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August 5, 2020
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Category: Production


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Posted by Simon Carless on 08/03/20 02:12:00 pm in Production
We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number'.

Posted by Simon Carless on 07/30/20 01:21:00 pm in Production
A lot of this good feeling in game trailers and gameplay is related to polish, juice and game feel - so let's explore how it works for discoverability! (And more besides!)





Posted by Mahesh Athirala on 08/03/20 10:58:00 am in Production
Practical tips on increasing game performance in Unity - Part 2

Posted by Thierry Brochart on 08/03/20 10:16:00 am in Production
This post is about porting an old Unity-4 game to Unity-19 before August 1st 2020 as Googleplay will discontinue publishing games that are not 64 bits compliant. 5 full days to go so it should’ve been easy, but believe me it was quite an adventure…

Posted by Andre Faure on 07/31/20 12:09:00 pm in Production
These days I was remembering some of the worst situations involving the consultancy-client relationship I’ve been part of. It is quite shocking the amount of crazy moments we have lived in the last 6 years and we should talk about it.

Posted by Mike Marrone on 07/31/20 10:50:00 am in Production
Game Dev Digest Issue #55 - Character Animation, Visual Scripting, 2020 plus. The latest from the free weekly Unity3d/gamedev newsletter.