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August 18, 2019
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August 18, 2019
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Posted by Pavel Shylenok on 08/14/19 10:41:00 am in Design, Programming, Production, Serious, Indie
While it is absolutely impossible to describe all technical decisions made in the project in the scope of a single article, we’ll try to outline a generic approach that you could possibly use to some extent in your projects.

Posted by Ivan Fortunov on 08/14/19 10:24:00 am in Design, Smartphone/Tablet
It’s been long time coming but in just few hours after the season reset and Supercell got me to the moment when I uninstalled Clash Royale. So what happened? How unfairness and bad design can lead to a big Churn rate.

Posted by Nikhil Murthy on 08/14/19 10:23:00 am in Design
How the Majima campaign of Yakuza Kiwami 2 illustrated the issue of pacing in open world games.

Posted by James Youngman on 08/14/19 10:17:00 am in Design
An explanation of Matrix Design, a method to use the principal behind the Square-Cube Law to maximize the amount of design space opened up by marginal increases in functionality.

Posted by Ashley Kreuer on 08/14/19 10:14:00 am in Business/Marketing, Art, Indie
If you’re a streamer with some followers and you like classic Zelda you should get in contact with this developer. He’s looking to give away some Beta keys to streamers who want to stream it on Twitch or make YouTube videos.

Posted by Luke Stapley on 08/13/19 11:07:00 pm in Business/Marketing, Programming, Smartphone/Tablet
Many mobile/HTML5 game developers today are looking for new platforms and audiences to release their game onto. With China being one of the biggest, it's no wonder WeChat mini games are becoming a hot topic. Learn almost everything you need here.

Posted by Pippin Barr on 08/13/19 10:34:00 am in Design, Programming, Indie
Reflections on translating five myths of punishment into Twine stories, with a focus on the physicality of interaction in hypertexts.

Posted by Alastair Aitchison on 08/13/19 10:33:00 am in Design
Much of the recent research in the field of game studies has been concerned only with computer games. In this article, I’ll consider whether some commonly cited academic definitions of "games" and "play" can equally be applied to Escape Room games.

Posted by Ashley Kreuer on 08/13/19 10:29:00 am in Business/Marketing, Design, Art, Indie, Smartphone/Tablet
An interview with the #GameDev behind the new trading game where your camels can die!

Posted by Rob Burns on 08/13/19 10:29:00 am in Programming
Games are a great source for education. We will discuss the merits of modding games to get children interested in game development and STEM.