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May 20, 2022
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Winifred Phillips's Blog   Expert Blogs

 

BAFTA nominated composer Winifred Phillips is one of the most successful and accomplished composers for video games. She is known for her compositional skill and stylistic diversity. Her dramatic large-scale works convey an “epic cinematic sound” (ScreenSounds) that “drives her music forward in grand orchestral fashion” (Film Score Monthly), while her more lighthearted scores are “captivating” (Washington Post).

Phillips has composed iconic music for titles from six of the biggest franchises in gaming: Lineage, Assassin’s Creed, LittleBigPlanet, Total War, God of War, and The Sims. She was most recently nominated for a BAFTA award for music she composed for the smash-hit game Sackboy: A Big Adventure. To date, Phillips has composed music for over fifty video games.

Phillips’ scores have received numerous awards, including the Academy of Interactive Arts & Sciences Award for Outstanding Music Composition, six Game Audio Network Guild Awards (including Music of the Year), and three Hollywood Music in Media Awards. Her work has also been nominated by the NAVGTR Awards and the International Film Music Critics Awards.

Her television work includes PBS' NOVA, Anthony Bourdain Parts Unknown on CNN, the network sitcom It’s Always Sunny in Philadelphia starring Danny Davito, and the long-running Nature series on PBS. Her music has also been featured in trailers for such blockbuster movies as Avengers: Endgame and Disney’s The Jungle Book.

Phillips has released fifty nine albums. Her soundtrack album for the Legend of the Guardians video game was the first video game soundtrack album released by WaterTower Music – the film music record label of Warner Bros. Pictures.

Phillips is the author of the bestselling book, A Composer’s Guide to Game Music (The Massachusetts Institute of Technology Press), which won a GMA Book Award Gold Medal from the Global Music Awards, a National Indie Excellence Book Award, a Nonfiction Book Award from the Nonfiction Authors Association, and an Annual Game Music Award from Game Music Online in the category of "Best Publication." Singling out Phillips’ book for praise, film composer Harry Gregson-Williams said, “Winifred Phillips’ passion and understanding of this medium comes to life on the page and is a direct result of her vast experience and accomplishment in composing for video games.” Jon Burlingame, the film music reporter for Variety, hailed Phillips’ book as “a beautifully organized, intelligently written book about music for games,” and Film Score Monthly praised the book as "a touchstone academic achievement.”

As a recognized expert in the field of video game composition, Phillips has given lectures at the Library of Congress, the Society of Composers and Lyricists, the Audio Engineering Society, the Game Developers Conference, and the Montreal International Game Summit, among many others. Her music has been performed in celebrated concert halls around the world as a part of the Assassin’s Creed Symphony World Tour.

 

Expert Blogs

This article discusses the process of creating rhythmic and melodic diversity in a system based on horizontal segmentation for the music of Lineage M: The Elmor, by video game composer Winifred Phillips.


Posted by Winifred Phillips on Wed, 13 Apr 2022 01:43:00 EDT in Audio, Design, Production, Social/Online, Smartphone/Tablet
In this article series, video game composer Winifred Phillips shares the content of her GDC 2022 lecture, "Composing for Lineage M: Modular Construction in Game Music." Topics include one-shots, interchangeable components, cohesive pacing, tonal center.


Posted by Winifred Phillips on Thu, 03 Mar 2022 01:28:00 EST in Audio, Design, Production, Console/PC, Indie, Smartphone/Tablet
Video game composer Winifred Phillips previews her upcoming GDC 2022 lecture, "Composing for Lineage M: Modular Construction in Game Music." Phillips draws connections to several of her previous GDC talks, including videos of 3 of her GDC lectures.


The 6th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses methods for hybridizing linear and dynamic music techniques.


The 4th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses methods for hybridizing horizontal and vertical music techniques.


The 3rd installment of a 6-prt series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses pure vertical layering examples from the Sackboy and Spyder games.



Winifred Phillips's Comments



Comment In: [Blog - 04/17/2019 - 10:32]

Thanks very much, Ron Glad ...

Thanks very much, Ron Glad you enjoyed the Q A, and I really appreciate the kind words about my music

Comment In: [Blog - 04/16/2018 - 09:50]

Hey, Mike You make an ...

Hey, Mike You make an interesting point. Like music, silence can be a powerful tool for both composers and sound designers. Last year I wrote an article here on Gamasutra about using silence as a way to enhance suspense: http://gamasutra.com/blogs/WinifredPhillips/20170516/298114/Composing video game music to build suspense part 5 semi silence.php

Comment In: [Blog - 12/11/2017 - 02:58]

Very interesting, Tim We can ...

Very interesting, Tim We can all definitely compensate for any localization issues by cocking and rotating our heads until our brains get used to the aural input that the game is delivering. Comfort and wearability are definitely the first barrier that users will notice right away, so that has to ...

Comment In: [Blog - 09/12/2017 - 09:47]

You 're welcome, Pieter Happy ...

You 're welcome, Pieter Happy to help :