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October 20, 2021
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Posted by Callum McDermott on 10/11/21 12:37:00 pm
For the past 2 weeks of the project I have been working on the Trader NPC and learning how UI really works in unreal.

Game Dev Digest Issue #113 - Visual Effects. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Sharel Omer on 10/07/21 11:55:00 am in Business/Marketing
Mind numbingly good graphics, social gameplay, routine updates, and online communities that span the globe, today’s gaming industry has come a long way. Yet many of those advances offer both advantage and challenge.

Posted by Massih Naisan on 10/05/21 07:16:00 am in Production, Indie
We recently finished our first VR experience called DunDun VR and published it on Steam. Here are some tips that I think really helped us bring our project to completion and hopefully these tips can help you out if you are struggling to finish your game.

Posted by Ilya Trofimov on 10/05/21 07:15:00 am in Production
Hyper-casual games are all about testing and iterations. Only one in 40 projects becomes profitable. Along the way, industry experience helps. Here you will find guidelines, hints, and resources for hypercasual idea generation, prototyping, and testing.

Posted by Artur Ganszyniec on 10/05/21 07:15:00 am in Design, Production, Serious, Indie
My second take on a Slow Gaming Manifesto — this time, not a framework for the industry (I don't know what's good for the industry and it's not my place to guess) but a design philosophy and an artistic path that I try to follow.

Posted by Pranav Raj on 09/29/21 10:29:00 am in Programming
The gaming industry is transforming rapidly with the enhancement of technology like AR/VR and many more. In this blog, we can learn more about why gaming app development is on the rise.

Posted by Yongcheng Liu on 09/29/21 10:29:00 am in Design, Production, Console/PC, Smartphone/Tablet
Have you ever felt lost, angry or desperate in a game? Whether it's because the game failed due to the death of the character, or we cannot get the desired items because determined "fate", we will always experience a variety of frustration in game.

Collaborations in similar areas such as collaboration between game IPs are common. There is another kind of collaboration which is cross-field. What can user research do during the process of collaboration?

Game Dev Digest Issue #111 - Gamedev Tricks And Patterns. The latest from the free weekly Unity3d/gamedev newsletter.