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December 4, 2020
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Simon Carless's Expert Blogs

Posted by Simon Carless on Mon, 16 Nov 2020 12:06:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Data deep dive: game devs, if you have X,000 dollars at the end of Week 1 on Steam, how much do you have after Month 1, or Year 1? Survey results within...


Posted by Simon Carless on Fri, 13 Nov 2020 10:03:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Now that the PlayStation 5 is out in the wild, we all get a chance to check out the brand new PS5 Store for discoverability, navigability, and various other factors. What's it like?


Posted by Simon Carless on Wed, 11 Nov 2020 09:23:00 EST in Business/Marketing, Design, Production, Console/PC, Smartphone/Tablet
So, with the announcement that Ubisoft+ is now available on Amazon Luna, the premium game sub wars continue to stride forward, Terminator-style. But which big publishers dig the idea, and which don't?


Posted by Simon Carless on Mon, 09 Nov 2020 12:13:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Sometimes games just keep selling. You can compare games that have 250 Steam reviews in their first week and come back a year later, and some have 500 and a few have 2-4,000. Why?


Posted by Simon Carless on Wed, 04 Nov 2020 05:20:00 EST in Business/Marketing, Design, Production, Indie
What do game publishers need to get better at? It was good of game scout Johan Toresson of Raw Fury to ask this precise question on Twitter a few days ago, and we scoured the thread to get you the best comments.


Posted by Simon Carless on Mon, 02 Nov 2020 10:10:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
Looking at the iOS/Android launch fortunes of Meteorfall: Krumit's Tale, a high quality $6.99 USD premium (no IAP) title which got featured by Apple on launch. How did it do? Answers within...


Posted by Simon Carless on Thu, 29 Oct 2020 04:54:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Was launching Fall Guys on PlayStation Plus a smart discoverability insurance policy, or a big waste of money? This and a whole bunch of other game discovery thoughts within...


Posted by Simon Carless on Wed, 28 Oct 2020 12:13:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
What's up with Facebook's cloud gaming push? Why did social gaming take off during COVID? And how do you write the perfect pitch email? Discovery news galore within...


Posted by Simon Carless on Tue, 27 Oct 2020 01:20:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Sure, let’s say your game made $50k in its first week on Steam. But at the end of Year 1, will you have $100k or $250k? Fill in the survey to find out averages! (Plus: bonus takeaways from previous surveys.)


Posted by Simon Carless on Fri, 23 Oct 2020 06:14:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...


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