Thais Weiller's Member Blogs
There are some well established game design "rules" that though make sense in many situations are not universally applicable. This article discuss some of them and some situations in which they are just silly.
A short text about the importance of player feedback on game design focusing on mobile games. Some examples of how to use feedback elegantly.
This is part of a series about the design of Sky Castle, a project I worked on that was never released. As so, I could never truly tweaked its systems to achieve a neat balance, so it might have many inconsistencies as it is. http://thaisweiller.com/work/
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