This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.
In the last decade, our team/as art contractor creates background art for various story games. In this series of posts, I will introduce the key features of different types of story games. And as an art producer, I would go deep into the art production a
Is it a sad story about failure, or just another tale about recognition and success? That depends on what you take from it.
Open The Gates! More and more indies are allowing players to have a say about game updates. Maybe you decided to do this aswell, here are some tips & tricks after making 4 open game development games!
This article shows 3 simple design techniques we use at Bohemia Interactive Simulations to clearly define goals early in our projects.
In this installment of Game Designer Spotlight, I look at the acclaimed director of the Metal Gear Series and Death Stranding. How did he get started making games, what is his design philosophy, and how did his love of film influence his designs?