Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 20, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Winifred Phillips's Expert Blogs

Posted by Winifred Phillips on Mon, 11 Nov 2019 11:25:00 EST in Audio, Business/Marketing, Design, Production, Console/PC, Indie
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.


Posted by Winifred Phillips on Tue, 15 Oct 2019 10:24:00 EDT in Audio, Production, Console/PC, VR
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.


Posted by Winifred Phillips on Mon, 09 Sep 2019 10:13:00 EDT in Audio, Production, Console/PC, VR
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.


Posted by Winifred Phillips on Tue, 13 Aug 2019 10:37:00 EDT in Audio, Production, Console/PC, VR
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 2: Game Music and Psychological Attachment. Included are practical examples and video demonstrations.


Posted by Winifred Phillips on Tue, 16 Jul 2019 10:47:00 EDT in Audio, Design, Console/PC, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.


Posted by Winifred Phillips on Sun, 16 Jun 2019 11:48:00 EDT in Audio, Production, Console/PC, Indie, Smartphone/Tablet, VR
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress. This article includes the video of the complete presentation given by Phillips at the Library of Congress in Washington DC.


Posted by Winifred Phillips on Tue, 28 May 2019 10:35:00 EDT in Audio, Design, Production, Console/PC, VR
Game composer Winifred Phillips' Reddit AMA went viral last week, hitting the Reddit front page, receiving 14.8k upvotes & garnering gold & platinum awards to become one of the most engaged and popular Reddit gaming AMAs. Read excerpts from the Q&A.


Posted by Winifred Phillips on Tue, 07 May 2019 10:19:00 EDT in Audio, Production, Console/PC
Composer Winifred Phillips presents a mini-postmortem on the evolution of a single melodic theme - first composed for EA's Spore Hero, undergoing several in-game variations, and eventually appearing in a trailer for the blockbuster AVENGERS ENDGAME film.


On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.


Posted by Winifred Phillips on Mon, 11 Mar 2019 11:08:00 EDT in Audio, Design, Console/PC, VR
Game composer Winifred Phillips shares preparatory research from two of her upcoming lectures: her GDC 2019 talk entitled "How Music Enables Virtual Presence" and her Library of Congress lecture, "The Interface Between Music Composition and Game Design."


[More Winifred Phillips Blogs]