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October 20, 2019
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October 20, 2019
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Posted by Jared McCarty on 10/15/19 10:23:00 am in Business/Marketing, Design, Production
Despite persisting for nearly twenty years, crunch culture is still egregiously prevalent in the industry. A short dive into the world of crunch will show some intense statistics, indicating that crunch isn't going anywhere.

Posted by Caleb Compton on 10/15/19 10:23:00 am in Audio, Design, Art
Last week I looked at the first six dungeons in Ocarina of Time, and gave my thoughts on where they rank. This week I finish the job and rank the remaining 6!

Posted by Tom Hermans on 10/15/19 10:23:00 am in Design, Programming, Indie
I made a game for js13k, in which you have to deliver a 13kb browser game. I talk about how I designed around this limitation in my entry Backflipped!

Posted by Salim Larochelle on 10/15/19 10:23:00 am in Business/Marketing, Design, Production
When working on one video game project for several years, small-scale board game projects on the side might help you deal with the stress while keeping you focused.

A year ago we looked at apps that Apple liked to feature. Back then the editors preferred free apps and apps with in-app purchases with 4+ stars prevailed. What has changed? We've analyzed the prices, ratings and categories of these featured apps in 2019.

Posted by James Smith on 10/14/19 10:46:00 am in Design
Mario Kart Tour and the evolution of gaming from a developer’s lens

Posted by Josh Bycer on 10/14/19 10:42:00 am in
Despite the growth in the indie space, only a handful of games tend to reach the mainstream market, and for today, we're going to talk about why this focus on only the top games poses a problem for indie developers.

Posted by James Deighan on 10/14/19 10:42:00 am in
We’re all familiar with some of the most notorious ne’er-do-wells that go bump in the night. The likes of Freddy, Jason, and Michael Myers have haunted the silver screen since the late 70s and 80s, and show no signs of slowing their roll.

A localization kit is crucial when handing off your indie game for localization. Here’s what to put in it and why it’s key to a successful localization.

Posted by Adam Cohen on 10/11/19 10:51:00 am in Design, Console/PC
A brief dive into the secondary adventure mechanic of scavenger hunts shows how some titles, like 2018's God of War, create rewarding gameplay and replay-ability, and others are stuck in old outdated practices.