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June 15, 2021
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Category: Indie


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Posted by Simon Carless on 06/14/21 04:57:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
If your game does get in one of the E3 showcases with your game, how does the extra visibility help? And how can we quantify that? Let's check it out...

Posted by Ryan Sumo on 06/11/21 03:00:00 pm in Business/Marketing, Console/PC, Indie
The games industry should take a cue from the film industry and start optioning game design documents.

Posted by Simon Carless on 06/10/21 01:12:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.

Posted by Josh Bycer on 06/09/21 10:14:00 am in Design, Production, Console/PC, Indie, Smartphone/Tablet
Today's post is a wake-up call for the industry when it comes to understanding the basic rules and structure of game design, and what can happen if you choose to ignore the "science" of the "art and science of games".

Posted by Simon Carless on 06/07/21 03:39:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Let's take a look into how paying big social media platform companies to promote your game could (or might not!) pay off - and other notable game discovery news.

You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework