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July 13, 2020
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Category: Programming

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Posted by Ruben Torres Bonet on 07/09/20 10:56:00 am in Programming
How can you profit from using C# 7.0 local functions in your game? Let's find out

Posted by Mike Marrone on 07/10/20 10:52:00 am in Programming
Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More! The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Andre Faure on 07/08/20 10:26:00 am in Programming
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.

Posted by Nico Tuason on 07/07/20 11:14:00 am in Programming
A long article about my experiences as a game developer for the past 10 years, including my failures, successes, and major life events.

Posted by Jill Sullivan on 07/06/20 10:56:00 am in Programming
Sometimes the best possible way to look to the future of a project, is to understand its past. This Torchlight 3 takes a look back at it's Early Access launch weekend and what it took to "kill all the zombies."

Posted by Mike Marrone on 07/06/20 10:55:00 am in Programming
Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.