Ruben Torres Bonet's Expert Blogs
You need a higher frame-rate... but how? Introduce yourself to the P3 Optimization Framework
In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.
For those who never went through an occlusion culling tutorial in Unity... can you guess what's wrong in this game's indoors scene?
Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Here's one of the questions that I often get when it comes to ray-tracing in Unity:how do I get started?
Let me help you out with that.
Lets get back to ray tracing with Unity global illumination. See whats a better fit for you: baked GI, screen-space GI and ray-traced GI.
Learn how to render ray-traced colored shadows in Unity to give a unique tint to the style of your game. Real-time ray-tracing will do this for you.
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Lets make your game look the way you intended.
Developing your game in Unity? Then you need to pay attention to 5 signs that reveal you should to move into Ray-tracing.
Complex scenes, huge C# assemblies, expensive initialization in your scripts... All of them lead to slow iteration times in the Unity editor.
But why exactly is your editor so slow in your specific project at entering and exiting play mode?
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