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July 4, 2022
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Ruben Torres Bonet's Comments

Comment In: [Blog - 04/06/2020 - 10:32]

Yeah Unreal is pretty good ...

Yeah Unreal is pretty good as well, especially as you have the source code

Comment In: [Blog - 04/22/2020 - 11:07]

I appreciate your comment Jason, ...

I appreciate your comment Jason, thanks

Comment In: [Blog - 03/17/2020 - 12:32]

You 're welcome Robin ...

You 're welcome Robin

Comment In: [Blog - 03/30/2020 - 10:31]

Thank you Wes, I 'll ...

Thank you Wes, I 'll be posting two per month r nRuben

Comment In: [Blog - 02/04/2020 - 10:17]

Thanks for your words Richard. ...

Thanks for your words Richard. How did your port end up

Comment In: [Blog - 01/23/2020 - 10:21]

You 're very welcome, Dustin ...

You 're very welcome, Dustin

Comment In: [Blog - 01/17/2020 - 10:39]

Thanks Eric ...

Thanks Eric

Comment In: [Blog - 01/02/2020 - 10:21]

Thanks Chris, I 'm glad ...

Thanks Chris, I 'm glad it helped.

Comment In: [Blog - 11/26/2019 - 10:28]

I 'm glad it helped, ...

I 'm glad it helped, Ekin. Cheers

Comment In: [Blog - 11/21/2019 - 10:25]

Hi Brian. r nOne can ...

Hi Brian. r nOne can do that in some cases to shave off a bit from loading times indeed. That will not work for run-time instantiated prefabs though. It will also require substantial refactoring if your scripts rely on GetComponentsInChildren type of calls during Awake. r nOther than those two ...

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