Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 17, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Josh Bycer's Blog


For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.  Recently, I'm also the author of 20 Essential Games to Study and Game Design Deep Dive Platformers, with my aim to demystify a lot of the discussion around game design.


Member Blogs

Posted by Josh Bycer on Mon, 04 Nov 2019 10:10:00 EST in Design, Console/PC, Indie
Despite the resurgence of horror games in recent years, the state of the horror genre still is lacking when it comes to generating terror.

Posted by Josh Bycer on Mon, 21 Oct 2019 10:41:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
For this multi-part piece, we're going to be talking about how to improve playability in games, starting with quality of life features and improvements.

Posted by Josh Bycer on Mon, 14 Oct 2019 10:42:00 EDT in
Despite the growth in the indie space, only a handful of games tend to reach the mainstream market, and for today, we're going to talk about why this focus on only the top games poses a problem for indie developers.

Posted by Josh Bycer on Thu, 03 Oct 2019 10:46:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Monster Hunter World's global success came as a surprise last year, and I wanted to talk about how this cult series thrived over the years, to becoming Capcom's bestselling title.

Posted by Josh Bycer on Mon, 30 Sep 2019 10:37:00 EDT in Design, Console/PC
While late to the party, I finally had the time to take a hard look at XCOM 2 and I wanted to share my thoughts on the design and issues I had with this close to perfection take on the genre.

Posted by Josh Bycer on Fri, 13 Sep 2019 10:47:00 EDT in Design, Production, Console/PC, Indie
Today's post looks at the growing conversations around accessibility when discussing game design, and how there's another aspect of making titles that can be enjoyed by a wider audience.

Josh Bycer's Comments

Comment In: [Blog - 10/14/2019 - 10:42]

I know it 's harsh ...

I know it 's harsh to say 'most ' and 'trash ', since there are a lot of high effort and quality games that never go anywhere we see a lot of postmortems here , but I 'm including all the terrible shovelware and asian porn ports that come out ...

Comment In: [Blog - 09/13/2019 - 10:47]

My problem with designs that ...

My problem with designs that turn off the core gameplay loop and leave it at that, is that it 's not really making the design better or fixing issues with it. It 's easy to make a game at either extreme of difficulty, but making something amazing for everyone is ...

Comment In: [Blog - 08/12/2019 - 11:21]

I think marketing and presentation ...

I think marketing and presentation are the two biggies. I know when I spoke with the developer he didn 't spend a lot of time marketing the game it was not covered by any major site or youtuber that I saw. And the presentation doesn 't pop as we saw ...

Comment In: [Blog - 05/17/2019 - 12:30]

This article makes the same ...

This article makes the same fallacy whenever there are discussions about difficulty in videogames -- accessibility has nothing to do with difficulty. In this situation, accessibility involves outside factors that prevent someone from playing a videogame colorblind, physical disorders, etc . This needs to stop, because its muddying up any ...

Comment In: [Blog - 03/26/2019 - 10:38]

For me, I would rank ...

For me, I would rank the bosses from best to worse as G2, G3, Super Tyrant, G4, Birkin and then G5. The only reason I liked G2 was that it was the least offensive focused of the fights in my opinion thanks to the use of the crane.

Comment In: [Blog - 01/22/2019 - 09:47]

I have to get the ...

I have to get the draft to the publisher by March, and then at least 3-6 months from there was the turnaround for the first book.