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October 24, 2020
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Category: Programming


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Posted by Joost van Dongen on 10/22/20 12:02:00 pm in Programming
SSR is a fun technique for creating detailed, dynamic reflections in games. This post shows how I implemented SSR into Blightbound and how it works. It also goes into the tricks I used to make it have good performance, have fewer artefacts and look good.

Posted by Ruben Torres Bonet on 10/21/20 10:39:00 am in Programming
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.





Posted by Mike Marrone on 10/23/20 10:36:00 am in Programming
Game Dev Digest Issue #67 - The Re-create Issue. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Adam Saslow on 10/20/20 12:54:00 pm in Programming
A significant portion of the mobile gaming demographic represents a cohort that is difficult to poll. We've decided to run a little experiment.

Posted by Richard Fu on 10/20/20 10:47:00 am in Programming
Highlighting 8 essential plugins for Unity that make mobile game development easy, includes all assets from in-app-purchase, file saving, sound and all.

Posted by Richard Fu on 10/20/20 10:46:00 am in Programming
Document style guideline for Unity and C# within our company, so the game developers can follow and create a high quality of code and easily collaborative projects.