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September 18, 2021
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September 18, 2021
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Posted by Steve Anderson on 09/14/21 12:20:00 pm in Art, VR
Discusses the use of Agisoft Metashape software (formerly PhotoScan) for photogrammetry and visual experimentation.

Posted by Ross Przybylski on 09/13/21 12:19:00 pm in Business/Marketing, Indie
How did the pandemic impact developers who chose to showcase at PAX West 2021? Learn how our showcase data compares to our 2020 PAX East exhibit.

Game Dev Digest Issue #109 - Tools To Improve. The latest from the free weekly #Unity3d/#gamedev newsletter.

Posted by Yongcheng Liu on 09/10/21 11:21:00 am
Generally, in MMO, SLG and other types of games, the social relationship between players is extensive and deep, and we can even say that it is social activities that allows many MMO games to stay in market for a long period.

Posted by Ryan Dockter on 09/08/21 01:06:00 pm in Design, Console/PC
I noticed it years ago, but I assumed it was my habits that had changed. Then I thought what I found interesting had changed. Of course, it was always the games, I was just too bored to realize what was happening.

Posted by Devon Wiersma on 09/07/21 09:36:00 am in Design, Production, Indie
Dispelling the myth about having too much documentation and defining some best practices for your team to build and maintain good, usable documentation.

Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Paul Mozet on 09/06/21 01:19:00 pm in Design
A sneak peak into what multiplayer narration can bring up, from masking the storyline to emergent stories.

In fact, the factors that drive players to behave are complex.In the case of players who want more social functions, some of them may want to build specific social relationships in the game and exert some influence that way.

Posted by Steven Chung on 09/03/21 10:01:00 am in Business/Marketing, Social/Online
The strict online ban is supposedly a response to complaints from parents but could have unintended consequences.