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February 19, 2020
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Pascal Luban's Expert Blogs

Posted by Pascal Luban on Wed, 27 Mar 2019 11:23:00 EDT in Business/Marketing, Design
Apple has announced its new game distribution service, Apple Arcade. This subscription-based service offers unlimited access to games present in its catalog. Is it a good opportunity for independent studios?

Posted by Pascal Luban on Tue, 29 Jan 2019 12:34:00 EST in Design
Freemium? Premium? If you have a hard time choosing which one is best for your game, mixed monetization strategy could be the right one for you.

Posted by Pascal Luban on Tue, 11 Dec 2018 10:05:00 EST in Design
Increasing number of games include progression trees in their core gameplay experience. The question is how to compute the values associated with each threshold. There exist three techniques. Let’s review them and assess their pros and cons.

Posted by Pascal Luban on Mon, 08 Oct 2018 12:59:00 EDT in Design
Is there a future for episodic content business model?

Posted by Pascal Luban on Tue, 04 Sep 2018 10:09:00 EDT in Design
What is the common point between Charlie Chaplin’s The Great Dictator, Spielberg’s ET and Victor Hugo’s Les Misérables? They are all seen as masterpieces in their respective genre, but why?

Posted by Pascal Luban on Mon, 28 May 2018 12:09:00 EDT in Design
Far Cry 5 is a great game and a world success but for how long can Ubisoft cash in on his open world winning formula?

Posted by Pascal Luban on Mon, 02 Apr 2018 06:35:00 EDT in Design
The subscription business model, and its variants, is growing fast in North Americas main economy but it is seldom used in the game industry. Lets analyze successful implementations and assess its benefits for both publishers and development teams.

Posted by Pascal Luban on Wed, 21 Feb 2018 11:43:00 EST in Design
In the previous part of my new feature on episodic design, I demonstrated how episodic storytelling can be adapted to a true action-laden shooter game and improve it. I will now do the same with another popular genre, open world games.

Posted by Pascal Luban on Mon, 12 Feb 2018 09:12:00 EST in Design
In the first part of this feature on episodic design, I summarized why this narrative format can significantly improve game experience. In this second part, I'll describe a game concept that merges intense action gameplay and strong episodic storytelling.

Posted by Pascal Luban on Mon, 05 Feb 2018 10:42:00 EST in Design
Episodic games have the reputation of offering great storytelling but weak gameplays. Does it have to be that way? No. In this 3 parts feature, I will explain how we could merge mainstream gameplays with the effectiveness of episodic storytelling.

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