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July 19, 2019
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July 19, 2019
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Posted by Lee Adams on 07/18/19 10:20:00 am in Design, Indie, Smartphone/Tablet
This is the second part of my article about writing dialogue and developing characters for the NPCs in our latest game, Shadowgun Legends...

Posted by Dolly Dai on 07/17/19 11:05:00 am in Business/Marketing, Production, Serious, Indie, Social/Online
FIGS is not enough for game localization any more and has been joined by zhCN+brPT+RU to create a “Magnificent Seven Standard” in the loc industry, while Turkish, Malay, and Hindi demonstrated tremendous two-year growth.

Posted by Ryan Ward on 07/17/19 10:39:00 am in Design, Programming, Production, Console/PC, VR
Andrew F. Pratt and Ryan T. Ward of Venable LLP examine patents from three major companies within the gaming industry to predict what new technologies they are researching.

Creating new content for a known game without killing the vibe: How channeling the Hyper Light Drifter protagonist became an efficient technique to design new content for Hyper Light Drifter Special Edition for iOS and Switch.

Posted by John Bible on 07/17/19 10:32:00 am in Business/Marketing, Design, Programming, Production, Serious
Ever wondered how Aristotle would run a game company? In this second part, we consider Aristotle's middle way, building on our discussion of ultimate and subordinate goods. Our purpose is to convert the travails of game development to serene calmness.

Posted by Bob De Schutter on 07/17/19 10:32:00 am in Design, Serious, Indie
Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might sound. In this article, I look into the challenges I faced when doing so, and the methods that I used to overcome them.

Posted by Marcus Kay on 07/17/19 10:29:00 am in Business/Marketing, Design, Smartphone/Tablet
Through countless hours of hard work and research on app store keywords, I learned many techniques to “get my app off the ground”. At last, I managed to increase the app downloads by more than 10 times! Here are the 3 steps that I used...

Posted by Eiman Tan on 07/15/19 11:12:00 am in Design, Console/PC, Indie
Puzzle indie game is coming to steam July 19, Here is Dev Blog #2

Posted by Sven Lubek on 07/15/19 11:11:00 am in Business/Marketing
Mobile games are set to reach 60% market share of all gaming consumer spend in 2019. Hyper-casual games will be driving download growth in 2019. Beating the competition in this saturated industry requires knowledge, skills and organization.

Posted by Caleb Compton on 07/15/19 10:26:00 am in Design, Programming, Console/PC
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong. These systems are everywhere in games, and when done well you'll never know they are there