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November 17, 2019
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Category: Design


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Posted by Simon Carless on 11/16/19 04:01:00 pm in Design
This week's roundup includes impressions of a plethora of new releases, from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB, how World Of Warcraft changed things (for good and ill), and lots more besides.

Posted by Simon Carless on 11/13/19 01:05:00 pm in Design
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.

Posted by John Harris on 11/13/19 10:23:00 am in Design
This is an excerpt chapter from the book Level Up: A JRPG Creator's Handbook, available in the current Storybundle, about using non-transitive character and monster powers to design interesting encounters.

Posted by Stanislav Costiuc on 11/11/19 11:34:00 am in Design
A lot of times I get asked if one needs to know one particular field or another to become a Game Designer. In general, the question doesn't have a simple and straightforward answer, but we'll try to discuss it here.

Posted by Winifred Phillips on 11/11/19 11:25:00 am in Design
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.

Posted by Simon Carless on 11/10/19 11:52:00 am in Design
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.