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February 22, 2020
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Tommy Thompson's Blog   Expert Blogs


Dr Tommy Thompson is the director of AI and Games Ltd.: a company dedicated to providing consultancy and bespoke software solutions for artificial intelligence technologies in the video games industry.  All in an effort to help studios to refine the designs, tools and architecture required to elevate AI within their games.  The company is largely known for it's crowdfunded YouTube series of the same name that explores research and applications of artificial intelligence in video games.

Tommy is a part-time senior lecturer in computer science and researcher in artificial intelligence applications in video games and has authored over 30 academic publications in areas such as artificial general intelligence, machine learning for non-player characters and procedural content generation.  Tommy has been an active participant in the academic community for over 10 years as reviewer and chair for numerous conferences and workshops.

Tommy also develops his own game projects at indie company Table Flip Games, through which he has published his first title Sure Footing on PC, with console ports coming in 2019.

You can follow Tommy, the AI and Games series and Table Flip Games over on twitter.



Expert Blogs

Posted by Tommy Thompson on Thu, 13 Feb 2020 10:26:00 EST in Design, Programming, Console/PC, Serious
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work?

Posted by Tommy Thompson on Mon, 02 Dec 2019 10:45:00 EST in Design, Programming, Console/PC
The 220 unique AI personalities in Halo Wars 2.

Posted by Tommy Thompson on Wed, 07 Aug 2019 10:27:00 EDT in Design, Programming, Console/PC
One of the most complex simulations in AAA games, IO Interactive's Hitman titles are laced with AI systems that helped bring their fictional worlds to life.

Posted by Tommy Thompson on Tue, 09 Jul 2019 12:27:00 EDT in Design, Programming, Console/PC
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.

Posted by Tommy Thompson on Wed, 26 Jun 2019 11:12:00 EDT in Design, Programming, Production, Console/PC
How Rare playtest Sea of Thieves using automated testing, enabling over 100 internal deployments before public launch.

Posted by Tommy Thompson on Wed, 19 Jun 2019 10:43:00 EDT in Design, Programming, Console/PC
Meet Megan, Karen and Skevin: the three boss AI systems in Sea of Thieves.

Tommy Thompson's Comments

Comment In: [Blog - 01/30/2019 - 04:59]

Yeah... I just correct that. ...

Yeah... I just correct that. Didn 't spot it until after I published it, but I appear to have invented a new machine type. Whoops