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July 17, 2019
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Category: Design


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Posted by Simon Carless on 07/14/19 11:22:00 am in Design
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.

Posted by Kenneth Liu on 07/11/19 03:31:00 am in Design
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Tommy Thompson on 07/09/19 12:27:00 pm in Design
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.

Posted by Scott Fine on 07/08/19 10:51:00 pm in Design
Welcome to part two of my look into Archero. This time we’ll focus on the long-term progression and how that contributes to the fun. Let's dive in!

Posted by Tony SANTO on 07/08/19 12:19:00 pm in Design
I interviewed over a dozen artists and creatives to discuss better solutions and standards for the ongoing and familiar practice of Art Tests which employers use to vet job candidates in the Video Game, Animation and Entertainment Industry.

Posted by Josh Ge on 07/08/19 10:23:00 am in Design
Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.

Posted by Simon Carless on 07/05/19 11:35:00 pm in Design
This week's roundup includes some amazing highlights from the Summer Games Done Quick speedrun series, a look at intriguing new title Sea Of Solitude, and lots more still.

Posted by Scott Fine on 07/03/19 11:21:00 am in Design
This is part one of a three-part series on Archero, a mobile roguelite. This week we’ll focus on the moment to moment gameplay, and how this contributes to a fun experience in the short term.

Posted by Sande Chen on 07/03/19 11:18:00 am in Design
In this article, game writer Sande Chen discusses how the VR experience impacts empathetic responses.

Posted by Stanislav Costiuc on 07/01/19 10:35:00 am in Design
Uncharted 2 has some of the most exceptional pacing in action/adventure video games. Let's take a look at what that means and how the game achieves it.