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November 17, 2019
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Winifred Phillips's Blog   Expert Blogs

 

Winifred Phillips is an award-winning video game composer. Her latest video game credits include the virtual reality games Sports Scramble, Audioshield, Scraper: First Strike, Dragon Front, Bebylon: Battle Royale, and Fail Factory.  Other recent credits include the triple-A first person shooter Homefront: The Revolution. He has written music for games in five of the most well-known franchises in gaming: Assassin's Creed, Total War, God of War, LittleBigPlanet, and The Sims.  As a VR game music expert, she writes frequently for Gamasutra on the future of music in virtual reality video games.

Phillips is the author of the bestselling book, A COMPOSER'S GUIDE TO GAME MUSIC (The MIT Press), which won the Global Music Award Gold Medal for an exceptional book in the field of music, and was described by The Boston Globe as "the first book designed to help experienced musicians brave the transition to the world of game composing." Phillips' popular game music book was also hailed by Sound on Sound magazine as "partly educational and partly inspirational... a great introduction to this specialist art." Music Connection Magazine added that "Phillips' hands-on insights and advice make this one a keeper," and Film Score Monthly praised the book as "a touchstone academic achievement." 

Phillips has received an Interactive Achievement Award / D.I.C.E. Award from the Academy of Interactive Arts and Sciences, three Hollywood Music in Media Awards, six Game Audio Network Guild Awards, five Global Music Awards, an IGN Best Score Award, a GameSpot Best Music Award, a GameZone Score of the Year Award, a GameFocus Award, and three Gracie Awards from the Alliance of Women in Media.

She has released over fifteen albums. Her soundtrack album for the Legend of the Guardians video game was the first video game soundtrack album released by the famous WaterTower Music record label, one of the top labels for film music soundtracks, and the film music record label of Warner Bros. Entertainment. 

She has been profiled in books such as Keeping Score by Tom Hoover, Cash Tracks by Jeffrey P. Fischer, and in Music Connection Magazine, which described her as a "Superstar of video game music."

 

Expert Blogs

Posted by Winifred Phillips on Mon, 11 Nov 2019 11:25:00 EST in Audio, Business/Marketing, Design, Production, Console/PC, Indie
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.


Posted by Winifred Phillips on Tue, 15 Oct 2019 10:24:00 EDT in Audio, Production, Console/PC, VR
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.


Posted by Winifred Phillips on Mon, 09 Sep 2019 10:13:00 EDT in Audio, Production, Console/PC, VR
The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.


Posted by Winifred Phillips on Tue, 13 Aug 2019 10:37:00 EDT in Audio, Production, Console/PC, VR
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 2: Game Music and Psychological Attachment. Included are practical examples and video demonstrations.


Posted by Winifred Phillips on Tue, 16 Jul 2019 10:47:00 EDT in Audio, Design, Console/PC, VR
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.


Posted by Winifred Phillips on Sun, 16 Jun 2019 11:48:00 EDT in Audio, Production, Console/PC, Indie, Smartphone/Tablet, VR
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress. This article includes the video of the complete presentation given by Phillips at the Library of Congress in Washington DC.



Winifred Phillips's Comments

Comment In: [Blog - 04/17/2019 - 10:32]

Thanks very much, Ron Glad ...

Thanks very much, Ron Glad you enjoyed the Q A, and I really appreciate the kind words about my music

Comment In: [Blog - 04/16/2018 - 09:50]

Hey, Mike You make an ...

Hey, Mike You make an interesting point. Like music, silence can be a powerful tool for both composers and sound designers. Last year I wrote an article here on Gamasutra about using silence as a way to enhance suspense: http://gamasutra.com/blogs/WinifredPhillips/20170516/298114/Composing video game music to build suspense part 5 semi silence.php

Comment In: [Blog - 12/11/2017 - 02:58]

Very interesting, Tim We can ...

Very interesting, Tim We can all definitely compensate for any localization issues by cocking and rotating our heads until our brains get used to the aural input that the game is delivering. Comfort and wearability are definitely the first barrier that users will notice right away, so that has to ...

Comment In: [Blog - 09/12/2017 - 09:47]

You 're welcome, Pieter Happy ...

You 're welcome, Pieter Happy to help :

Comment In: [Blog - 08/16/2017 - 10:22]

My pleasure, Pieter Thanks very ...

My pleasure, Pieter Thanks very much

Comment In: [Blog - 06/26/2017 - 02:02]

Thanks, Pieter ...

Thanks, Pieter