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October 24, 2020
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Posted by Simon Carless on 10/23/20 06:14:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...

Posted by Simon Carless on 10/22/20 03:04:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!

Posted by Joost van Dongen on 10/22/20 12:02:00 pm in Programming, Console/PC, Indie
SSR is a fun technique for creating detailed, dynamic reflections in games. This post shows how I implemented SSR into Blightbound and how it works. It also goes into the tricks I used to make it have good performance, have fewer artefacts and look good.

Posted by Max Schulz on 10/22/20 11:10:00 am in Production, Art
We all love the fact that computers can execute annoying work for us. Work we already know how to do. And now there’s a new kid in town: Style-GAN’s - short for Generative Adversarial Networks that can support the creative vision of your team.

Posted by Simon Carless on 10/21/20 10:42:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Want lots of real-world Steam data (wishlists, actual revenue?) on Meteorfall: Krumit’s Tale, a deckbuilding roguelike title that recently launched out of Early Access. That's what we're giving you here!

Posted by Ruben Torres Bonet on 10/21/20 10:39:00 am in Programming, Art, Console/PC, Serious, Indie, VR
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.