Simon Carless's Blog
I’m currently an EVP at Informa Tech, meaning that I help to oversee Game Developers Conference – plus the Gamasutra website, the Black Hat set of worldwide security events, and more.
I’m also Chairman Emeritus of the Independent Games Festival, which holds its awards at GDC yearly, and help program the Independent Games Summit and a number of other programs at the show. I also currently advise independent game publisher No More Robots.
And in a former life, I was a game designer on PlayStation 1-era console games for companies like Eidos & Infogrames/Atari.
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Some notes on how people find your game on Nintendo Switch (& some humble suggestions to improve things further)
Why having a Switch demo may have hidden advantages, even more great trending information from SteamDB, and a host of other useful info for those looking to get their game seen.
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Turns out there are VERY GOOD wishlists on Steam, and VERY BAD wishlists, in terms of conversion. How do you know which ones you have? We're going to try to find out...
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.
Simon Carless's Comments
[Blog - 02/26/2020 - 06:41]
BTW I don 't know ...
BTW I don 't know that 10 is THAT high for Steam Early Access games, some games just get refunded at very different levels. Also, China as a country seems to refund at greater levels than the rest of the world. I 've seen Early Access games that approach 20 ...
[Blog - 11/01/2019 - 06:20]
[Blog - 08/30/2019 - 01:57]
I think 6-8 hours probably ...
I think 6-8 hours probably is good enough But there 's no definitive number. I just know I see a lot of complaints when 20 games are 2 or 3 hours long...
[Blog - 08/07/2019 - 11:32]
Horror games are an interesting ...
Horror games are an interesting one I actually think they are still a relatively under-developed genre, given how popular horror movies are right now in movie theaters. So I think they are more fertile ground than a number of other genres Good luck with it.
[Blog - 07/31/2019 - 02:11]
This is based on anecdotal ...
This is based on anecdotal comments from 2 or 3 indies that I know, for which that was true. I do think, if it 's a 20 game, that you used to sell 5,000 copies over time pretty easily, which is 100k. Don 't forget that the long tail was ...
[Blog - 11/19/2017 - 10:41]
A lot of the rest ...
A lot of the rest of that article is interesting, but that seems badly sourced - though I will say America 's Army the game is still being updated even now, and there 's even an eSports league for it, I guess. r n r nAlso, I still claim the ...