasutra.com/blogs/EduardoTassi/20200812/367874/Level_Design_Analysis_Oxenfurt_level_in_The_Witcher_3_Wild_Hunt.php https://gamaphp.gamasutra.com/blogs/author/EduardoTassi/1034463/ https://gamaphp.gamasutra.com/blogs/EduardoTassi/20200812/367874/Level_Design_Analysis_Oxenfurt_level_in_The_Witcher_3_Wild_Hunt.php Wed, 12 Aug 2020 10:43:00 EDT <![CDATA[Everybody's Gone To The Rapture: Road to Rapture - by The Chinese Room]]> https://gamaphp.gamasutra.com/blogs/TheChineseRoom/20200812/367721/Everybodys_Gone_To_The_Rapture_Road_to_Rapture.php https://gamaphp.gamasutra.com/blogs/author/TheChineseRoom/1035339/ https://gamaphp.gamasutra.com/blogs/TheChineseRoom/20200812/367721/Everybodys_Gone_To_The_Rapture_Road_to_Rapture.php Wed, 12 Aug 2020 10:42:00 EDT <![CDATA[DUNGEONS AND UNDEAD.Indie local multiplayer Hack&Slash - by Alejandro Munilla]]> https://gamaphp.gamasutra.com/blogs/AlejandroMunilla/20200812/368080/DUNGEONS_AND_UNDEADIndie_local_multiplayer_HackSlash.php https://gamaphp.gamasutra.com/blogs/author/AlejandroMunilla/1035246/ https://gamaphp.gamasutra.com/blogs/AlejandroMunilla/20200812/368080/DUNGEONS_AND_UNDEADIndie_local_multiplayer_HackSlash.php Wed, 12 Aug 2020 10:41:00 EDT <![CDATA[Pillar Two: Food as a Simulation - by James Deighan]]> https://gamaphp.gamasutra.com/blogs/JamesDeighan/20200812/368019/Pillar_Two_Food_as_a_Simulation.php https://gamaphp.gamasutra.com/blogs/author/JamesDeighan/1025657/ https://gamaphp.gamasutra.com/blogs/JamesDeighan/20200812/368019/Pillar_Two_Food_as_a_Simulation.php Wed, 12 Aug 2020 10:38:00 EDT <![CDATA[Pandemic Impacts: How are you feeling today? - by Andre Faure]]> https://gamaphp.gamasutra.com/blogs/AndreFaure/20200812/368026/Pandemic_Impacts_How_are_you_feeling_today.php https://gamaphp.gamasutra.com/blogs/author/AndreFaure/1032892/ https://gamaphp.gamasutra.com/blogs/AndreFaure/20200812/368026/Pandemic_Impacts_How_are_you_feeling_today.php Wed, 12 Aug 2020 10:38:00 EDT <![CDATA[Deciphering Religious Symbolism in Halo - by Caleb Compton]]> https://gamaphp.gamasutra.com/blogs/CalebCompton/20200811/367953/Deciphering_Religious_Symbolism_in_Halo.php https://gamaphp.gamasutra.com/blogs/author/CalebCompton/1022690/ https://gamaphp.gamasutra.com/blogs/CalebCompton/20200811/367953/Deciphering_Religious_Symbolism_in_Halo.php Tue, 11 Aug 2020 10:54:00 EDT <![CDATA[Scope: Choose A Target! Focus! Shoot! - by Levon Demurchyan]]> https://gamaphp.gamasutra.com/blogs/LevonDemurchyan/20200811/367692/Scope_Choose_A_Target_Focus_Shoot.php https://gamaphp.gamasutra.com/blogs/author/LevonDemurchyan/1035375/ https://gamaphp.gamasutra.com/blogs/LevonDemurchyan/20200811/367692/Scope_Choose_A_Target_Focus_Shoot.php Tue, 11 Aug 2020 10:53:00 EDT <![CDATA[Everybody's Gone To The Rapture: Rapture, Story and Open World Games - by The Chinese Room]]> https://gamaphp.gamasutra.com/blogs/TheChineseRoom/20200811/367706/Everybodys_Gone_To_The_Rapture_Rapture_Story_and_Open_World_Games.php https://gamaphp.gamasutra.com/blogs/author/TheChineseRoom/1035339/ https://gamaphp.gamasutra.com/blogs/TheChineseRoom/20200811/367706/Everybodys_Gone_To_The_Rapture_Rapture_Story_and_Open_World_Games.php Tue, 11 Aug 2020 10:52:00 EDT <![CDATA[Game Dev Digest Issue #56 - Level Design, UI, VFX and more - by Mike Marrone]]> https://gamaphp.gamasutra.com/blogs/MikeMarrone/20200810/367786/Game_Dev_Digest_Issue_56__Level_Design_UI_VFX_and_more.php https://gamaphp.gamasutra.com/blogs/author/MikeMarrone/1032857/ https://gamaphp.gamasutra.com/blogs/MikeMarrone/20200810/367786/Game_Dev_Digest_Issue_56__Level_Design_UI_VFX_and_more.php Mon, 10 Aug 2020 10:39:00 EDT