Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developer obituaries.
How to efficiently store arrays in arrays.
Let's find out 3 ways Unity Addressables will help your game with efficient, pain-free content management.
In PixelCast 4, Jeremy covers The Legend of Zelda: Link's Awakening and dives into one possibility as to why it experiences frequent drops in framerate. Jeremy also reflects on the latest PixelFest developments, covers LOTS'O NEWS, and gets techy with it.
This week's highlights include several pieces about Untitled Goose Game, of course, but also articles or videos on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & a plethora of others.
Jeremy reflects on PixelFest 2020, the latest PixelFest Devs meetup, covers the news, takes you inside the work he's doing at Midnight Status, shares his latest obsession on Nintendo Switch, and programs a Minecraft clone ... all in just over an hour!
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games!
Original release 9/4/2019
Learn the basics of the Unity Immediate Window package by solving an important challenge in Game Development: Automating Playtests!
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.