Apple has announced the App Store Small Business Program, a major and permanent change to the flat 30% platform cut for apps and games on iOS (and I presume the Mac) App Stores. What does it mean for Apple & other game platforms?
Game design and videogame criticism is still not as important as one would think, but today's post looks at the role of looking critically at a game and why developers should embrace it.
What's a fair percentage for no-advance publisher deals? Which games are easily prototypable to a level that publishers will fund them? This - and a number of other notable game discovery stories within...
It took us 2 years to make any money from Ronimo at all, 4 years to earn (almost) minimum wage and 6 years to receive a more decent monthly salary from our own company. During that period we were near bankruptcy twice. Here's why it took so long!
Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble. Includes video examples and in-depth discussion of strategies and contrasting techniques.
I share the process Squeaky Wheel used to figure out which mechanics to add to our Early Access game Academia : School Simulator
Data deep dive: game devs, if you have X,000 dollars at the end of Week 1 on Steam, how much do you have after Month 1, or Year 1? Survey results within...
Now that the PlayStation 5 is out in the wild, we all get a chance to check out the brand new PS5 Store for discoverability, navigability, and various other factors. What's it like?
Strap in, because this is a perfectly-timed and completely open post mortem on the development and release, 2 weeks on, of our Tango Fiesta DLC. Black lives matter, f*** fascists. Goes without saying!
We're taking another look at horror design in today's post, and how the genre should be embracing roguelike design, not jumpscares, if it wants to continue to grow.