The release of Command and Conquer Remastered comes with an added bonus: the release of the source code. So let's dive in and find out how enemy AI works in Tiberian Dawn and Red Alert.
All about 'free games' and backlogs, and the stealth rise of the subscription games service. And how perhaps the one you’re not paying attention to is the one that’s going to sneak up behind you?
How to profile and work on the editor at the same time without affecting your performance results with the Unity Standalone Profiler
If you've ever looked into the world of game development, you've probably heard that making games is really tough! Today, we'd like to discuss some of the development tools and tricks that speed our games from concept to reality.
So the Xbox One’s pre-release demo event is currently running, and hopefully some of you have checked it out - here's a run-down and analysis (alongside other game discovery news.)
I’ve picked out around ten of the most ‘universal’ articles around how people find your game - those that will stand out in a few months (or maybe years!), and themed them for your pleasure.
Should you consider practicality, utility, or legibility of UI that's destined for the trash?
With nearly 700 entries in the communal salary spreadsheet, we can work out average British indie salaries for different disciplines. There's a *lot* of variance - some of us a due a raise.
Gacha and loot box progression are often conflated, but we're going to break down the differences today and examine their impact on a game's design.
So, following a successful survey for ‘Steam wishlists to first week sales’, it’s time for a (much needed) re-evaluation of the lifetime review/sales ratio on Steam. And we need your help in giving us stats! But why the re-eval, and what’s it f