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July 25, 2021
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Category: Design


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Posted by Simon Carless on 07/21/21 04:04:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's the best way to see the regional breakdown of Steam interesting and wishlists before launch? This, plus lots more, in our latest round-up.

Posted by Josh Bycer on 07/21/21 11:10:00 am in Design, Console/PC, Indie
The debate over difficulty in videogames continues to rage, and for today's post, I want to try, once and for all, to explain that difficulty is not a part of accessibility, but an essential element designers need to take note of.





Posted by Nathan Savant on 07/23/21 10:38:00 am in Design, Console/PC, Serious, Indie
A deep dive into how Magic The Gathering expresses character through game mechanics, and how those same concepts can be applied to video game characters without breaking the design budget.

Posted by Fawzi Itani on 07/22/21 10:16:00 am in Business/Marketing, Design, Smartphone/Tablet
A look into Merge Games and their next phase of growth

Posted by Margaret Wong on 07/22/21 10:15:00 am in Design, Console/PC, Social/Online, Smartphone/Tablet
Asymmetric multiplayer games are fun to play, but special design attention is needed. Five possible design patterns are presented based on a study on ten asymmetric multiplayer games on different platforms.

Posted by Vesko Tenekedzhiev on 07/19/21 11:38:00 am in Business/Marketing, Design, Production, Indie
Why the project started, how it was developed and marketed, my thought process, failures, design and workflows.