Gamasutra.com - Expert Blogs https://gamaphp.gamasutra.com/blogs/expert/ Gamasutra Blogs Sat, 18 Sep 2021 09:21:43 EDT en-us scarless@think-services.com (Simon Carless) <![CDATA[Marketing Meatball Theory - by Chris Zukowski]]> https://gamaphp.gamasutra.com/blogs/ChrisZukowski/20210917/388559/Marketing_Meatball_Theory.php https://gamaphp.gamasutra.com/blogs/author/ChrisZukowski/842841/ Business/Marketing,Console/PC,Indie https://gamaphp.gamasutra.com/blogs/ChrisZukowski/20210917/388559/Marketing_Meatball_Theory.php Fri, 17 Sep 2021 11:50:00 EDT <![CDATA[Horizontal Resequencing and Dynamic Transitions for Game Music Composers (From Spyder to Sackboy: GDC 2021) - by Winifred Phillips]]> https://gamaphp.gamasutra.com/blogs/WinifredPhillips/20210915/388399/Horizontal_Resequencing_and_Dynamic_Transitions_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php https://gamaphp.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC,Indie,Smartphone/Tablet https://gamaphp.gamasutra.com/blogs/WinifredPhillips/20210915/388399/Horizontal_Resequencing_and_Dynamic_Transitions_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php Wed, 15 Sep 2021 09:37:00 EDT <![CDATA[Apple & Epic: The State of Intervention - by Ian Griffiths]]> https://gamaphp.gamasutra.com/blogs/IanGriffiths/20210913/388297/Apple__Epic_The_State_of_Intervention.php https://gamaphp.gamasutra.com/blogs/author/IanGriffiths/942188/ https://gamaphp.gamasutra.com/blogs/IanGriffiths/20210913/388297/Apple__Epic_The_State_of_Intervention.php Mon, 13 Sep 2021 12:11:00 EDT <![CDATA[The Dark Side of Monetization and Wargaming.net - by Josh Bycer]]> https://gamaphp.gamasutra.com/blogs/JoshBycer/20210910/388151/The_Dark_Side_of_Monetization_and_Wargamingnet.php https://gamaphp.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Serious https://gamaphp.gamasutra.com/blogs/JoshBycer/20210910/388151/The_Dark_Side_of_Monetization_and_Wargamingnet.php Fri, 10 Sep 2021 11:16:00 EDT <![CDATA[Library of Ruina Delivers a Different Kind of Deck Builder - by Josh Bycer]]> https://gamaphp.gamasutra.com/blogs/JoshBycer/20210910/388229/Library_of_Ruina_Delivers_a_Different_Kind_of_DeckBuilder.php https://gamaphp.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Indie https://gamaphp.gamasutra.com/blogs/JoshBycer/20210910/388229/Library_of_Ruina_Delivers_a_Different_Kind_of_DeckBuilder.php Fri, 10 Sep 2021 07:49:00 EDT <![CDATA[Can Approachability “Fix” Dark Souls? - by Josh Bycer]]> https://gamaphp.gamasutra.com/blogs/JoshBycer/20210902/387952/Can_Approachability_Fix_DarkSouls.php https://gamaphp.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie https://gamaphp.gamasutra.com/blogs/JoshBycer/20210902/387952/Can_Approachability_Fix_DarkSouls.php Thu, 02 Sep 2021 07:12:00 EDT <![CDATA[How AI Upscaling Can Help Remaster Game Art - by Tommy Thompson]]> https://gamaphp.gamasutra.com/blogs/TommyThompson/20210831/387627/How_AI_Upscaling_Can_Help_Remaster_Game_Art.php https://gamaphp.gamasutra.com/blogs/author/TommyThompson/1020073/ Design,Programming,Production,Art,Console/PC https://gamaphp.gamasutra.com/blogs/TommyThompson/20210831/387627/How_AI_Upscaling_Can_Help_Remaster_Game_Art.php Tue, 31 Aug 2021 01:03:00 EDT <![CDATA[Historians discuss Blackhaven - by Bob Whitaker]]> https://gamaphp.gamasutra.com/blogs/BobWhitaker/20210831/387621/Historians_discuss_Blackhaven.php https://gamaphp.gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious https://gamaphp.gamasutra.com/blogs/BobWhitaker/20210831/387621/Historians_discuss_Blackhaven.php Tue, 31 Aug 2021 01:01:00 EDT <![CDATA[Fostering an Inclusive Workplace - by Chelsea Blasko]]> https://gamaphp.gamasutra.com/blogs/ChelseaBlasko/20210827/387462/Fostering_an_Inclusive_Workplace.php https://gamaphp.gamasutra.com/blogs/author/ChelseaBlasko/1036086/ https://gamaphp.gamasutra.com/blogs/ChelseaBlasko/20210827/387462/Fostering_an_Inclusive_Workplace.php Fri, 27 Aug 2021 11:25:00 EDT <![CDATA[How Video Games Abuse The Fear of Missing Out - by Josh Bycer]]> https://gamaphp.gamasutra.com/blogs/JoshBycer/20210827/387529/How_Video_Games_Abuse_The_Fear_of_Missing_Out.php https://gamaphp.gamasutra.com/blogs/author/JoshBycer/823287/ Business/Marketing,Design,Production,Console/PC,Indie,Social/Online,Smartphone/Tablet https://gamaphp.gamasutra.com/blogs/JoshBycer/20210827/387529/How_Video_Games_Abuse_The_Fear_of_Missing_Out.php