To mark the fifth anniversary of Everybody's Gone To The Rapture the developers of the game The Chinese Room are re-releasing some of the archived blog posts that coincided with the release of this award-winning title.
Release update and rationale behind Frogworld, the first release from NatureSims. Available only in VR.
I talk about my accessibility-first design approach and how I applied it to a (potentially inaccessible) game idea about optical illusions, by thinking about simplicity, progression, difficulty and more.
Game Dev Digest Issue #57 - Cutscenes, Grids, VFX and more. The latest from the free weekly Unity3d/gamedev newsletter.
If there’s something we all can agree on, it’s a love of food and video games. After all the hard work to finish Bite the Bullet we scraped the internet to find some figureheads in hopes they’d teach us how to cook satiate the voracious minds the ga
The potential solutions for low CPM audience-- Custom Ads, Paid App, and Inapp currency.