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January 19, 2021
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Nathan Savant's Blog

 

Game and Narrative designer with a focus on telling story through gameplay, I study modern and classic games to understand how to apply deeper stories to games that are still fun to play.

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Member Blogs

A summary of a series of quest design articles examining the quest design of film and novels for the sake of better understanding how they approach quests and how that can be used by games.



Explanation and Exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid.



A critical analysis of gameplay ramps when compared to narrative ramps in the Fisk Tower sequence of Spiderman PS4.


A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Nier: Automata and a final bonus examination.



Nathan Savant's Comments

Comment In: [Blog - 01/08/2020 - 10:40]

Absolutely r n r nThere ...

Absolutely r n r nThere are so many great design choices made for Outer Wilds, it 's truly impressive The open design of the world, the fact that the game is entirely based on rules, the narrative conceit tying all of that together. It 's easily my favorite game I ...

Comment In: [Blog - 10/11/2019 - 10:47]

Yes, the order is implied ...

Yes, the order is implied by the left to right flow. In this case, it 'd actually be more accurate to chart each of these You must do this in order to progress moments as gates and sub-gates, with things like fishing, collecting shells, and anything else that 's optional ...

Comment In: [Blog - 09/20/2018 - 10:00]

Thanks, I just hope there ...

Thanks, I just hope there 's something here worth reading

Comment In: [Blog - 03/06/2018 - 10:02]

To add another example game, ...

To add another example game, as loathe as I am to admit to liking anything in the title, Metroid: Other M 's seamless transitions between gameplay and cinematic moments was frustrating at times, but did seem to allow the story to flow directly from my actions. The story in that ...

Comment In: [Blog - 04/18/2017 - 10:37]

Fair enough. I didn 't ...

Fair enough. I didn 't consider the visual designs to have enough similarity to merit discussion, but perhaps that in itself is a talking point that I could have exploited. r n r nThanks for the comment

Comment In: [News - 08/12/2016 - 04:02]

Great breakdown Thank you, both ...

Great breakdown Thank you, both for emphasizing team colors to avoid racial ties, and for explaining your choices to do so.