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December 15, 2019
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Seth Coster's Blog   Expert Blogs


Seth Coster is the lead game programmer, CEO and co-founder of Butterscotch Shenanigans, Inc. Seth has been designing and programming games for nine years, seven of which have been under Butterscotch Shenanigans.


Expert Blogs

Posted by Seth Coster on Fri, 14 Jun 2019 10:33:00 EDT in Design, Console/PC, Indie, Social/Online
Games with user-generated content often suffer from the "Play Problem": players that create content can't get their creations seen by other players. Levelhead solves the Play Problem in an elegant way that puts control of visibility in players' hands.

Seth Coster's Comments

Comment In: [Blog - 06/19/2019 - 10:36]

This is great - thanks ...

This is great - thanks for the write up. I 'd never heard of Voronoi graphs before - we used multiple layers of perlin noise to do proc gen for Crashlands. While it worked great for getting a varied feel, breaking from the grid had to be done almost 100 ...

Comment In: [Blog - 06/14/2019 - 10:33]

Yeah, there 's definitely the ...

Yeah, there 's definitely the risk that something like this could be perceived as a barrier instead of as an opportunity by players, perhaps depending on framing. But so far, our players have caught on to the benefits really quickly and become big fans of the system. r n r ...