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October 20, 2019
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Category: Design


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Posted by Jakub Stokalski on 10/11/19 10:45:00 am in Design
Bringing Frostpunk to consoels was challenging. Here's one short tale how UX design theory can get you out of a hole when bringing a survival-city builderes designed for mouse an keyboard with an ambition to make it feel like a native console experience.

Posted by Jeremy Alessi on 10/10/19 11:31:00 am in Design
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!

Posted by Pascal Luban on 10/10/19 10:43:00 am in Design
Nintendo has just released a free-to-play mobile version of its famous license, Mario Kart. How does it compare to games developed by freemium experts?

Posted by Chris Zukowski on 10/10/19 07:34:00 am in Design
imgur is one of the last remaining marketing platforms where your post can go viral reaching hundreds of thousands of people without paying to boost it, getting an influencer to cover it, or knowing the platform holder personally. Here is how to use it.

Posted by Kenneth Liu on 10/09/19 09:24:00 am in Design
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Keith Burgun on 10/07/19 10:53:00 am in Design
In this post, designer Keith Burgun talks about some of the visual/mechanical changes he's making to his first published card game, Dragon Bridge, to improve readability and affordances.

Posted by Max Pears on 10/03/19 10:25:00 am in Design
I am back for the second part of my Mini-Series as I talk about the next phase of building a good combat phase which is about the planning and pre-production as we talk about what to do as well as looking at my own work.

Posted by Jeremy Alessi on 10/03/19 10:11:00 am in Design
Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developer obituaries.

Posted by Kenneth Liu on 10/03/19 10:11:00 am in Design
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.

Posted by Simon Carless on 09/30/19 05:18:00 pm in Design
My recent piece on discoverability for Nintendo Switch got some decent feedback from a few active Switch developers - here's an update with some new data points and info.