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October 14, 2019
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Thais Weiller's Member Blogs

Posted by Thais Weiller on Tue, 09 Jul 2013 10:46:00 EDT in Design
There are some well established game design "rules" that though make sense in many situations are not universally applicable. This article discuss some of them and some situations in which they are just silly.

Posted by Thais Weiller on Thu, 20 Jun 2013 09:42:00 EDT in Design, Smartphone/Tablet
A short text about the importance of player feedback on game design focusing on mobile games. Some examples of how to use feedback elegantly.

Posted by Thais Weiller on Thu, 28 Jun 2012 12:27:00 EDT in Design, Smartphone/Tablet
This is part of a series about the design of Sky Castle, a project I worked on that was never released. As so, I could never truly tweaked its systems to achieve a neat balance, so it might have many inconsistencies as it is.

[Previous Thais Weiller Blogs]