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December 4, 2020
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Keith Burgun's Expert Blogs

Posted by Keith Burgun on Mon, 14 Sep 2020 11:07:00 EDT in Design
In this post, Keith Burgun talks about the history and present of CRPGs, and what he sees as "the project" of the pursuit of fantasy simulation in these games.

Posted by Keith Burgun on Mon, 07 Oct 2019 10:53:00 EDT in Design, Indie
In this post, designer Keith Burgun talks about some of the visual/mechanical changes he's making to his first published card game, Dragon Bridge, to improve readability and affordances.

Posted by Keith Burgun on Fri, 23 Aug 2019 10:27:00 EDT in Design
Author of "Clockwork Game Design" talks about some of the properties of the design, as well as the theory behind it, for his newest title, Dragon Bridge.

Posted by Keith Burgun on Mon, 15 Apr 2019 10:32:00 EDT in Design, Serious
Inspired by the recent conversations on game difficulty surrounding the release of Sekiro, designer Keith Burgun gives his take. Beyond exclusionary gatekeeping, is there any good reason not to have easier/more accessible gameplay modes in such games?

Posted by Keith Burgun on Fri, 30 Nov 2018 10:00:00 EST in Design, Serious, Indie
Game designer and theorist Keith Burgun talks about a few design lessons which seemed to be obvious to everyone but him, and why and how that happened.

Posted by Keith Burgun on Thu, 25 Oct 2018 10:18:00 EDT in Design, Serious
What does it mean to "play videogames"? What do the games we play say about who we are?

Posted by Keith Burgun on Mon, 18 Dec 2017 09:49:00 EST in Design, Art, Console/PC, Serious
Behind every super logical sounding argument or theory, there is always some kind of emotional charge. This is especially true in media studies and criticism, I think.

Posted by Keith Burgun on Wed, 10 May 2017 09:14:00 EDT in Design
Strategy game designers should start thinking about alternatives to score systems for their games. In this article I talk about why we use score systems right now, what their weaknesses are, and how we can (as well as why we should) move beyond them.

Posted by Keith Burgun on Fri, 17 Jun 2016 03:19:00 EDT in Art, Serious, Social/Online
For too long, we social progressives have turned a blind eye to violence glorification in media, despite increased awareness on other kinds of bad messages.

Posted by Keith Burgun on Tue, 24 May 2016 02:02:00 EDT in Design, Console/PC, Smartphone/Tablet
Designer Keith Burgun makes the case for why single-player should be perhaps considered the ideal/default way to make strategy games.

[More Keith Burgun Blogs]