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July 22, 2019
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Category: Console/PC


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Posted by Simon Carless on 07/20/19 11:27:00 am in Console/PC
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, as well as the latest on No Man's Sky, Dead Cells, and lots more besides.

Posted by Bob Whitaker on 07/19/19 10:31:00 am in Console/PC
To celebrate the 50th anniversary of the first moon landing, Bob Whitaker talks with Dr. Roger Launius about Kerbal Space Program. Topics include the history of the Apollo Program, the Space Race, the Cold War, and Apollo 11.

Posted by Jamie Fristrom on 07/18/19 10:31:00 am in Console/PC
A retrospective on the years I spent developing professionally on the Roblox platform and how I attempted to apply new product science to game development there.

Posted by Lars Doucet on 07/17/19 05:37:00 pm in Console/PC
Designing a tool for browsing Steam games "Wikipedia binge" style

Posted by Sande Chen on 07/17/19 11:04:00 am in Console/PC
In this article, game designer Sande Chen summarizes Jonathan Blow's session at the 2019 Taipei Game Developers Forum, in which he gave a behind-the-scenes look at the development of his game, Braid.

Posted by Winifred Phillips on 07/16/19 10:47:00 am in Console/PC
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.