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October 22, 2019
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Keith Burgun's Comments

Comment In: [Blog - 11/17/2015 - 01:12]

Wonderful comment. Thanks, Frank, and ...

Wonderful comment. Thanks, Frank, and of course I 'll continue to come.

Comment In: [Blog - 11/12/2015 - 12:20]

I liked Udemy 's course: ...

I liked Udemy 's course: https://www.udemy.com/unitycourse/

Comment In: [Blog - 11/10/2015 - 04:44]

Toys are very, very durable. ...

Toys are very, very durable. There 's very few things that can damage a toy. The only thing I can think of which can damage a toy is a goal.

Comment In: [News - 10/01/2015 - 03:19]

First of all, I should ...

First of all, I should start by saying that words have many definitions. What you 're advocating - that game includes interactive fiction, is already true for one of the most popular usages of the word. In fact, I 'd say most people use game to refer to any interactive ...

Comment In: [Blog - 10/01/2015 - 01:22]

I would re-frame exploration aesthetic ...

I would re-frame exploration aesthetic as playing with a toy as opposed to playing a game. Videogame-style asymmetry and customization are great tools for toys, but I think if that 's what we 're going for, we ought to focus on making the best toys possible. We don 't want ...

Comment In: [Blog - 09/11/2015 - 03:54]

Good piece. I like how ...

Good piece. I like how direct and to-the-point it is. r n r nI think something you 're sort of circling around saying is the fact that, for any game system, there is probably some ideal amount of content. There are a certain finite number of characters or weapons or ...

Comment In: [News - 09/11/2015 - 04:02]

What was the thesis statement ...

What was the thesis statement of this article

Comment In: [Blog - 09/02/2015 - 01:17]

Hey, thanks for the response ...

Hey, thanks for the response r n r nDespite what it sounded like the developer was saying in that patch video, I don 't really think you guys want to be endlessly patching League of Legends just for the sake of changing it. But I do think people get a ...

Comment In: [News - 09/02/2015 - 10:25]

Nice article, Chris. r n ...

Nice article, Chris. r n r nI often take for granted the fact that I was doing level design in elementary school, and a lot of these lessons that you 're nodding to, about difficulty for example, are just not things that most players have ever really had access to, ...

Comment In: [Blog - 08/20/2015 - 12:57]

I actually have noticed the ...

I actually have noticed the opposite. I almost never get serious feedback from people, even when I directly ask them for it. Game designers seem to have this weird force field up against each other actually, where no one criticizes anyone 's work. Everything is either THIS IS THE BEST ...

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