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November 12, 2019
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Posted by Om Tandon on 10/23/19 10:25:00 am in Business/Marketing, Design, Smartphone/Tablet
Product and UX deconstruction of an all time favourite 8 Ball Pool along with a deep dive into the psychology of skill and chance-based gratification loops and how they affect player perception.

Posted by Jon Ingold on 10/23/19 10:13:00 am in Design, Indie
Conversations should be dramatic, but maybe the player wants to just get some answers. How do you design a scene to balance both character and gameplay?

Computing is heading towards an era of any place, any time, and any device user experiences with information delivered through write-once reach-many content and applications across all platforms. Neil discusses the choice the industry is facing.

You spend an infinite amount of time optimizing your Unity UI. But, all it takes to really screw it up is a sneaky modification on a tiny attribute of an almost invisible Canvas UI element. When that happens, not even Unity UI Profiling will save you.

This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.

n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.

Posted by Junxue Li on 10/17/19 10:19:00 am in Business/Marketing, Art, Smartphone/Tablet
We have attended many events this year, GDC, Game Connection,etc. Here in this article I sum up how to exploit all the features of the events, as a marketing person. I think it would be most useful for service providers (Data support, solution, art)

Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Ruben Torres Bonet on 10/16/19 11:03:00 am in Programming, Console/PC, Indie, Smartphone/Tablet
Players want to play, they don't want to wait. Help them buying your game: reduce your game's download size with Unity Addressables Hosting. And a year later? Offer them a DLC based on, guess what? Unity Addressables.

Posted by Sande Chen on 10/15/19 11:20:00 pm in Design, Serious, VR
In this article, game designer Sande Chen reports on a New York Comic Con panel about using entertainment games for history classes.