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October 23, 2019
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Winifred Phillips's Comments

Comment In: [Blog - 04/24/2017 - 09:27]

Hey, Vincent Thanks for the ...

Hey, Vincent Thanks for the comment, and the kind words Regarding your question - the drone in the clip was a compilation of a number of elements, starting with an electric bass that was doubled by some heavily customized soft synth instruments. The resulting mix also received some EQ finessing ...

Comment In: [Blog - 03/05/2017 - 09:24]

Glad you enjoyed it, Vincent ...

Glad you enjoyed it, Vincent

Comment In: [Blog - 11/29/2016 - 10:52]

Thanks very much, Vincent So ...

Thanks very much, Vincent So glad you enjoyed the article

Comment In: [Blog - 08/16/2016 - 08:07]

Hey, thanks so much, Rob ...

Hey, thanks so much, Rob I really appreciate that

Comment In: [Blog - 07/26/2016 - 06:29]

Thanks, Micky That 's a ...

Thanks, Micky That 's a good point. Communication is so important.

Comment In: [Blog - 07/12/2016 - 10:34]

It 's definitely an exciting ...

It 's definitely an exciting time to be in game development, Micky And it 's cool that VR has been extended to interact with the tools musicians use to create music for games. :

Comment In: [Blog - 06/09/2016 - 10:11]

Good point, Lena That kind ...

Good point, Lena That kind of dynamic music implementation would be interesting to see in VR.

Comment In: [Blog - 05/17/2016 - 01:42]

Hi Thomas Glad you liked ...

Hi Thomas Glad you liked the article I actually wrote an article about some music production tips that were shared during a couple of GDC 2016 talks. The topic you 're describing was covered very well by Garry Taylor of SCEE during his talk, Audio Mastering for Interactive Entertainment. I ...

Comment In: [Blog - 05/03/2016 - 02:06]

Thanks very much, Kenneth So ...

Thanks very much, Kenneth So glad you enjoyed the blog, and I really appreciate your support

Comment In: [Blog - 04/20/2016 - 12:30]

Thanks, Pieter : ...

Thanks, Pieter :

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