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November 17, 2019
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Simon Carless's Blog   Expert Blogs

 

I’m currently an EVP at Informa Tech, meaning that I help to oversee Game Developers Conference – plus the  Gamasutra website, the Black Hat set of worldwide security events, and more.

I’m also Chairman Emeritus of the Independent Games Festival, which holds its awards at GDC yearly, and help program the Independent Games Summit and a number of other programs at the show. I also currently advise independent game publisher No More Robots.

And in a former life, I was a game designer on PlayStation 1-era console games for companies like Eidos & Infogrames/Atari.

 

Expert Blogs

This week's roundup includes impressions of a plethora of new releases, from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB, how World Of Warcraft changed things (for good and ill), and lots more besides.


This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.


This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.


This week's roundup includes impressions and reviews of a whole bunch of big holiday titles, from Death Stranding through Luigi's Mansion 3 to Modern Warfare and beyond, as well as neat pieces on food in games, Junji Ito's influence on our medium, & lots


Posted by Simon Carless on Fri, 01 Nov 2019 06:20:00 EDT in Business/Marketing, Design, Console/PC
So, I’ve been spending time corresponding with the kind folks who replied to my ‘call for Steam data’. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.


This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.



Simon Carless's Comments

Comment In: [Blog - 11/01/2019 - 06:20]

Well, these games were selling ...

Well, these games were selling marginally before any algorithm change - this is more just an overall supply/demand issue in my view.

Comment In: [Blog - 08/30/2019 - 01:57]

I think 6-8 hours probably ...

I think 6-8 hours probably is good enough But there 's no definitive number. I just know I see a lot of complaints when 20 games are 2 or 3 hours long...

Comment In: [Blog - 08/07/2019 - 11:32]

Horror games are an interesting ...

Horror games are an interesting one I actually think they are still a relatively under-developed genre, given how popular horror movies are right now in movie theaters. So I think they are more fertile ground than a number of other genres Good luck with it.

Comment In: [Blog - 07/31/2019 - 02:11]

This is based on anecdotal ...

This is based on anecdotal comments from 2 or 3 indies that I know, for which that was true. I do think, if it 's a 20 game, that you used to sell 5,000 copies over time pretty easily, which is 100k. Don 't forget that the long tail was ...

Comment In: [Blog - 11/19/2017 - 10:41]

A lot of the rest ...

A lot of the rest of that article is interesting, but that seems badly sourced - though I will say America 's Army the game is still being updated even now, and there 's even an eSports league for it, I guess. r n r nAlso, I still claim the ...

Comment In: [News - 11/30/2016 - 03:11]

Having worked in AAA 15-20 ...

Having worked in AAA 15-20 years ago, and left partly because of some things that could arguably have been ameliorated by unionization working hours, in particular , I 'm very sympathetic to the argument. Unfortunately, I think 15-20 years ago was the time that this move would have been much ...