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Category: Console/PC

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Posted by Josh Bycer on 06/24/22 12:36:00 pm in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.

This article explores how instrumental performances, rhythmic density, and frequency range provide components for use within a modular music system for the music of Lineage M: The Elmor (composed by video game composer Winifred Phillips).

Posted by George Jijiashvili on 06/10/22 12:32:00 pm in Business/Marketing, Console/PC
Ahead of its ‘Xbox & Bethesda Games Showcase’ this Sunday, Microsoft made bunch of announcements, including bringing the Xbox app to Samsung TVs. Omdia's games analyst George Jijiashvili examines the key updates.

Posted by Josh Bycer on 06/01/22 01:33:00 pm in Design, Console/PC, Indie, Social/Online, VR
Elden Ring once again frames our discussion to talk about why "fun" is not the best way to rate a game's design, and why you can't please everyone with your game.

Posted by Martin Annander on 05/31/22 12:48:00 pm in Design, Console/PC, Indie
A game designer's rant on dialogue in games.

Posted by Josh Bycer on 05/24/22 11:58:00 am in Design, Console/PC, Indie
Elden Ring's appeal has caused a lot of uproar about approachability and accessibility options, and I wanted to talk about where developers need to start when it comes to balancing their game's appeal.