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Category: Programming

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Posted by Tommy Thompson on 04/29/22 10:15:00 am in Design, Programming, Console/PC
A modern classic that's almost 30 years old, let's find out how it works!

Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain further insights thanks to my interviewing its creator Oskar Stalberg.

Learn how to make your expensive Unity scripts cost nothing while they are offscreen.

Learn about the lovely KISS Command Pattern in Unity I can’t live without in my games. This pattern will empower you to easily connect your gameplay systems without all the complexity that comes from asynchronous systems. Best of al

Posted by Tommy Thompson on 02/23/22 01:48:00 pm in Design, Programming, Console/PC
Over 25 years later, what can we learn from digging through the Mario 64 source code?

Posted by Johan Hoberg on 02/06/22 01:14:00 pm in Programming, Production, Console/PC, Serious
In game development you usually have a bug backlog. And it usually never stops growing. These are my thoughts on how to tackle that problem.