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January 19, 2021
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Posted by Simon Carless on 01/18/21 10:55:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!

Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.

Posted by Simon Carless on 01/13/21 07:54:00 pm in Business/Marketing, Design, Console/PC, Indie
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?

Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.

Posted by Josh Bycer on 01/13/21 10:49:00 am in Design, Production, Console/PC, Indie
Early Access has proven to be a popular and viable option to release and develop a game by for indie developers. For today, we're going to look at what it means in the current market and the steps you need to take to have a successful early access game.

Posted by Simon Carless on 01/11/21 11:27:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Nova Drift - arcade space combat roguelite, Geometry Wars meets Asteroids meets randomly generated ‘runs’ - had a really good holiday season sales-wise. But why? We look into it.