Fri, 27 Aug 2021 11:24:00 EDT <![CDATA[The increase of the crease: mobile gaming on a foldable phone - by George Jijiashvili]]> https://gamaphp.gamasutra.com/blogs/GeorgeJijiashvili/20210825/387279/The_increase_of_the_crease_mobile_gaming_on_a_foldable_phone.php https://gamaphp.gamasutra.com/blogs/author/GeorgeJijiashvili/1034996/ Business/Marketing,Smartphone/Tablet https://gamaphp.gamasutra.com/blogs/GeorgeJijiashvili/20210825/387279/The_increase_of_the_crease_mobile_gaming_on_a_foldable_phone.php Wed, 25 Aug 2021 09:34:00 EDT <![CDATA[How do you discover when people find your game? - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20210823/387246/How_do_you_discover_when_people_find_your_game.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamaphp.gamasutra.com/blogs/SimonCarless/20210823/387246/How_do_you_discover_when_people_find_your_game.php Mon, 23 Aug 2021 06:16:00 EDT <![CDATA[Why Accessible Design Can’t Save Inaccessible Gameplay - by Josh Bycer]]> https://gamaphp.gamasutra.com/blogs/JoshBycer/20210820/387043/Why_Accessible_Design_Cant_Save_Inaccessible_Gameplay.php https://gamaphp.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Production,Console/PC,Indie,VR https://gamaphp.gamasutra.com/blogs/JoshBycer/20210820/387043/Why_Accessible_Design_Cant_Save_Inaccessible_Gameplay.php Fri, 20 Aug 2021 10:25:00 EDT <![CDATA[Deep dive: how Shapez.io went from web game to $1 million Steam hit - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20210818/387021/Deep_dive_how_Shapezio_went_from_web_game_to_1_million_Steam_hit.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamaphp.gamasutra.com/blogs/SimonCarless/20210818/387021/Deep_dive_how_Shapezio_went_from_web_game_to_1_million_Steam_hit.php Wed, 18 Aug 2021 11:54:00 EDT <![CDATA[Data dive: inside a successful sequel launch - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20210816/386880/Data_dive_inside_a_successful_sequel_launch.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamaphp.gamasutra.com/blogs/SimonCarless/20210816/386880/Data_dive_inside_a_successful_sequel_launch.php Mon, 16 Aug 2021 07:30:00 EDT <![CDATA[Horizontal Resequencing and Song Structure for Game Music Composers (From Spyder to Sackboy: GDC 2021) - by Winifred Phillips]]> https://gamaphp.gamasutra.com/blogs/WinifredPhillips/20210816/386814/Horizontal_Resequencing_and_Song_Structure_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php https://gamaphp.gamasutra.com/blogs/author/WinifredPhillips/930735/ Audio,Design,Production,Console/PC https://gamaphp.gamasutra.com/blogs/WinifredPhillips/20210816/386814/Horizontal_Resequencing_and_Song_Structure_for_Game_Music_Composers_From_Spyder_to_Sackboy_GDC_2021.php Mon, 16 Aug 2021 11:20:00 EDT <![CDATA[Historians discuss Old World - by Bob Whitaker]]> https://gamaphp.gamasutra.com/blogs/BobWhitaker/20210812/386504/Historians_discuss_Old_World.php https://gamaphp.gamasutra.com/blogs/author/BobWhitaker/951710/ Console/PC,Serious https://gamaphp.gamasutra.com/blogs/BobWhitaker/20210812/386504/Historians_discuss_Old_World.php Thu, 12 Aug 2021 10:27:00 EDT <![CDATA[Estimating Steam and console sales: two hot methods! - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20210811/386646/Estimating_Steam_and_console_sales_two_hot_methods.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamaphp.gamasutra.com/blogs/SimonCarless/20210811/386646/Estimating_Steam_and_console_sales_two_hot_methods.php Wed, 11 Aug 2021 04:03:00 EDT <![CDATA[How Difficulty Impacts Motivation in Game Design - by Josh Bycer]]> https://gamaphp.gamasutra.com/blogs/JoshBycer/20210810/386441/How_Difficulty_Impacts_Motivation_in_GameDesign.php https://gamaphp.gamasutra.com/blogs/author/JoshBycer/823287/ Design,Console/PC,Indie,Social/Online https://gamaphp.gamasutra.com/blogs/JoshBycer/20210810/386441/How_Difficulty_Impacts_Motivation_in_GameDesign.php Tue, 10 Aug 2021 07:39:00 EDT <![CDATA[Steam demo showcases: officially good for sales! - by Simon Carless]]> https://gamaphp.gamasutra.com/blogs/SimonCarless/20210809/386435/Steam_demo_showcases_officially_good_for_sales.php https://gamaphp.gamasutra.com/blogs/author/SimonCarless/185740/ Business/Marketing,Design,Production,Console/PC,Indie https://gamaphp.gamasutra.com/blogs/SimonCarless/20210809/386435/Steam_demo_showcases_officially_good_for_sales.php Mon, 09 Aug 2021 04:43:00 EDT