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June 16, 2019
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This week's roundup includes all kinds of E3 neatness from Los Angeles, including discussion of Nintendo's announcements, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all.

Posted by Junxue Li on 06/14/19 10:21:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
In the last decade, our team/as art contractor creates background art for various story games. In this series of posts, I will introduce the key features of different types of story games. And as an art producer, I would go deep into the art production a

Posted by Herman Tulleken on 06/12/19 09:42:00 pm in Business/Marketing, Design, Serious
Highlights from the history of advergames.

Posted by Tobias Karlsson on 06/12/19 10:34:00 am in Design
This is the third and final part in a three-part series describing a method for viewing, analyzing, and comparing depth and accessibility of games. This part provides more example on how to apply the method through a case study.

Posted by Tobias Karlsson on 06/12/19 10:33:00 am in Design
This is the second part in a three-part series describing a method for viewing, analyzing, and comparing depth and accessibility of games. This part delves into more details.

Posted by Tobias Karlsson on 06/12/19 10:31:00 am in Design
This is the first part in a three-part series describing a method for viewing, analyzing, and comparing depth and accessibility of games. The first part is an overview of the method.





Posted by Seth Coster on 06/14/19 10:33:00 am in Design, Console/PC, Indie, Social/Online
Games with user-generated content often suffer from the "Play Problem": players that create content can't get their creations seen by other players. Levelhead solves the Play Problem in an elegant way that puts control of visibility in players' hands.

Posted by Aiaz Marx on 06/14/19 10:19:00 am in Business/Marketing, Production, Serious, Indie
Is it a sad story about failure, or just another tale about recognition and success? That depends on what you take from it.

Posted by Austin Anderson on 06/13/19 11:06:00 am in Design
Analysis of extended fiction techniques used in ICEY, a part of my series of blog posts with sections from my Honors Thesis on extended fiction in game design.

Posted by Natalie Mikkelson on 06/13/19 11:05:00 am in Business/Marketing
Attract followers and keep followers with these social media marketing basics...

Posted by Yannick Elahee on 06/13/19 10:44:00 am in Business/Marketing, Production, Indie
Open The Gates! More and more indies are allowing players to have a say about game updates. Maybe you decided to do this aswell, here are some tips & tricks after making 4 open game development games!

Posted by Emma Truong on 06/12/19 11:04:00 am in Business/Marketing
Although making money from applications on ISO is difficult, the income will be quite stable if you can do the following things