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September 18, 2021
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Category: Programming


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Posted by Tommy Thompson on 08/31/21 01:03:00 pm in Design, Programming, Production, Art, Console/PC
Mass Effect Legendary Edition is one of the first high-profile titles to use AI texture upscaling, but how does it work?

Posted by Jason Bakker on 07/29/21 10:18:00 am in Design, Programming
Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.

Posted by Chelsea Blasko on 07/27/21 10:48:00 am in Programming
Iron Galaxy Studios' Technical Director Joseph Simons talks about programming at the studio, helping others acquire new skills, makig employees the best asset.

In this blog post, you’ll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.

A look back at the decades long history of game accessibility knowledge sharing