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August 5, 2020
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Neil Schneider's Comments

Comment In: [Blog - 07/15/2019 - 11:12]

Sourced from Google Stadia 's ...

Sourced from Google Stadia 's AMA 07/18/19 r n r nhttps://www.mtbs3d.com/gallery/albums/userpics/10002/AMA power 1.PNG r nhttps://www.mtbs3d.com/gallery/albums/userpics/10002/AMA power 2.PNG

Comment In: [Blog - 06/17/2019 - 10:37]

Sourced from Google Stadia 's ...

Sourced from Google Stadia 's AMA 07/18/19 r n r nhttps://www.mtbs3d.com/gallery/albums/userpics/10002/AMA power 1.PNG r nhttps://www.mtbs3d.com/gallery/albums/userpics/10002/AMA power 2.PNG

Comment In: [News - 07/05/2019 - 11:31]

I think Nintendo is completely ...

I think Nintendo is completely on the ball. The Client-to-Cloud Revolution goes beyond the confines of cloud-streaming and 5G, and I think it will require a collaborative model between local and remote processing. What I got out of this article is that Nintendo is promoting the importance of the user ...

Comment In: [Blog - 06/21/2019 - 11:00]

Hey Matthew, r n r ...

Hey Matthew, r n r nSome good stuff in this article. Some of this is further supported here: r n r nhttps://www.gamasutra.com/blogs/NeilSchneider/20190617/344838/Grasping the ClienttoCloud Revolution.php r n r nI 'm uncertain about game developers needing to be sensitive about latency, or that the need for a dedicated console is under ...

Comment In: [News - 06/13/2019 - 04:40]

A more detailed vision is ...

A more detailed vision is outlined here: r n r nhttps://www.gamasutra.com/blogs/NeilSchneider/20190617/344838/Grasping the ClienttoCloud Revolution.php r n r nCloud-streaming is a very modest beginning to where things are heading I 'm not even sure I like that term because it 's a stifling message compared to the real liberation that is ...

Comment In: [Blog - 10/15/2018 - 11:19]

It just came to me ...

It just came to me after reading that Gizmodo article a big thanks to Gizmodo . The text went flying. We 'll see if it clicks with other people too. I find it 's easier to explain to myself with two free hands . We 'll see

Comment In: [Blog - 10/03/2018 - 09:39]

On the contrary. I think ...

On the contrary. I think I fully understand and understood the state VR as demonstrated here: r n r nhttps://www.mtbs3d.com/articles/editorial/14837-build-to-last-vr-sales-figures-you-can-count-on r n r nThe reason PC VR games have been developed as they have been is because everyone got surprised at the last possible moment that their potential audience wasn ...

Comment In: [Blog - 08/13/2018 - 11:46]

You 're being too hard ...

You 're being too hard on them. This borders on being future computing in action r n r nAn AI I 'm guessing read my article, complimented the work, and tried to sell me an essay writing service. Still a dream status though because while the spirit was there, the ...

Comment In: [News - 06/22/2018 - 02:48]

Dang it, Delos These violent ...

Dang it, Delos These violent delights have violent ends Check for bugs before playing with AI consciousness If the robots don 't get you, the lawyers will

Comment In: [Blog - 05/08/2017 - 09:54]

Just a heads-up that I ...

Just a heads-up that I made an error in this article. It 's not 15-20 million VR Ready PCs in 2017, it 's 13-15 million. The stats were from a presentation I did at SVVR, and I transposed the numbers wrong with this. My bad r n r nRegards, r ...

[More Neil Schneider Comments]