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October 23, 2019
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Oleg Nesterenko's Blog

 

Editor at Game World Observer, an online magazine covering video games industry.

Fledgling fantasy writer and a seasoned gamer with a heart forever torn between The Last of Us and The Witcher 3

 

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Posted by Oleg Nesterenko on Thu, 19 Sep 2019 10:48:00 EDT in Console/PC, Indie
'Eliza' is the latest title from Zachtronics that took everyone by surprise. We caught up with 'Eliza' developer Matthew Burns to talk about the game's original approach to interactive storytelling.


Posted by Oleg Nesterenko on Wed, 14 Aug 2019 11:21:00 EDT in Design, Art, Console/PC, Indie
In narrative-driven games, how much of the story informs the gameplay? How much of your writing translates into mechanics and interfaces? The makers of Pathologic 2 reinvent questlogs and codexes so that all aspects of your game are relevant to the story.



Oleg Nesterenko's Comments

Comment In: [Blog - 08/14/2019 - 11:21]

Good point. I don 't ...

Good point. I don 't expect many devs to pick it up either. By definition, the mindmap mechanic makes most sense for games where the story comes first. So I think, the quality of the writing is actually the biggest limiting factor here. Titles that have this kind of narrative ...