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October 24, 2020
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Posted by Simon Carless on 10/23/20 06:14:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...

Posted by Simon Carless on 10/22/20 03:04:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!

Posted by Joost van Dongen on 10/22/20 12:02:00 pm in Programming, Console/PC, Indie
SSR is a fun technique for creating detailed, dynamic reflections in games. This post shows how I implemented SSR into Blightbound and how it works. It also goes into the tricks I used to make it have good performance, have fewer artefacts and look good.

Posted by Max Schulz on 10/22/20 11:10:00 am in Production, Art
We all love the fact that computers can execute annoying work for us. Work we already know how to do. And now there’s a new kid in town: Style-GAN’s - short for Generative Adversarial Networks that can support the creative vision of your team.

Posted by Simon Carless on 10/21/20 10:42:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Want lots of real-world Steam data (wishlists, actual revenue?) on Meteorfall: Krumit’s Tale, a deckbuilding roguelike title that recently launched out of Early Access. That's what we're giving you here!

Posted by Ruben Torres Bonet on 10/21/20 10:39:00 am in Programming, Art, Console/PC, Serious, Indie, VR
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.

Posted by Martin Kr on 10/23/20 11:35:00 am in Design, Smartphone/Tablet
A rant about the state of the mobile game market

Posted by Deniz Cakmaz on 10/23/20 11:27:00 am in
Welcome everyone, we are working on a fast paced 2D roguelike in which you hype up the crowd to get more gold. We added Procedural level generation in this update. With it we want to add more variety in the future!

Game Dev Digest Issue #67 - The Re-create Issue. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Stas Ignatov on 10/22/20 12:00:00 pm in Business/Marketing, Indie
A chat with Portuguese developer Digitality Studios on the journey from app development to HordeCore, the studios' first commercial release.

Posted by Daniel Camilo on 10/21/20 10:39:00 am in Business/Marketing, Design, Console/PC
Marketing from both Sony and Microsoft want you to believe 4K/60fps will be the continuous standard for this next generation. However, once we get past all the cross-gen launch titles, expect a lot of performance diversity.

Posted by Richard Fu on 10/20/20 10:47:00 am in Programming, Serious, Indie, Smartphone/Tablet
Highlighting 8 essential plugins for Unity that make mobile game development easy, includes all assets from in-app-purchase, file saving, sound and all.