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August 19, 2019
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August 19, 2019
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The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.

Posted by Dan Fabulich on 08/16/19 10:33:00 am in Business/Marketing, Production, Smartphone/Tablet
In conversation with Google Play Store developer support today, they confirmed to me that all new Android apps now require at least three days for approval.

Posted by Nic Rutherford on 08/16/19 10:33:00 am in Business/Marketing, Social/Online
I'm running my first Kickstarter, and the first 24 hours was a whirlwind of activity. I thought it might be useful to other to share my experiences.

Posted by Josh Bycer on 08/16/19 10:25:00 am in Design, Console/PC, Indie
After finally playing Prey Mooncrash, I wanted to share my thoughts on how it became the first AAA roguelike we've seen; for better and worse.

Posted by Pippin Barr on 08/15/19 10:12:00 am in Design, Indie
Reflections on translating the continuing series of Ancient Greek Punishment games into the Bitsy game engine, with a particular focus on the challenges of using a highly accessible and limited tool to express the core ideas present in the myths.

Posted by Oleg Nesterenko on 08/14/19 11:21:00 am in Design, Art, Console/PC, Indie
In narrative-driven games, how much of the story informs the gameplay? How much of your writing translates into mechanics and interfaces? The makers of Pathologic 2 reinvent questlogs and codexes so that all aspects of your game are relevant to the story.