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August 5, 2020
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Winifred Phillips's Expert Blogs

The second installment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference. Session was entitled "From Assassin's Creed to The Dark Eye: The Importance of Themes."


The first installment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference. Session was entitled "From Assassin's Creed to The Dark Eye: The Importance of Themes."


Second of a 2-part series. Game composer Winifred Phillips delves into the dynamic music system for the recently-released SPYDER video game, developed by Sumo Digital for Apple Arcade. Part 2 explores the action system (including many video examples).


First of a 2-part series. Game composer Winifred Phillips delves into the dynamic music system for the recently-released SPYDER video game, developed by Sumo Digital for Apple Arcade. Part 1 explores the ambient system (including many video examples).


Game composer Winifred Phillips shares additional research from her Game Developers Conference 2020 lecture, "The Importance of Themes: Creating Musical Signatures for your Games." The lecture will be presented as a GDC Virtual Talk (available for free).


Posted by Winifred Phillips on Tue, 11 Feb 2020 10:23:00 EST in Audio, Design, Production, Console/PC, VR
Game composer Winifred Phillips discusses the role of music research in the game music composition process, from the context of her work composing the music for the Sports Scramble VR game from Armature Studio. Article includes video examples.


Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).


Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.


Posted by Winifred Phillips on Mon, 11 Nov 2019 11:25:00 EST in Audio, Business/Marketing, Design, Production, Console/PC, Indie
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.


Posted by Winifred Phillips on Tue, 15 Oct 2019 10:24:00 EDT in Audio, Production, Console/PC, VR
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.


[More Winifred Phillips Blogs]