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April 4, 2020
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Category: Design


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Posted by Simon Carless on 04/03/20 01:34:00 pm in Design
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.

Posted by Simon Carless on 04/01/20 05:34:00 pm in Design
How did Squeaky Wheel co-founder Ryan Sumo help scale his studio's game Academia: School Simulator to $1 million in gross Steam revenue. I interviewed him to find out.

Posted by Josh Bycer on 03/31/20 12:21:00 pm in Design
Lootbox design has often been equated to randomized progression seen in ARPGs, but today's post will dispel that myth and how random and randomized progression aren't the same for the player.

Posted by Simon Carless on 03/27/20 05:38:00 pm in Design
Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their “relentless twin-stick shooter/roguelite set in the roaring ‘80s”, discussed the positive effects of having their game in the new Steam Game Festival.

Posted by Crystin Cox on 03/27/20 04:07:00 pm in Design
Trying to nail down the sometimes slippery concept of LiveOps and define what exactly it means and how it's done.

Posted by Simon Carless on 03/23/20 04:49:00 pm in Design
And we’re back, as the world gets a little bit odder every day, with some notable game discoverability updates for the month of March, particularly looking at the Steam and Epic stores.