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May 29, 2020
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May 29, 2020
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Posted by Kate Urmanowicz on 05/27/20 02:48:00 pm in Design, Programming, Production, Console/PC, Indie
One of the most known multiplayer action indie games after a big revival on Steam in April has now opened its source code for the players.

Posted by Robert Pepperell on 05/27/20 02:46:00 pm in Design, Programming, Art, Console/PC, Serious
FOVO is a new CG rendering technique that creates a more natural view of 3D space. It could potentially transform the way games are designed and played. We explain what FOVO is and why it works. By Robert Pepperell and Alistair Burleigh of Fovotec

Over their decade long run, mobile 4X strategy games have brought in billions of dollars in revenue, with only more to come. The history of these games is littered with both progress and mistakes that any hopeful successor would be wise to learn from.

Our prototype is a success, now what? On testing prototypes at game shows, the beauty of simplicity in games and last but not least, about fears that every game designer/entrepreneur must face when remaking the legendary game.

Posted by Michael Marcinkowski on 05/26/20 10:32:00 am in Design, Programming, Indie
Soldat creator reminisces how the game started 18 years ago. Plus an announcement and details about Soldat open source.

Like me, you are probably checking at the amazing numbers game companies are posting during this very special time in our planet. Not only people are confined mostly everywhere, but current numbers will keep high even after you are "freed".

Posted by Carlos Valenzuela on 05/26/20 10:23:00 am in Design, Serious
Why does IKEA leads the furniture market letting the most crytical part in the customer's hands? I don't know if gamification is the answer but we can be sure it helps. Learn the game design secrets of furniture building here.

Posted by Caleb Compton on 05/26/20 10:23:00 am in Design, Console/PC
This is the fourth installment of Evolution of Pokemon Design, looking at Pokemon in Diamond and Pearl. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous gens

Posted by Jonas Pastoors on 05/26/20 10:22:00 am in Design
This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs in order to give them a more fulfilling experience and keep them playing for longer.

Posted by Neil Jones on 05/26/20 10:10:00 am in Indie
I'v noticed more black people in the industry... kinda