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Category: Programming


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Posted by Simon Carless on 01/17/20 03:55:00 pm in Programming
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.

Posted by Ruben Torres Bonet on 01/17/20 10:39:00 am in Programming
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.

Posted by Ruben Torres Bonet on 01/14/20 11:27:00 am in Programming
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+

Posted by Simon Carless on 01/11/20 07:14:00 pm in Programming
The latest highlights include a great piece on a unique Ubisoft 'fixer', the unlikely story behind Disco Elysium's success, the underappreciated Switch games of last year, and a whooole bunch more great articles besides.

Posted by Ben Weber on 01/06/20 10:37:00 am in Programming
Recommendations for building data products based on a decade of game analytics.

Posted by Simon Carless on 01/04/20 08:53:00 pm in Programming
The latest highlights include two standout articles about id Software's classic Doom, as well as some picks for the top upcoming games of 2020, some final 'best of 2019' charts, some great retro game articles, & lots more besides.