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October 24, 2020
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Posted by Simon Carless on 10/19/20 07:17:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
This game discovery look examines an interesting area of research - how Microsoft playing nice with other platforms looks to have been an attempt to extend the Xbox ecosystem to those very platforms.

Posted by Simon Carless on 10/16/20 09:43:00 am in Business/Marketing, Design, Production, Console/PC, Indie
When it comes to Switch discoverability, perhaps everyone's pessimist side has been over-exposed. Especially given some recent changes. Here's why you should dig releasing on Switch! (And more discovery news.)

Analyzing an interesting Twitter thread asking ‘content creators’ and media folks about the game promo-related practices that devs and publishers should stop doing. Plus lots more game discovery goodness!

Posted by Simon Carless on 10/13/20 06:18:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
As games continue to flood onto platforms like Steam, many developers are trying to make their games look even more complex. Not so the 10mg (Ten Minute Games) project, a series of 10 microgames that each take 10 minutes to complete.

Studying Game Design factually is difficult to do, but for today's piece we're going to use achievements to see if we can learn more about fan engagement and use it to accurately judge a game's quality.

Let's explore what happens when musical themes are employed within more complex interactive music systems! This is the last installment of the five-part article series on the use of thematic content in video game music composition.

Posted by Ruben Torres Bonet on 10/13/20 10:42:00 am in Programming, Art, Console/PC, Serious, Indie, VR
Developing your game in Unity? Then you need to pay attention to 5 signs that reveal you should to move into Ray-tracing.

Posted by Simon Carless on 10/12/20 01:39:00 pm in Business/Marketing, Design, Console/PC, Indie
Many Steam refund comments are legitimate, and definitely worth reading to give you an idea of sentiments around the game or technical issues. But others.. oi. Here's a survey of them! (With bonus takeaways for devs.)

Posted by Simon Carless on 10/09/20 02:36:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
OK, so with the Steam Game Festival - Autumn Edition now running (until October 13th), I thought it was worth peeking into changes for this edition and how it’s being received on ‘the Internet’ so far. Plus more news!

Complex scenes, huge C# assemblies, expensive initialization in your scripts... All of them lead to slow iteration times in the Unity editor. But why exactly is your editor so slow in your specific project at entering and exiting play mode?