Oleg Nesterenko's Blog
Editor at Game World Observer, an online magazine covering video games industry.
Fledgling fantasy writer and a seasoned gamer with a heart forever torn between The Last of Us and The Witcher 3
Krzysztof Chomicki, game and level designer on Carrion, discusses what it took to create the ultimate monster simulation experience of 2020.
Topics covered: MonoGame, physics simulation, controls, interconnected systems, level and puzzle design, etc.
Cloudpunk is a neon-noir story set in a dystopian cyberpunk metropolis.The studio behind the title is Berlin-based developer ION LANDS. I caught up with its founder Marko Dieckmann to discuss Cloudpunk and the struggles it took to create it.
Joined by Black Mesa project lead Adam Engels, we look back at 16 years of arguably the most ambitious modding effort ever.
Gamera Interactive CEO Alberto Belli discusses the splendors and miseries of the Italian gamedev scene.
Beidi Guo of Lantern Studio discusses the team's debut title LUNA The Shadow Dust: gaming conventions; running a Kickstarter campaign; puzzle design and difficulty curve; replayability of puzzle games and how lore and backstory can improve it.
Jörg Friedrich of Paintbucket Games discusses the studio's first game Through the Darkest of Times:
- the "use of symbols of unconstitutional organizations" in games in Germany;
- "prototype first, document later" principle;
- balancing the game.
Oleg Nesterenko's Comments
[Blog - 04/23/2020 - 10:43]
[Blog - 08/14/2019 - 11:21]
Good point. I don 't ...
Good point. I don 't expect many devs to pick it up either. By definition, the mindmap mechanic makes most sense for games where the story comes first. So I think, the quality of the writing is actually the biggest limiting factor here. Titles that have this kind of narrative ...