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July 24, 2019
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Posted by Sande Chen on 07/23/19 10:22:00 am in Design, Console/PC, Indie, Social/Online
In this article, game designer Sande Chen reports on Jason Rohrer's session at the 2019 Taipei Game Developers Conference, in which he gave his thoughts about storytelling in games, games as art, and how his game design processes have evolved.

As the former Director of User Experience (UX) at Epic Games, where I worked on Fortnite from 2013 to late 2017, I would like to share the different steps that were taken by the Fortnite team to build what would later become the success we now know.

Hi, my name is Kenny Liu, and each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.

Posted by Bob Whitaker on 07/19/19 10:31:00 am in Console/PC, Serious
To celebrate the 50th anniversary of the first moon landing, Bob Whitaker talks with Dr. Roger Launius about Kerbal Space Program. Topics include the history of the Apollo Program, the Space Race, the Cold War, and Apollo 11.

Posted by Jamie Fristrom on 07/18/19 10:31:00 am in Business/Marketing, Production, Console/PC, Indie
A retrospective on the years I spent developing professionally on the Roblox platform and how I attempted to apply new product science to game development there.